Mage Joan

Chapter 1233 Myth Link

In the field of psionic energy, there are not only obscene routines similar to enchantment spells, but also more aggressive and domineering tricks.

For example, the "spiritual stab" displayed by the mythical crystal python in battle is an offensive ability that uses mental energy to directly kill the opponent, and Belling is overturned with a stare.

It is also thanks to Joan who blessed Bellin with the "Secondary Mind Barrier" in advance, absorbing 10 energy levels of mind damage, otherwise the moment the dwarf mage was hit by the "Mind Stab", his head would be like a well-cooked If the chestnuts explode like that, even if you can save your life afterwards, you will probably become an idiot.

The shining attribute actually includes two subcategories.

One is the real "light attribute", such as "Flash Burst", "Daylight", "Scorching Radiance", and the powerful 8-level spell "Sun Flame Burst".

This type of spell has special effects on photophobic creatures, such as dark elves, who will be blinded on the spot by a luminous attribute magic. What is even worse is the vampire, who is continuously exposed to light attribute magic, and within two minutes will catch fire and turn into ashes.

The second is the "positive energy" that is biased towards the Holy Light attribute, such as the paladin's "Evil Breaking Slash" and "Guiding Positive Energy" are such attributes.

In addition to having special effects on photophobic creatures, positive energy can also restrain creatures with evil natures, such as demons and devils, who avoid positive energy.

Contrary to the "brilliant" attribute, the "neglected" attribute has a somewhat evil taste.

Necrotic properties usually correspond to "negative energy".

For example, Joan's "Mage Nether Palm" has the characteristic of necrosis.

A healthy human body has the ability to heal itself. For example, if a finger is cut, even if no dressing is applied, the wound will automatically condense and heal after a while.

The spell of necrotic attribute is to kill the enemy and at the same time inject a trace of negative energy into the opponent's body, destroying the self-healing function of flesh and blood.

The damage caused by necrotic spells cannot be cured by ordinary medicines and medical methods. Only by using magic spells to dispel the curse of negative energy in the body can it be completely cured. It can be said to be quite vicious.

The second Mythic Path Ability that Joan obtained after advancing, is called "Mythical Link".

By spending 1 mythical power, Joan can establish a "spiritual link" with the designated target, communicate with them telepathically, borrow the other's senses, and even use the other's mouth to speak.

"Mythical link" does not limit the distance, even if the two parties are in different planes, the link can still be maintained.

The basic time limit of "Myth Link" is 24 hours.

After the time limit is reached, Joan can consume another piece of "Mythical Power" to extend the "Mythical Link" for a whole day.

No matter whether the target of the link is around or not, as long as Joan is willing and has the "power of myth" available, he can "renew" indefinitely, extending the "myth link" forever.

On the surface, "Myth Link" is a comprehensive and enhanced version of "Secondary Mind Connection" and "Synesthesia". However, after careful research, Joan found that compared to these two spells, "Myth Link" has three unique advantages.

First of all, both "secondary telepathic connection" and "synesthesia" limit the subject to be an intelligent creature.

"Mythical Link" has no such restrictions, and it can also establish links with "constructs" or undead who have no intelligence.

Secondly, both "secondary telepathic connection" and "synesthesia" require the subject to be voluntary, otherwise the spell cannot be performed.

"Mythical Link" has no such restrictions. Joan can forcibly establish a spiritual link with the other party whether he wants it or not.

Of course, if the other party resists, you can also use your willpower to try to resist the "Mythical Link", which is like resisting a spell like "Hypnotism".

However, with Joan's ability to cast spells, unless the opponent's will is particularly strong, such as Audrey, a paladin with "divine grace" protection, it is difficult to resist the "mythical link".

The last and most important point is that after Joan establishes a "mythical link" with the designated target, he can not only observe the surrounding things through the eyes of the target, but also use the target as the starting point to cast spells!

For example, bless a "scavenging insect" with a "myth link", order it to crawl deep into the tunnel, use its senses to find a large group of scavengers in the nest, and then prepare to cast "fireball".

When Joan is ready to cast the spell, he can either choose to launch the "fireball" from himself, or use the "myth link" to cast the spell from the scavenging insect, which looks like the scavenging insect is releasing the fireball Bomb the nest.

The biggest advantage of this indirect method of casting spells is that it can keep the caster himself away from the dangerous area, achieve the purpose of casting spells, and at the same time ensure his own safety.

Based on the unique function of the "myth link", Joan quickly thought of a tactic - to establish a "myth link" with the blood mosquito spy, making him an invisible assassin, flying into the enemy's lair to cast spells for assassination!

Even if the Blood Mosquito Assassin exposed his whereabouts after casting the spell, it didn't matter, he died as soon as he died. Joan lost at most one little finger, and it could grow back the next day.

After completing the third-level mythological trial, "Tears of God" was also upgraded, and provided Joan with 2 intelligence bonus points, making his intelligence attribute break through the 30 mark!

In addition, "Tears of God" can also create a brand new potion called "Awakening Potion".

The "Awakening Potion" can remove most of the negative effects that affect the mind, such as "Charm", "Hypnosis", "Fear" and "Domination" and other confusion control effects, which will be eliminated immediately after taking the medicine.

In addition, taking the "Awakening Potion" in advance can also prevent harmful psychic effects, and the prevention time limit is directly proportional to the myth level.

Joan is now a third-level mythological master. The "sober potion" he made has a preventive effect of 3 hours.

Although the prevention time is relatively short, it is still enough to deal with a battle.

It should be noted that the medicinal power of the "Awakening Potion" is also closely related to Joan's "Mythical Power". Now his "Mythical Power" is equivalent to a third-level spell slot, and the magic power level of a "Sobering Potion" It is also equivalent to a 3rd-level spell slot. It can only guarantee the removal of negative mind effects not higher than the 3rd-level, and it may not be effective if it is higher than the 3rd-level. With the improvement of Joan's ability to cast spells in the future, the effect of the "Awakening Potion" to remove and prevent harmful mind effects will also be strengthened simultaneously.

In addition, the daily share and capacity limit of the biochemical energy produced by "Tears of God" have also been further increased-3 mythical energies are automatically generated every day, and 30 mythical energies can be accommodated.

After viewing the "Tears of God", Joan activated the "Inner Vision Technique" to fully examine the changes in himself after the promotion.

...

Physical state: basic health (disabled right eye; infected with worm disease)

Occupation Level: Mage 6/Mythic Archmage 3

Current spell slot: 0th level - unlimited; 1st level - 6 (intelligence attribute bonus + 3); 2nd level - 6 (intelligence attribute bonus + 3), 3rd level - 4 (intelligence attribute bonus + 2)

Mythic Path Abilities: Mythic Power 9/day, Wild Arcane, Mythic Casting, Greater Power Replacement, Mythic Mana +3, Mythic Counter, Mythic Link;

Supernatural abilities: Sid's mana; shape change (human, beeman, giant bee), vermin armor, vermin curse, vermin empathy, blood enchantment (+trigger, +peace of mind); advanced spider form ( large mutant spider, arachnid);

Attributes (belt +4 enhancement): Strength 14, Dexterity 16, Constitution 16, Intelligence 31 (Tear of God +8, Fountain of Wisdom +5), Wisdom 18, Charisma 20

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Mage JoanCh.1233/3135 [39.33%]