Chapter 391 Mythical Spells (Ⅰ)
Since he was officially promoted to a level 3 mage three months ago and possessed a second-level spell slot, Joan's "power of myth" has also evolved synchronously, and can be used to replace the second-level spell slot at most.
Under such circumstances, if the "power of myth" is used to cast a level 1 spell, a large amount of redundant magic power will be generated. These redundant magic power cannot be utilized by the existing level 1 spell structure, and will only be wasted in vain in the end.
In order to avoid this kind of waste, it is necessary for Joan to choose some commonly used 1st-level spells for optimization, to obtain the corresponding more powerful mythical versions, and finally achieve the purpose of making full use of redundant magic power.
For spellcasters, "Spell Optimization" is a compulsory course with a long and profound history.
As far as the field of arcane arts that Joan knows, there are no less than a thousand of the 0-9 ring arcane arts that have been passed down to this day, and this is only a small part of all the arcane arts that have been invented. The part with the highest popularity.
The vast majority of arcane spells have not been popularized. Of course, some of them have been lost due to their inventors being too conservative. Most of them are because the spells themselves have too narrow uses, or the structure is not reasonable enough. As the times change, they are gradually being better Eliminated by similar spells.
Most of these spells that remain in the world are based on those spells that have been eliminated. After generations of casters have devoted themselves to research and improved versions through countless optimizations, they can stand the test of time and have not been passed down to this day. Outdated, so that it has become a textbook included in all major Austrian law schools.
Being able to become a textbook means that a spell has been optimized to the extreme, and almost all the magic power has been fully utilized.
Unless there is a breakthrough in the basic theory of arcane art, it is almost impossible to modify the structure of this spell that condenses the wisdom of countless ancestors to be more perfect.
The so-called "improvement" of the younger spellcasters is often just an adjustment to a standard spell model, so that it loses some original functions and at the same time acquires features that it did not have.
For example, "Hand of High Mage", after modification, the maximum load of the magic palm is doubled, but the maximum extension distance is shortened to half of the original.
Does this count as an "optimization"?
Barely speaking, it counts.
But this kind of "optimization" is at the cost of destroying the original balance of the spell. In some special cases, it may be better than the original version, but in other cases it is not as good as the original version.
This so-called "optimization" is nothing more than moving back and forth on the same indifference curve, and does not improve the overall effectiveness of the spell.
The work Joan is currently engaged in is not an optimization of this kind of "remove the east wall to make up for the west wall", but to use the redundant magic power of the "power of myth" compared to the 1st ring spell slot to improve the overall effectiveness of the spell .
Since the current upper limit of magic power of "Power of Myth" is equivalent to a 2nd-level spell slot, it is conceivable that the power of a fully optimized 1st-level mythical spell will be comparable to or even surpass that of an ordinary 2nd-level spell.
Joan had determined the above general idea as early as three months ago.
The first stage of work is not optimization, but a comprehensive and in-depth screening of the 1st-level spells that have been mastered, and select a few targets suitable for optimization.
Theoretically, all 1st level spells can try to be optimized with mythic power, and will be more or less stronger than the original.
However, optimizing spells is a very time-consuming and energy-intensive task. Joan has limited time to study spells every day. Most of the time is spent on spiritual meditation and learning new spells. Even less time.
If you cast the net completely and find that a large part of the optimized spells are not practical, then it would be better to spend the time and energy on learning new spells in the first place.
Based on the above considerations, Joan formulated two screening criteria.
The first is to give priority to more practical spells.
For example, "Mage Armor" and "Door Sealing Technique". Compared with these two 1st-level spells, it is obvious that the former is used more frequently and has more optimization value.
The second is to avoid "crash".
For example, "Grease" is the most practical of all 1st-level spells. It stands to reason that it should be optimized, but Joan did not choose this spell.
Because the Arcane Library of Leiden College contained a 2-ring spell called "Fuel Spell", which was a super-enhanced version of "Greasy Spell"!
If the "greasy technique" is optimized, the best result is to reach the level of the "fuel technique", so why bother?
Rather than spending a lot of time and energy "reinventing the wheel", it is more convenient and trouble-free to go directly to the library to copy the "fuel technique".
According to the above two screening criteria, Joan carefully sorted out his spell book, and finally selected six 1st-level spells to be optimized.
First up are two offensive spells, "Magic Missile" and "Burning Hand".
Next are two defensive spells, Mage Armor and Shield.
The final selection was two transfiguration spells, "Grow Larger" and "Reduce".
After determining the candidate spells, Joan then needs to design and optimize expectations for each candidate spell.
Only by setting a reasonable expectation in advance can the optimization work have a clear goal and know which direction to work towards.
For "Magic Missile", Joan first expected to increase the lethality. On the premise of meeting this expectation, if there is room for further optimization, he expected to enhance the penetration of this spell.
Ordinary "magic missiles" can easily penetrate armor and shields made of metal, leather, or wood, but will be blocked by force field shields such as "shield spells".
Joan hoped that the "Mythical Magic Missile" optimized and improved by himself could penetrate through magical barriers such as the "Shield Technique", and be in a more favorable position when fighting against spellcasters in the future.
"Burning Hand" is currently the only regional killing spell Joan has mastered. As for the more powerful large-scale attack spell, I'm afraid he can only hope to learn the third-level "Fireball" after being promoted to a level 5 mage.
This is not Joan's dilemma alone. In fact, all low-level spellcasters lack practical range attack methods.
The killing range of "Burning Hand" is only 15 feet, which is really embarrassing to use.
At this distance, not only the enemy's crossbows and firearms are more dominant, but even melee occupations can rush to the caster with only two quick steps, so you can't even sing and cast spells slowly.
Therefore, Joan's greatest expectation for the "Mythical Burning Hand" is to increase the damage range of the spell. On this basis, it is best to increase the lethality.
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