Mercenaries and Adventurers

The Various Races in the Different World (Unnamed) - Have Appeared at This Point in the Story

At the request of book friends, let me sort out the systems and races in the story, so here is the information about each race: (arranged in order of appearance, not strength)

Humans: an emerging race from another world (unnamed), which flourished in the central part of the main continent ten thousand years ago. Later, as the power of the elves shrank, they entered the eastern plains of the continent to breed and settle. The height is generally about 1.5 to 2.2 meters (according to the climate of the settlement, the colder the climate, the taller the height, the hotter the climate, the lower the height). They are divided into men and women. Men have certain advantages in strength and physical strength, and women have certain advantages in strength and physical strength. There are certain advantages mentally.

The main body of the race is also subdivided into (from north to south, from east to west): Imperial Plains people (prone to produce magicians, higher intelligence), Northern people (tall, mixed with some orc blood, better physical strength) , Mountain people (not easy to get angry, extremely tough mentally), Floating people (heat resistant, able to dive into deep water, not easy to drown), Farah people (high mental changeability, heat resistance, tenacious personality).

Human lifespan is generally sixty to one hundred and twenty natural years (not affected by supernatural forces). The vast majority of the population has undergone magical transformation to obtain modified bloodline inheritance during the Magic Empire. Under strong influence, the human body can be spontaneously stimulated to produce a life-controlled energy stance. The origin of this technology is mysterious. The seventh magic emperor of the empire, Latias the Surrounded, claims to have invented it, but he has a close relationship with the elves.

The human soul is lively but susceptible to change. Therefore, a painful life will wipe out a lot of the soul's activity. After the death of the body, the soul cannot easily gather. However, an overly active soul also makes it easy to be unaffected by the underworld after the body dies and lingers on the dead body, causing a 'resurrection' effect after death.

The human soul is highly malleable and highly integrated with various natural and supernatural forces, so it is easier to control the creation of those who control unnatural forces (priests, magicians, warlocks, wizards, etc.). Naturally, there will be a small number of unnatural power controllers.

The political system of human society is easily affected by the level of social development. In a relatively harsh living environment, it relies more on collective social production based on family and family for survival.

It is estimated that the total human population is about 350 million, and it is still rising rapidly.

Human history: Thousands of years before the beginning of the story, a large number of dispersed tribal city-states were settled in the plains in the central part of the present-day empire. They were ruled by sage wizards in the tribes. Later, they were integrated to form the first few early tribes due to their resistance to foreign races. Magic Kingdom.

The magic kingdoms fought against each other and quickly unified into a unified human magic empire within a hundred years.

The Magic Empire lasted for thousands of years, with three to five hundred years as the time unit, continuously defeating various local alien races in the same plain area, and continued to expand to half of the current land area of ​​the Central Empire of Endor. Due to contact with the main forces of the northern orcs and the western dwarf kingdom, the empire was defeated and stopped expanding.

More than two thousand years ago, the last magic emperor of the Magic Empire, the Alchemist Xaku, disappeared, and the Magic Empire collapsed. Humanity entered a period of chaos. After more than 700 years of battles between major kingdoms, the Central Empire of Endor was established on the old capital of the former Magic Empire and began to gradually conquer the other human kingdoms.

Due to its excellent flying troops and powerful legion troop transportation capabilities, the Central Empire of Endor gradually regained the territory of the Magic Empire in decades, and later defeated the northern orc forces and the western dwarf kingdom, stabilizing the territory to roughly its current size.

At the beginning of the story, the Central Empire of Endor has been established for more than seven hundred and seventy years. During this time, many human kingdoms were also established outside the empire, such as the three northern kingdoms of the empire located between the three forces of dwarves, humans, and orcs; the large area of ​​​​the New Kingdom after the empire crossed the orc territory in the northeast; the autonomous principality in the southeast of the empire; The island kingdoms in the southern seas of the empire; the loose human kingdoms in the southwestern region of the empire; and the kingdom of Holy Hors, established on the dwarf lands in the west at the request of the gods.

Many kingdoms vary in size and strength. Although the Kingdom of Saint Holes was built less than a century ago, its land is vast and its population has absorbed many immigrants from the empire. Its strength is growing rapidly. As a result, many conflicts arose with surrounding humans or foreign kingdoms.

