Chapter 1945 Gathering Witches
The spellcasting ability of the "Assembly Witch" is equivalent to that of a 12th-level warlock, and the spell resources available to call are limited to the public spell pool, including 8 1st-level spell slots, 7 2nd-level spell slots, 6 3rd-level spell slots, and 5 4th-level spell slots. Ring spell slots, four 5th-level spell slots, and 3 6-level spell slots.
These spell slots are resources shared by Joan, Queen Minnie, and the sea hag. As the leader of the assembly, Joan can use these spell slots at will. If Minnie and Sea Hag want to use them, they must first apply to her, and with her consent, the corresponding spell slots can be drawn from the public spell pool.
The public spell pool also provides a total of 25 spell configurations from levels 1 to 6, which is the so-called "gathering spell list". The public spell slots can only be used to match the spells on this list.
Qiao An took a general look and found that the spells on the list were similar to those of the Green Hag's Gathering, with very few exceptions, which reflected the characteristics of sea hags.
Level 1 spells, both gatherings have "identification", "magic alarm" and "magic missile". The "weakening ray" of the green hag gathering was replaced with "water creation" in the sea hag gathering.
The 2nd level spells, "Locate Object", "See Invisibility" and "Spider Web" remain unchanged, and "Hold Person" is replaced with "Hydraulic Orb".
Level 3 spells, keep "dispel", "stinky cloud", "hawk eye", "manipulate dead bodies" and "spirituality" unchanged, "lightning beam" is replaced by "frost nova".
Level 4 spells, retain "Phantom Killer", "Transfiguration", "Charm Monster" and "Wither", delete "Curse Casting" and replace it with "Turn Water into Air".
The 5th-level spells, "Teleportation" and "Scrying", are all retained, but "Cone of Cold" is used to replace "Dream".
6-level spells, keep "Frozen Orb" and "Mind-stealing Gaze", without "Hidden Veil", add a very rare spell - "Extract Water Element"!
Joan was watching in a daze, when she suddenly received a request from Queen Minnie through telepathy inside the assembly—she needed to call a 4-level spell slot.
Joan immediately approved, and looked at Minnie curiously to see what she would do with this 4-ring spell in the future.
As a result, this little lady did not hesitate to match the "transfiguration", transforming herself from a petite one-inch little person into a six-foot-tall "Nymph Fairy" with big breasts and fat buttocks-a kind of beauty known for her beauty. banshee.
Seeing it, Joan couldn't help but twitched the corners of his mouth, and secretly complained: "Sure enough, what's missing is something to make up for. Your Majesty, I'd rather be a real person!"
Before the arrival of the Harpy, the sea hag and Queen Minnie took the time to familiarize themselves with the assembly spells, while Joan spread out the spell book and wrote down the three new spells provided by the sea hag assembly.
Joan first copied the "hydraulic ball" with the simplest configuration.
This 2nd-level conjuration spell can create a ball of high-pressure water bound by magic power, which explodes at a designated point within the range of the spell, causing an average of 5-level impact damage to creatures within a 20-foot radius around it, and extinguishing all creatures in the area by the way. open flame.
"Water pressure ball" and "fireball" belong to different schools of arcane magic. The former creates water balls with non-attributed primitive magic power, while the latter uses fire magic power directly. The essence is very different, and it can't stand the specific manifestation. The magic effects are very similar, especially in the eyes of laymen, "High Pressure Water Balloon" is a weakened version of "Fireball".
In all fairness, as a level 2 spell, "High Pressure Water Polo" is remarkable in terms of range, attack range, lethality and additional effects, especially considering that level 2 long-range group offensive spells are very rare. "It is even more outstanding!
When Joan copied this spell, he couldn't help but regret that he didn't learn it earlier. Imagine if you could learn "Water Pressure Ball" when you first became a level 3 mage, you would definitely use it as one of your signature spells, just like "Fireball" enjoys a special status in the ranks of 3rd level spells.
With Joan's current spellcasting ability, the "water pressure ball" becomes dispensable, but in some special cases, such as dealing with enemies with super high magic resistance such as "golems", the "water pressure ball" The "magic ball" can still come in handy-the explosion of the water ball due to the loss of high-pressure restraint is a purely physical phenomenon and is not affected by magic resistance.
As far as the current situation is concerned, the "Water Pressure Ball" is also useful in the battle against the Harpy. After all, the attack range of this spell is very wide. Although the lethality of the 5-level spell is not enough to directly kill the Harpy They are monsters, but the additional effect can soak the feathers and wings, greatly weakening their flying ability.
Joan then transcribed "Turning Water into Air".
During the duration of this "transformation" 4th-level spell, the water body within 20 feet of the caster will automatically turn into a steam form, and land creatures in it can breathe normally, while aquatic creatures such as fish and shrimp will feel suffocated.
When the caster moves in the body of water, the magical effect of "turning water into air" will also move synchronously.
A prophet in a certain religious legend once led a large group of followers to cross a wide river in front of him on foot. Wherever he passed, the swift river automatically opened a road for people to pass through. The river filled up and resumed its rushing momentum, sweeping away the enemy soldiers who followed up to persecute the prophet.
In Qiao An's view, the legendary prophet's trick to lead the crowd across the river was probably using the 4-ring spell of "turning water into air".
In addition to being used to cross rivers, "turning water into air" can also play a key role in fighting aquatic creatures, especially those creatures that cannot leave the water for a long time, such as clam fairies, carp essences, shrimp soldiers and crab generals, etc. Turn on "Turn Water into Air" at the right time, and you can suffocate the opponent to death without hitting.
The last thing Joan transcribed was the 6-ring spell "Extracting Water Elements".
This magical spell can force the subject to dehydrate, and the water in the body will be ejected through the eyes, nostrils, mouth and even the pores of the whole body, causing up to 20 energy level damage-if that is all, this spell is nothing more than an enhanced version of "withering" technique".
But what's even more amazing is yet to come.
If the subject dies of dehydration, the water extracted from his body will automatically become a "water element", similar in shape to the subject who was just killed.
This water element, formed only from the bodily fluids of the victim, is like a product of summoning magic, and will obey the spellcaster's command during its existence.
One thing to note is that the scope of application of the spell "Extracting Water Elements" is similar to that of the 5th-level "Frozen Spell". It is not effective for creatures that do not contain water in their bodies. After all, no one can squeeze juice out of stones.