Chapter 1180 Abyssal Mire
In addition to the short duration of the spell, there is another limitation of the "Secondary Stone Walking Technique", which is that it cannot be directly used to open up tunnels.
When the spellcaster walks into the mud layer, the sand that has been displaced behind him will automatically collapse, filling the road behind him.
The opportunistic tactic of trying to get one spellcaster to lead the way while the rest follow behind doesn't work.
But objectively speaking, the formations and rocks that the "Secondary Stone Walking Technique" has passed through are like being plowed. Large pieces of compacted soil and rocks are broken by the spell and transformed into loose sand particles, followed by tunnel excavation Engineering will become extraordinarily easy, which can greatly reduce the amount of engineering.
From this point of view, the "secondary stone movement" is still very helpful for excavation operations.
One last thing to note is that the "Lesser Stone Walking" can only give the caster the ability to walk in dirt and rock formations, but it does not provide fresh air!
When the caster goes deep into the rock formation, he must remember to bless himself in advance with spells such as "water breathing" that can maintain breathing in a vacuum environment, otherwise he will feel suffocated while walking, and it will be too late to turn around...
This is not so much being suffocated in the depths of the rock formation, as it is being stupid to death.
Qiao An is not afraid of death, but this method of death is too stupid. Even if he turns into a ghost after death, he will be ashamed to face others.
...
July 22, afternoon.
In the underground world "Swartheim", in the southeast of the "Fourth District", four young people dressed as explorers are hiking on the edge of the muddy wetland.
Under their feet, a pot of mud like porridge spread out, seemingly without boundaries.
There are large areas of light-averse plants and strange-shaped mushrooms floating on the mud, some of which glow faintly, like candles dotted on the mud, providing valuable light sources for explorers from the surface world to illuminate the way forward .
This swamp, located 2,000 feet below the surface, is the largest natural wetland in all the proven regions of the Underdark, and it is called "Abyssal Mire".
Abundant geothermal resources have made the abyssal mud maintain a hot and humid climate for thousands of years. The local vegetation is obviously richer than other areas in the dark region. Almost all known fungi and light-averse plants can be found around the mud. .
Walking on the wet ground, the surroundings are full of thick and bubbling mud. Whenever the bubbles burst, there will be a foul smell, which makes people want to vomit.
In order to avoid inhaling the poisonous miasma that permeated the abyss, Joan, Hyrule, Audrey, and Holden all put on gas masks, and they all took the antiviral potion prepared by Joan with "God's Tears" in advance. .
At the same time, in order to avoid falling into the bottomless quagmire, the four young explorers all blessed the 3-ring spell "walking on water", and stepped on the mud like walking on flat ground.
At eight o'clock this morning, Joan and his party set off from Midgard University, took a large teleportation array, and teleported directly to the contact station established by the Colonial Company in the "Fourth District".
This area is inaccessible, there are no underground cities, and there are no mineral resources that can be mined. The trade is sluggish, and the contact station is also deserted. There are only a few employees of the colonial company on duty. Since Monday, I have been looking forward to the weekend so that I can return to the surface. World vacation, family reunion.
Joan and the others asked the staff on duty at the liaison station about the Klein prospecting team, and they also wanted to know about the distribution of local residents, animals and plants.
It's a pity that those listless little civil servants didn't provide them with much valuable information.
Joan had no choice but to send a magical text message to Klein, asking for the exact location of the dwarf prospecting team.
After some letter communication, I learned that the location of the dwarf prospecting team is about 70 miles away from the contact station.
Considering that the distance is not too far, and the expedition team lacks sufficient understanding of the destination, if the "teleportation technique" is used, the teleportation error will even exceed 70 miles. It may be a waste of an expensive scroll. Not up to.
The four discussed it and decided to walk over directly. It's not far anyway, and you can reach the dwarven camp within a day.
However, after they actually got on the road, Joan and the others realized that they had greatly underestimated the difficulty of the road conditions.
The swamp area is full of water, and the ground lizard, a mount that cannot swim, cannot pass in this environment, forcing them to travel on foot.
That's nothing. Everyone didn't expect to cross the swamp by riding a ground lizard. What they thought was to use spells to gain the ability to fly, so they could fly directly over the swamp and arrive at the dwarf camp in four or five hours.
However, when I got to the edge of the swamp, I realized that there was a huge difference between the swamp in the underground world and the similar environment in the surface world!
In the surface world, no matter how complicated and muddy the landform under your feet is, there is always an open sky above your head to fly freely.
But in the Underdark, there is no tall dome above the mud of the abyss, but a low dome full of stalactites instead.
In many places, the dome is almost in contact with the ground, leaving no room for flight at all.
What's more terrible is that the dome of the cave above the swamp is covered with cobwebs, and large mutant spiders are crawling around.
On each of the stalactites hanging upside down, there are either a large group of vampire bats hanging upside down, or there are more sinister strange monsters such as "cave fishing crabs" or "dark curtain monsters" lurking in the dark.
No traveler in his right mind should risk flying in such hostile conditions.
Yet the ground was no safer than overhead.
The seemingly calm mud, in fact, hides traps everywhere.
A clump of vines on the side of the road is probably camouflaged by carnivorous plants. A piece of rotten driftwood on the water surface will turn over the milky white belly in an instant, revealing the true colors of giant pythons or deinosaurs. Surprise attack.
Joan and the others trekked hard this morning and went through several attacks. Although there was no danger, it also seriously slowed down the efficiency of the journey. They only traveled a total of more than ten miles, which was less than one-fifth of the whole journey.
Everyone found a piece of dry ground by the swamp, had a quick lunch and continued on the road.
Qiao An used the "mosquito finger technique" in the morning, turning one of her little fingers into a blood mosquito to explore the way ahead, but unfortunately, this poor blood mosquito was bitten by a passing bat just after flying for half an hour. swallowed.
Touching the slightly tingling severed finger, Joan learned the lesson from this morning, and felt that it was necessary to find a guide who was strong enough to explore the way—at least not easily become a snack for bats.
After the lunch break, Joan used the Nether Palm of the Mage to catch a large mutant spider that was weaving a web above his head, and cast the third-level spell "Dominate Bugs" to get the mutant black widow spider the size of a bathtub, Become your own loyal "fan girl" and ask her to lead the way.