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Dwarves: A veteran race from another world (unnamed). It originated in the central region of the main continent tens of thousands of years ago and has been developing and growing in the central region of the main continent. Tribes have been the mainstay of the race since the original period. Until now, many dwarves who refuse progress and change are still attached to the tribal system and have little communication with other dwarf kingdoms.

The height of dwarves is generally between 1.2 and 1.5 meters (depending on the environment of the settlement, living in an open environment, the higher the height, the more cramped the living environment, and the lower the height). Divided into men and women, men have certain advantages in mental resistance, and women have certain advantages in natural and unnatural resistance.

The main body of the race is also subdivided into (inside the mountain, outside the mountain, on the ground, underground): the furnace firebeard dwarves (red beards and red hair, heat-resistant and extremely tolerant), the wild wild beard dwarves (thick hair, physical and mental difficulties) Affected by hunger), plains Ishtar dwarves (higher intelligence, easy to produce supernatural professions), cave ohm dwarves (black hair, gray skin, not easily affected mentally, low-light vision).

The life span of dwarves is generally between 200 and 350 natural years (when not affected by supernatural forces). Dwarves cannot produce life energy like humans, but with the help of magic and magic, they are still powerful. Their personalities are generally stubborn, and their bodies are similar to their personalities and are not easily harmed by the forces of nature.

The soul of a dwarf is tough and not easily affected and changed, so no matter how he lives, it will not affect the activity of the soul. After the death of the body, the soul cannot easily leave the body, and the body needs to be kept in a sarcophagus for a long time to wait for the soul to leave. But an overly tough soul also makes it easy for the body to remain unaffected by the underworld after death and wander in caves on the earth, causing the effect of 'cooling down' the environment after the death of the population.

The souls of dwarves have strong plasticity and are not well integrated with various natural supernatural forces. Therefore, it is difficult to control the emergence of those who control unnatural forces (priests, magicians, warlocks, wizards, etc.). However, their group is naturally easy to come into contact with supernatural forces. Getting hurt. Naturally, there will be a very small number of unnatural power controllers.

The social system of dwarves is not easily affected by their level of social development. No matter how harsh the living environment, dwarves will rely on family and family-based social collective production to survive.

It is estimated that the total population of dwarves is currently about 100 million, and it is still rising slowly.

Dwarf history: Tens of thousands of years before the beginning of the story, a small number of dwarf tribes living scattered in caves and crypts mostly settled in the mountainous plains in the central part of the main continent. They were ruled by wizards and witch doctors in the tribes. They were subsequently integrated and established due to natural population growth. established several dwarf mountain kingdoms.

The dwarf mountain kingdoms cooperated with each other to jointly conquer other alien races in the central part of the continent, and within about 10,000 years, they unified into an expanding dwarf empire that continuously absorbed the populations of various races.

Several expansionary dwarf mountain kingdoms lasted for tens of thousands of years after being promoted to empires, and continued to expand to various areas in the central part of the main continent in one to three thousand years, absorbing local alien races (including early humans), and continued to expand to the present day. current area. Due to the mutual contact with the new race of elves in the forest area of ​​the western part of the main continent - the forest elves and the orcs in the eastern plains of the main continent, the dwarf empires were defeated and stopped their expansion.

Tens of thousands of years ago, the dwarves accidentally discovered several entrances to the underground world. The Eastern Empire's "Explorer" Barnaft first led the expedition deep into the underground, and successfully passed the test of survival, establishing a new dwarf kingdom in the underground world.

At the same time, the dwarf empires were attacking each other. A large number of dwarf legions were tired of the chaos that lasted for hundreds of thousands of years. They formed their own tribes and broke away from the control of the imperial kingdom and moved to remote areas.

The wars between empires also prompted a large number of dwarves to be driven into the depths of the mountains to dig mines. They dug deeper and deeper, and gradually broke away from the rule of the surface dwarf empire kingdom. After relying on mining minerals in exchange for survival supplies, they became their own group, and As they continued to grow, the dark coal and hot magma provided them with surging power and resources. The dwarves deep in the mountains gradually pushed back to the surface, and established their own empires and kingdoms in various mountain ranges.

