Chapter 2494 Mythical Puzzle Map
In the blood of the Sphinx, Joan also analyzed many sets of "magic imprints", corresponding to conventional supernatural abilities including various negative state immunity, fire and electricity resistance, spell resistance, legendary damage reduction armor And the "regeneration" physique are all knowledge that has been transcribed before, and a simple browsing is enough.
What really deserves his attention are the five mythological abilities of this holy beast, which are "Magic First Attack", "Mythological Channeling", "Mythical Puzzle", "Mythical Seal of Human Face", and "Mythical Burning Body Explosion". ".
As expected by Joan, the special ability used by Sphinx to manipulate time is "Magic First Strike", which has the same effect as Clark Heinier's path ability of the same name - spending a piece of "mythical power" to transform himself The action speed is increased to the extreme for 6 seconds, during which the outside world is relatively static.
"Magic First Strike" is an enhanced version of the 6th-level spell "Swift Burst", which doubles the acceleration time limit, and there is no sequelae of "Swift Burst".
To be honest, Joan is very envious of "Magic First Strike".
He wasn't sure if he could replicate this mythical ability using the "Awakening Agent" + "Advanced Transfiguration" routine. For safety reasons, he didn't dare to take the risk of injecting the blood of the Sphinx, so he had to give up the idea of "whoring for nothing". Decided to take the time to upgrade the "Swift Burst", preferably to the level of "Magic First Strike".
"Mythical guiding energy" is the mythical version of "guiding energy".
Under normal circumstances, a 20th-level priest casts "channeled energy", the upper limit of magic power is only 10 energy levels, the radiation range is 30 feet, and he can only channel "positive energy" or "negative energy", the specific attribute depends on the belief.
The biggest feature of "myth channeling energy" is that it breaks the limitation of energy attributes, and spends a "myth power" to choose to guide "positive energy" or "negative energy", and the radiation range and magic power level are all controlled by the myth level. additional bonus.
For example, the Sphinx is a 7th-level mythical creature. When casting "Mythical Channeling", the radiation radius increases by an additional 70 feet, and the healing/killing effect of positive energy/negative energy increases by an additional 7 energy levels.
"Mythical Puzzle Map" is the core ability of the Sphinx, and it is closely related to the various magic symbols it is good at.
Spend a piece of "myth power" to activate the "myth puzzle map". In the next period of time, each round can release a symbol, pattern, and engraving ability that you are good at, free of spell slots and spell materials, and comes with "delay" , "expand" and "instantaneous" special effects, and the spells activated in this way cannot be predicted or countered by the opponent in advance.
The duration of the "Mythical Puzzle" is proportional to the rank of the myth. The Sphinx is a rank 7 mythical creature. Every time you spend a piece of "Mythical Power", you can release 7 additional "Delay", "Expansion" and " Instant" effect of the emblem spell.
After carefully examining the "mythical puzzle map", Joan suddenly realized that it was no wonder that the "guessing game" of the Sphinx was so difficult, and he always guessed wrong. It turned out that this game was not fair at all.
He also discovered that the function of "Mythical Puzzle Map" is similar to his own eighth-level path ability "Mythic Radiation", both of which provide additional supermagic special effects for specific types of spells and supernatural abilities.
The duration of "Mythical Puzzle Map" is too short, and the advantage is that spell slots are exempted; the duration of "Myth Radiation" is ten times that of the former, but it is a pity that spell slots are indispensable.
"Mythical Puzzle Map" is only effective for a few types of unpopular spells such as "Emblem", "Pattern" and "Engraving", which are far less rich and diverse than "Radiation" spells. "Picture" is more practical, not to mention that Joan can use the "Different Eye Seal" to further broaden the scope of application of "Mythical Radiation".
When Dinin transformed into the holy beast Sphinx, his "Holy Seal of Human Face" also evolved into "Sacred Seal of Mythical Human Face". resurrection function.
Every time the Sphinx is brought back to life, it needs to consume a piece of "myth power". Only when the "myth power" is exhausted can it really die. In fact, it is equivalent to 17 more lives.
In the battle last night, the Sphinx chose to blew himself up without waiting for death, which was called "Myth Burning and Exploding".
This ability aimed at destroying the enemy is extremely perverted. The radius of the core self-detonation area is 700 feet, causing 70 energy level maximum field damage indiscriminately. The shock wave generated by the explosion expands outward. Every time it extends 700 feet, the destructive power is attenuated by half, until it reaches the lowest level. at 1 energy level.
With such terrifying destructive power and exaggerated scope, it's no wonder that the Sphinx razed the entire Notre Dame Chapel to the ground after it blew itself up!
Qiao An couldn't help but rejoice that he made a wise decision at the time, using "Time Leap" to take his companions away from the explosion site. If it was just a short-distance teleportation or escape into the spirit world, I'm afraid it would still be affected by the "Mythical Burning Explosion".
After the "Mythic Burning Explosion" was activated, the Sphinx himself could not escape the fate of being completely destroyed, and even the "Mythical Human Face Sacred Seal" could not revive it.
If there was no such restriction, the Sphinx would not have been pressed to the ground by Joan and whipped the corpse repeatedly, until the moment when the hope of escape was completely cut off, the "Mythical Burning Explosion" was activated.
...
In the afternoon of the next day, Joan returned to the ranch in Hot Spring Town, and according to the draft prepared all morning, he told Duoer the ins and outs of turning Professor Moriarty into a lich in as tactful a way as possible.
Duo'er listened to him quietly, and the very bluntness of the first sentence caught him off guard.
"The countess came to visit me this morning, and incidentally talked about the incident that happened at Castle Donning last night. Besides the things you just mentioned, the countess also said that the master doesn't want me anymore. From now on, I will either follow you or seek help The way out, Dr. Vader, is this it?"
Joan nodded in embarrassment, and couldn't help but blame Mrs. Josephine in her heart, why didn't she say hello to herself before coming to Duo'er, and check her lines in advance.
Duo'er's expression was as calm as ever, without the miserable hesitation that Joan had expected. It seemed that she didn't care about being abandoned by her master, and she seemed to have made plans for her future. He felt uneasy.
He was hesitating whether to comfort her, but Duo'er suddenly turned her head and looked over, her wine red eyes were charming, reminding him of the amorous feelings when they first met six years ago.
"Dr. Vader, I have a question, I don't know if I should ask you for advice."
"If you have any questions, just speak up."
"Over the years, have you ever regretted studying with your master?"
"Of course I don't regret it, but it's a pity that the path my mentor pointed out to me is not the answer I want." Joan sighed.