Chapter 79 The Mythical Archmage
The "power of myth" was once enriched in the ancestors of all intelligent creatures, including human beings, so that the ancestors of all living beings had the power to move mountains and fill the sea, so that they could survive in the ancient times when floods and beasts were rampant, and transform nature with the power of myth , making the environment more suitable for people to survive and multiply, creating a living space for future generations to live and work in peace and contentment.
The great ancestors of the Vales world are still active in epics and myths and legends, and are worshiped and worshiped by the descendants as half-human and half-god idols. The descendants of later generations cannot make the same great achievements, and it is inevitable to doubt the authenticity of the ancestors' deeds. I think it is just an exaggerated "myth". Here, "myth" is equated with superstition and even lies. In fact, this is because later generations have lost the power of myth possessed by their ancestors. Starting from their own fragility and smallness, they cannot imagine How powerful is this power.
Without the wisdom and sweat of these great ancestors, the existing human beings in the world of Vales would have been extinct in the long ice age and even the ensuing flood. In fact, there are countless intelligent species that have disappeared in the long river of history. Some of them were far more powerful and prosperous than human civilization at their peak. The power of myth in the bloodline has gradually become thinner, and this once great race is not far from extinction.
To be precise, all the existing intelligent creatures in the world contain the power of myth, which is the legacy of their great ancestors. It's a pity that the power of myth in most living things is too thin, like an extinct volcano, in a dormant state, completely useless. Only creatures that activate the sleeping mythical power in their bodies, such as Soulstealer and Shrek, can be called true "mythical creatures" - unfortunately, such special cases are so rare that it may be difficult to find one in a hundred thousand people. Fortunately, the power of myth does not only depend on blood inheritance. If ordinary people get the inheritance of myth profession by chance, they can also stimulate the dormant power of myth in their bodies.
Joan belongs to the latter situation. After completing the "Level 1 Myth Trial", he obtained the exclusive inheritance of "Mythological Master" from the knowledge treasure house of "Tears of God", and the mythical power in his body Then activate.
Joan's current myth level is only level 1, and the myth power in his body is still very weak. He can only use the myth power 5 times a day at most. In the future, every time a myth level is raised, the number of times of using the power of myth will be increased by 2 additional times per day.
"The power of myth" is the most primitive, pure and dangerous energy in the multiverse. It is not easy to use this kind of energy. Different myth professions give different ways to use it. Therefore, it is of course necessary to closely combine this energy with arcane magic.
The first path (occupational) ability of the mythical archmage, "Wild Arcane", answers such a question: What is the use of the power of myth to the mage?
The answer is simple and powerful. With the help of "Wild Arcane", the mythic archmage can spend 1 time of mythic power to cast any known spell without consuming spell slots!
This means that the power of myth can be converted into spell slots at any time, there is no limit to the level of spell slots, and there is no need to prepare the corresponding spells before casting. Joan had seen the introduction of "Wild Arcane", and with a feeling of dubious belief, he inspired a mythical power, and tried to use this energy to replace the 1st-level spell slot to cast "Electric Claw". The blue-and-white electric snake hissing from his fingertips made him ecstatic. As a small level 1 mage, Joan's biggest pain is that there are too few spell slots, and he can only cast two 1-level spells every day. After advancing to the "Mythological Master", this dilemma will be greatly improved. 5 mythical powers per day are equivalent to 5 more spell slots of any level, plus the 10 energy levels stored in "Tears of God". Transformed into "mythical power", Joan's current spell endurance is so strong that it can be called a "humanoid fortress"!
The second ability "Energy Substitution" given to Joan by the 1st-level Mythic Master, indicates the second use of "Mythic Power": whenever he replaces a spell slot with "Mythical Power", it is used to cast an Acid When using spells with , cold, electricity or fire attributes, the spell attribute can be switched to any one of the above four energy types.
"Energy substitution", to put it bluntly, is to use the power of myth to arbitrarily change the attributes of the four major elemental magics. Among the spells currently mastered by Qiao An, only two spells have elemental energy properties. One is the 0-ring "Frozen Ray", which has the ice attribute, and the other is the 1-ring "Electric Claw", which has the electrical attribute. Using "energy replacement", Joan can modify the above spells. For example, when meeting a monster immune to cold and lightning, he can spend 1 time of mythic power to convert "freezing ray" into "flame ray", or "electric claw" Convert to "Strong Acid Claw" to break through the opponent's elemental resistance, and even adjust the spell attributes according to the target's elemental weakness, causing double damage to it.
The last professional ability of the Mythic Master is "Mythic Spellcasting", to be precise, it is a method of improving spells. Using this method, the mythic archmage can try to improve the spells he has mastered into a "mythical" version, and must spend "mythical power" instead of spell slots to cast them. Mythic spells are more powerful than their normal counterparts, but follow the same casting rules and use the same casting ingredients.
Of course, researching mythic spells inevitably takes a lot of time and money, and not all spells lead to powerful and useful mythic versions. The success of the research project on mythology and magic mainly depends on the mage's own intelligence and financial resources. Besides, there is also a certain element of luck. After all, there is no reason for "inspiration".
...
Joan carefully inspected the newly acquired mythical ability, maintained meditation and cast the 0-ring "Inner Vision" to examine his current overall situation, and a piece of luminous text appeared in his consciousness space.
...
Current status: healthy
Level: Mage 1/Mythic Archmage 1
Spell slot: 0 ring - infinite; 1 ring - 2 (intelligence bonus +1);
Path Abilities (Mythic Archmage): Mythic Power 5/day, Wild Arcane, Mythic Spellcasting, Energy Replacement;
Attributes: Strength 10, Dexterity 12, Constitution 9, Intelligence 17 (Tear of God +4), Wisdom 14, Charisma 16
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