Today, several dwarf empires in the central part of the main continent, dominated by the plain Ishtar dwarves, are still vying for the highest imperial order in dwarf society. Behind them, other dwarf forces are also eyeing.

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Elves: An old race from another world (unnamed), which originated in the southwest of the main continent 150,000 years ago. Later, with the expansion of the power of the elves, they entered all areas of the main continent to breed and settle. The height is generally about 1.3 to 3.5 meters (not considering the original elves, which are basically affected by racial mission and preferences). They are divided into male and female gender and pure elemental energy status. Men have great advantages in energy storage and control, while women have great advantages in perception. , has great spiritual advantages.

Races have no main body, and the large elven races can be simply subdivided into (regardless of the original elves, hobbies first, missions later):

Forest Elf (two to three meters tall, loves forests, has strong climbing and jumping abilities, strong physical strength, strong strength, natural ability to communicate with animals, basically has a small amount of magical ability, generally indifferent personality, life span of 600 to 1,500 years) Year);

Plains elves (1.8 to 2.5 meters tall, generally possess magical abilities, strong spirits, and have a life span of 800 to 2,000 years);

Flower Elf (1.3 to 1.6 meters tall, generally possesses magical abilities, loves plants, can naturally communicate with plants, has a delicate and fragile spirit, and has a lifespan of 300 to 500 years);

Cave Elf (two meters tall, with low-light vision, naturally sensitive hearing, magical abilities, body pressure and heat resistance, loves heavy element radiation, extremely strong survivability, can survive for more than ten years without water, and has a lifespan of 1,800 to 1,800 years) unknown number of years);

Light elves (who are three and a half meters tall, have huge natural energy reserves, have extremely strong magical abilities, love light, and pursue the power of light, and have a lifespan of 5,000 to unknown years);

Dark elves (who are three and a half meters tall, naturally have the ability to absorb natural and supernatural energy, have extremely strong magical abilities, love darkness, and pursue dark power, and have a lifespan of 5,000 to unknown years);

Cloud Elf (three meters tall, can naturally absorb lightning, can sense magnetism, has extremely strong magical abilities, can float out of thin air, and has a lifespan of 500 to unknown years);

Moon Elf (2.5 meters tall, extremely mentally sensitive, super magical ability, super adaptable to divine power, loves three planets and satellites, has a lifespan of 10,000 to an unknown number of years);

Sea elves (3.5 meters tall, have gills and fins, generally have magical abilities, like to fight, have strong physical strength and endurance, and have a lifespan of 400 to 1,200 years);

Abyss elves (unknown, this is a specially modified elven race specially designed for the exploration of the abyss world);

Wind Elf (1.8 to 2.5 meters tall, with bird wings, extremely strong, able to sense air flow and magnetic and electric fields, lifespan of 600 to 1,200 years);

Etc., etc.

The lifespan of primitive elves is generally three hundred to fifteen hundred natural years (the original state without the influence of supernatural forces). Its entire population has been transformed by fairies in the early elves, thereby gaining longer lifespan and magical abilities. Under strong influence, the original elves' bodies can be spontaneously stimulated to produce a life-controlled energy position. This ability is its own natural ability, but after the racial transformation by the Great Transformer, many emerging elven races no longer have this natural ability. .

Elf souls are powerful but sensitive, and are easily changed by various influences. Therefore, no matter what kind of life they live, their souls will not be consistent. After the body dies, the soul still has powerful abilities. Different elves deal with the soul after death in different ways. Because elves have a long lifespan and have all the possibilities of life during their lifetime, the soul after death is generally turned into a source of power for disposal. After the death of the body, a soul that is too powerful can be completely unaffected by the underworld and can go wherever it wants. This is also a part of the elf's life and a part of the life process. Some elves will choose to face the afterlife in this way.

Elf souls are extremely malleable and highly integrated with various natural and supernatural forces. Therefore, it is very easy to control the production of those who control unnatural forces (priests, magicians, warlocks, wizards, etc.). Different races will naturally produce unnatural power controllers based on their bloodlines.

