Genesis Game Code

Chapter 662: Zero Jue and Thresh

In Zhou Xiaobo's prediction, the second stage of the third integration war is likely to be Chenghai 3C. In fact, when he was building World of Warcraft, he also incorporated the settings of Chenghai 3C into it. On the other hand, there is a small bug, that is, after killing the wolf in the wolf cave and killing all the little mice, a "magic immunity necklace" will inevitably pop out.

Magic Immunity Necklace, as the name suggests, can be immune to magic damage and effects. Naturally, it can avoid being controlled by many types of control skills or interrupting spellcasting. It can be called an artifact. Once possessed, it is enough to turn the enemy's magic unit into an infantry .

This bug came with a map in Chenghai 3C that Zhou Xiaobo played in his previous life. Since the Wild Wolf Cave is a monster lair in a public area, both parties have the same chance to enter, so it is not a big bug, and it is in Chenghai There are often many heroes in 3C, and a magic immunity necklace is definitely not enough to take care of it. In the end, it can only be regarded as icing on the cake.

However, when Zhou Xiaobo discovered that maps such as DOTA and Dynasty Warriors would appear in the fusion battlefield, his mind became active.

In his opinion, if the Chenghai 3C map really appears in the next fusion battle, then the chances of the magic immunity necklace bursting out in the wolf cave must be high, and it is very likely that it will inherit the one from the previous life. The small BUG in the map, at that time, as long as he has an absolute advantage like in the previous fusion battles, he can enter the wolf cave in advance, take it down, and if he brings it out again, he can definitely increase his combat power greatly. improvement.

In addition to the magic immunity necklace, there are many top-quality equipment in Chenghai 3C, such as the teleportation scepter, the cross of rebirth, etc., and the four famous artifacts: the Promise scepter, the Promise battle axe, the Promise battle bow, and the Promise shield .

...

Promise Scepter: worth 100,000, permanent invisibility, detection of invisibility, strength, intelligence and agility +100 each, attached skill - devil haunting, after use, the target can be silenced (including magic and items, which cannot be used), until death, damage 100 points/second, a destruction guard will appear after the target dies;

Promise Tomahawk: worth 30000, damage +200, 20% 5 times double hit, steal 50% life;

Promise Battle Bow: worth 30000, increase attack power by 55%, return 40% damage, after killing soldiers, there will be slaves of darkness, increase attack speed by 20%;

Promise shield: worth 30000, add 50 armor, cause 40% damage to the attacker, recover 10 life per second, and take 40% of the damage.

...

The attributes of these four artifacts in Chenghai 3C include critical strike, blood-sucking, anti-injury, attack power enhancement, and damage reduction, and the range is very good, so Zhou Xiaobo has always been obsessed with it, but he did not expect this time The fusion battle did not meet the Chenghai 3C map, so naturally we can only continue to look forward to the next fusion battle.

But on the other hand, there are many good things in the League of Legends, so Zhou Xiaobo was only a little surprised, and soon stabilized his mind, and began to choose heroes for the first game.

As soon as he came up, Zhou Xiaobo decided to come up with a more domineering hero.

Of course, it is more domineering for him. In the previous game, it would definitely not be too exaggerated. With hero balance, unless the player's skills are too different, there will generally not be a one-sided situation.

"This is the hero!" After all, this is a fusion battlefield,

It's a little different from the League of Legends game in the previous life. The hero is selected after entering the Summoner's Canyon. Zhou Xiaobo hesitated for a while before making a decision.

Immediately afterwards, a slightly illusory figure appeared in the blue square spring of Summoner Canyon.

The Twins of Eternal Hunting - Qian Jue.

This is Zhou Xiaobo's choice. According to Zhou Xiaobo's practice, it is natural to give priority to heroes with unlimited growth skills, and Qian Jue's passive skills just have this effect.

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Seal of Kindred: Cooldown time is 40 seconds (when the marked target dies), the mark replacement time is 75 seconds, and the cooling time of the same target mark is 240 seconds; Kindred can mark the enemy for hunting, successfully completing a hunt will permanently strengthen the foundation of Kindred Skill: After completing 4 hunts, gain 75 basic attack range, and then every 3 hunts, increase Kindred's 25 basic attack range.

...

To be honest, the skill of Thousand Jue's Seal is quite powerful. Once superimposed, it can not only increase the power of Qian Jue's three small skills, but the most important thing is to increase the range.

The initial range of the hero Qian Jue is 500, which is 500 yards in the game. In World of Warcraft, it is 500 meters. It seems very far, but it would be best if it can be improved, so Zhou Xiaobo will choose Qian Jue first.

It only needs 4 successful hunts to increase the shooting range of 75 meters, and then every 3 successful huntings can also increase the shooting range of 25 meters, and the stacking is unlimited. Zhou Xiaobo can even kill the enemy at a super long distance People, at that time, they can take care of their lives while outputting, so it can be said that they are firmly invincible.

...

At the beginning of the first round, Zhou Xiaobo completed a hunt, and successfully took down a target wild monster in the enemy's wild area. Then when the time was up, he immediately gank the hero on the opponent's lane and took down the monster in the bottom lane. A double kill, get a second hunting bonus.

In the following time, Zhou Xiaobo's eternal hunting twin heroes appeared like ghosts and ghosts, shuttling back and forth between the wild area and the lane, and quickly beat back all the heroes on the opponent's three roads, even the spring water could not come out.

However, the number of successful hunts has always gone with time. Whether it is hunting wild monsters or hunting enemy heroes, there is no delay at all. Once the skill cooldown time is up, the hunt will be completed quickly-this is even the case of eternal hunting. Gemini can't do it when the equipment is full in the late stage, but Zhou Xiaobo can do it, because he has multiple strategic skills and multiple pieces of strategic equipment as support.

It is worth mentioning that when Zhou Xiaobo's twin heroes of eternal hunting reached level 6 and learned the ultimate move, the skill that had been silent for a long time was "lit up" instantly, and then Aghanim's scepter followed suit. Showing off his power, Zhou Xiaobo's eternal hunting twin heroes directly gained 1+ clones.

These clones quickly took over the three lanes, as well as the wild areas of both sides, and quickly spawned monsters and soldiers, allowing Zhou Xiaobo's two skills of accumulation of carrion and battlefield rules to continuously accumulate attributes, and the main body has been blocking the enemy's spring water and killing endlessly , so the attribute is also steadily improving, and even occasionally can kill his own target by rushing into the spring.

...

After Zhou Xiaobo's killing, the first round ended with the victory of the blue side without any suspense, followed by the second round.

This time, Zhou Xiaobo directly chose a great auxiliary hero: Thresh, the Warden of Soul Lock.

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Genesis Game CodeCh.666/1110 [60.00%]