Chapter 977 Unsolved Myth
However, it is not accurate enough to describe it only with derogatory terms such as "conspiracy theory".
After all, "myth" itself is a mixture of many things, science and ignorance, art and popular game, philosophy and fallacy, history and rumor.
The myth itself can reflect some things, but the various mixtures of its constituent elements also determine its duality, which is difficult to prove and falsify.
Speaking of which, this point is quite similar to "psychology".
Is psychology a science?
That depends on how you define "science".
Psychology is complicated.
Inside, there are brain sciences that intersect with biology and medicine, that is, research on brain nerves. At least, in the "modern" that Yago is familiar with, when virtual reality games are booming, brain neuroscience can already be done. to interact electronic information signals with the brain.
Although, Yago is also very strange about this. After all, the rise of virtual games is quite sudden. Before, it was only possible to output signals from the brain, and suddenly developed a science that can convert electronic digital information and interact with the brain.
However, the ability to interact with brain information and electronic digital information clearly shows that research related to brain neuroscience has been very successful, and information conversion can already be carried out.
Electronic digital information signals and brain electrical signals are not consistent, just like two languages
No, that description is actually not accurate either.
After all, language itself is a kind of "communication of information" as the purpose, and the description of the environment and biological state is the starting point. It itself has the common "origin" of external natural things.
They are all born as descriptive symbols, and they have something in common with each other and can be translated.
However, electronic information signals and human brain signals are not the same, even the origin is different.
The human brain signal is the information transmission method between the body, cells, and smaller biological units, and the gap is huge.
"Translation" itself is the most difficult.
As an interdisciplinary subject of biology, medicine and psychology, neuroscience cannot be said to be psychology, but it does have an impact on psychology, and it is also a part of psychology to some extent.
And this part corresponds to "myth", which is the scientific description and structure of objective things in myth.
However, although psychology and psychology have parts that can be quantified, proved, and falsified, such as brain neuroscience, there are also many parts that cannot be quantified, directly proved, and falsified.
When understanding some psychological phenomena, brain neuroscience can quantify and accurately explain only——
A description of the level of "the corresponding area will respond to xx under xx circumstances".
But, more specifically, what about the link between these bodily responses and corresponding mental states?
What about the process of change between different mental states?
The virtual reality games he knows can only be able to transmit and input visual information to people, and give people corresponding stimuli and responses to corresponding body parts.
When you are attacked, it can make you feel pain in the corresponding part, or other stimuli that are not suitable for children.
However, virtual reality games cannot directly change the mental state of others or even change memories.
And this, in itself, is not difficult.
Just give the corresponding stimulation to the corresponding brain reaction area, so that the corresponding area can produce the secretion of different emotions.
Different from this world, Yago understands that the world he knows, the emotions themselves, are also physiological, because of the reaction of the body and the chemical substances in a certain area of the brain, which generate emotions and affect people themselves.
However, no one knows the specific law of change.
like a calculation program.
You know that you can get a result by entering a number into this program, but you don't know how many changes the number has undergone in the program.
The program itself is a black box.
Human emotions can be produced by stimulating corresponding brain regions, but how are these emotions produced?
Moreover, people's emotional cognition will undergo many transformations and cross-influence.
The specific process of these transformations cannot be directly observed, determined and quantified.
Therefore, you can only use a preset template by yourself, and then see if the result corresponds to it. If it corresponds, it is "accurate".
1+1=2 and 1x1+1=2 have the same answer, but the process is different.
It's a pity, if you really just don't know the process, it's okay.
After all, as long as the result is correct, even the exhaustive method may be able to exhaustively enumerate the results.
However, the most terrible thing is that the obtained "answer" itself cannot be directly interpreted.
Even the answer itself is subject to change.
People will be influenced by the outside world, especially the psychology. The most typical placebo no-placebo effect is enough to explain.
When a person presupposes an answer for himself because of his own cognitive limitations or certain beliefs, and when he describes his own psychology, this presupposition will lead to deviations in the description he gives.
Yago is familiar with a word——
"When you make up lies to deceive people, you end up believing your own lies."
The reason may be subjective verification, or the generalization of the Barnum effect, or the anchoring effect, or self-defense
How can you tell when this happens?
The black box of psychology, at least in the time Yago knew, was an unsolvable puzzle.
The mind is changeable, both the process and the result are changeable.
In this situation, how to come to the answer?
Mythology, too.
The development of the myth itself is also regulated by self-feedback.
Positive feedback or negative feedback, the description of the myth builds the three views of the believer. For reasons such as self-defense, preconceived ideas, and subjective verification, if it is fixed, some believers will revise the myth, whether for themselves or for the myth. The myth of "patching".
The myth itself has been patched and repaired layer by layer, and it is completely unrecognizable compared to the beginning.
It can be said that the myth has been "not the original" since its development.
It can also be said that every stage of the myth is "correct".
This is where Yago struggles the most. The "fictionality" of the myth itself makes it more "artistic".
And this fictitious nature makes him not sure where he can refer to reality to determine the standard.
In this case, each version can be counted as real.
The "mainstream" is true, but the "non-mainstream" version is also true.
In this case, perhaps the only means can only use "history".
Use time to locate.