Chapter 1450 Myth Analysis Technique (Ⅲ)
For the next three days, Qiao An was obsessed with studying the enchanting process of inner circulation of psionic energy, and recorded the experience gained during the learning process, and verified it when making spiritual weapons in the future.
During the research process, Qiao An also encountered some difficult problems that he could not figure out for the time being, and recorded them down. If you have the opportunity to go to the Star Realm again in the future, you can take a trip to Yinkong and seek advice from Ms. Ertalan.
After completing this stage of studies, Joann turned his focus back to "myth analysis".
Now that he has analyzed the horns of the mythical crystal python and proved that the "mythological analysis" is effective for spiritual weapons, is this spell also effective for spiritual creatures? Can it extract the spell configuration in the blood sample of a warlock like "mythical blood interpretation" In that way, extract the supernatural configuration from the blood or other body tissues of psionic creatures?
Qiao An then conducted an experiment on this problem, and the experimental subject he chose was the "Star Sea Squid" hunted at "No. 14 Reef" near Yinkong.
This attempt achieved the expected success. Joan analyzed a total of 5 psychic powers from the blood of the Xinghai squid, which are the 1st-level psychic transformation system ability "Inert Armor", and the 2nd-level psychic control system ability. The ability "brain lock", the third-level spiritual creation system ability "astral cocoon", and two fourth-level teleportation system abilities "psychic arbitrary door" and "psychic dimension anchor".
The function of "Inert Armor" is roughly the same as the 1st-level arcane "Mage Armor", except that there is an additional increase option-for every additional 2 points of psionic power, the armor will be enhanced by an additional level.
Using this method of amplification, regardless of the cost of investing in power points, the defensive power of the "inert armor" can be piled up to an abnormally high level...
Joan is no stranger to "brain locking". Audrey and Holden both have this kind of innate ability. The mental impact displayed makes the target's mind go blank, which is equivalent to a dizzy state, and he is unable to act. , also unable to think.
"Estoplasmic cocoon" is the ability that the star sea squid used to restrain Jessica back then. The manifester can extract a large amount of tough filamentary ectoplasm from the astral world, bind a designated target layer by layer, and then crystallize and harden the celestial silk thread, which is like a cocoon, imprisoning the target.
Creatures trapped in the "ectoplasmic cocoon" can breathe normally, but they cannot move their limbs, nor can they speak, and their faces are also blocked by the hard cocoon shell, so that they cannot observe things outside the cocoon.
If the creature is flying or swimming, after being restrained by the "ectoplasmic cocoon", it will fall and sink like a stone, completely out of control.
The hardness of the "astrogenic cocoon" is similar to that of a rock, and the thickness is proportional to the level of the manifester. Creatures bound in the cocoon have two main methods of self-rescue—by using brute force to break through the "astrum cocoon", or using teleportation abilities such as "psychic arbitrary door" to escape.
It should be noted that there is a small but crucial difference between the magic version of "Any-Door" and "Psionic Any-Door", which is the need to chant spells. A creature trapped in the "astrum cocoon" cannot speak a spell, which means that unless he can silently open the "any door", he cannot escape.
"Psionic Dimensional Door" and "Psionic Dimensional Anchor" have almost the same configuration as the spell of the same name, and Joan basically learned it after reading it carefully.
Such abilities as "Psionic Anywhere" and "Psionic Dimensional Anchor", including the "inert armor" just analyzed, Joan has already learned the corresponding version of the spell, and it is necessary to learn more about it. Do you want to learn the psionic version?
After thinking deeply about this question, Joan gave an affirmative answer.
There are two main reasons.
First of all, even if the psionic version of a spell has exactly the same function, at least it does not require gestures, spells, and spell-casting materials-this alone is worth learning.
In addition, there is an even more important reason.
In some special environments, such as the area covered by the "anti-magic field", or a world where there is no magic net at all, Joan's spells are all free, but the corresponding psionic version can still be used normally.
Of course, Joan would never forget the strong shock that the "mythical ice statue" he encountered in Elk Town had caused him.
All such colossi have "selective anti-magic fields" that are natural enemies of spellcasters.
Joan is keen on learning psychic powers, and one of the most important reasons is to consider that if he has to be hostile to the Ice Colossus in the future, he will not fall into a desperate situation where he has no power to fight back.
Joan transcribed these five sets of power configurations into the "Infinite Psychic Book", and then took out two special blood samples that could not be analyzed by conventional methods, and tried to see if the "myth analysis technique" could decipher the blood contained in these two blood samples. secret.
Two of the supernatural abilities of a "mythical cockatrice", petrification aura and mythic evasion, both have mythic properties.
In the past, Joan could only summarize their functions by observing the "mythical cockatrices". This time, with the powerful power of "mythological analysis", he directly analyzed the magic imprints corresponding to these two mythical supernatural abilities. I can see clearly.
Exactly as Joan guessed before, spending 1 "Mythical Power" can activate "Petrochemical Aura", which will continuously cause agility damage to hostile creatures within a 30-foot range until the agility attribute of hostile creatures returns to zero. Turned into a stone statue.
Joan discovered a rule when observing the "mythical cockatrice". Every time the monster turns on the "petrified aura", it must activate the "power of myth" again after one minute, otherwise the aura will disappear.
He originally thought that the duration of the "Petrochemical Aura" was only a short one minute. Now that he analyzed the magic imprint corresponding to this mythical ability, he realized that the truth is not so simple.
In fact, the duration of "Petrochemical Aura" is directly proportional to the myth level.
The "mythical cockatrice" is only a first-level mythical creature, and the "petrified aura" inspired by consuming a "power of myth" can only last for one minute.
As a Tier 3 Mythic Master, if Joan also possesses this ability, then every "Mythical Power" consumed can theoretically keep the "Petrochemical Aura" for three minutes.
"Myth Dodge" is also very interesting. Spending a piece of "Myth Power" can greatly improve one's own evasion ability, and can almost dodge all attacks that do not have the automatic tracking function.
Casting this ability does not require preparation time, as long as the thought of dodging arises, it will take effect immediately. Although each "power of myth" consumed can only dodge one attack, it can be used to save life at critical moments.