After the historical event of the 'Great Schism', the elven social system was completely unaffected by its level of social development. The elven race with a mission inherently needs to pursue its mission throughout its life, and hand over the harvest and results of its mission to the Elf Council equally. For all elven races to accumulate knowledge and insights. As for the more "mediocre" elven races, after most of them have already chosen to change their racial identity in the Great Transformer, they will become a social collective based on families, families, organizations, groups, societies, etc.

According to statistics from the Elf Council, the current population of elves is divided into two parts. The number of large-scale regional races is 19,175,560, while the number of mission races is 6,122. And the numbers of both are increasing rapidly.

Elf history: Hundreds of thousands of years before the beginning of the story, the elven tribes living concentratedly in the southwestern coastal areas of the main continent first came into contact with and mastered the command and control methods of goblins. As a result, their lifespan and strength increased rapidly. At that time, they were used by the goblins in the tribe. The prophet ruled and managed the collective, and later integrated and established the only elven kingdom due to external exploration of the world.

After the establishment of the Elf Kingdom, the population and magic technology increased rapidly. In the next ten thousand years, the Elf basically explored and conquered the entire surface of the alien planet.

After this great exploration process, the elves and the dragons fought a war for control of the world that lasted for tens of thousands of years. Although the population of elves was not large, it still far exceeded the population of the dragons. Therefore, the dragons retreated to the depths of the ocean to avoid the elves. The scope of survival, and the elven kingdom also stopped expanding into the depths of the ocean.

The elven kingdom lasted for hundreds of thousands of years, but the aimless and empty life brought about by superb magic technology made the primitive elven society lose the possibility of continued population reproduction and further technological advancement. Therefore, tens of thousands of years before the story begins, the elven prophets created large transformers that could conduct research and large-scale transformation of biological bloodlines from the source.

After the early preparations for the transformation of the Great Transformer, the most exploratory primitive elves transformed themselves and launched an uprising against the ruling system of the Elf Kingdom. The two parties fought for each other. Finally, more than 10,000 years ago, the Elf Kingdom collapsed and disintegrated. , the entire original elven population joined the Elf Council brought by the Great Transformer. After that, all primitive elves underwent forced racial transformation, and all outstanding talents underwent racial transformation for missions, while ordinary primitive elves were uniformly transformed into elves in today's general sense.

The Elf Council divides elves into two types, namely mission elves and regional elves. The former was transformed from the best talents of the latter. It is responsible for the exploration and knowledge accumulation of all elves. It has strong strength and nearly unlimited resources. The latter is mainly responsible for the main responsibility of the race and is responsible for survival and reproduction.

Because of the various subdivided racial abilities, the living environment of the elves has been greatly expanded, and the different or even regressive technical strengths also ensure the normal reproduction of the population.

Today, elves are distributed in all areas of the different world (except for the islands deep in the ocean, where a large number of dragons live and breed), but they are generally evenly distributed in the mountains and forests of various places according to the preferences of the elves of each race. There are also small city-states and kingdoms established by elves on the plains. There are certain disputes within the elves, most of which are caused by the allocation of resources in the elves council. But it is still rarely solved by war.

Other races have very little knowledge of elves. Only the best and most powerful men and gods know about it. Try to make good friends with every mission elf you meet.

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Goblin: It is difficult for anthropologists to judge Goblin as a race, but the orc priests said that in their original civilization records, Goblin had large tribes or Small city-states existed.

Human society judges Goblins to be classified as monsters because although they have their own language, the language is still relatively primitive and can only simply cover various common things in Goblin settlements: enemies, food, humans, and reproduction. , sneak attack, attack, escape, wrong, yes, noble, great and other words.

At the same time, they did not have a systematic creation of words (like language). The patterns used by distant goblin tribes are different even if they describe the same thing.

Goblins are generally distributed in the central and eastern parts of the main continent, and there are goblin settlements in the mountains and forests everywhere. Their excellent reproductive ability allows them to survive even in primitive mountain forest areas where wild beasts and monsters frequently appear, even after losing huge numbers. But according to some magicians, there are no goblins in the forest where the elves live. After inquiring about the information, we learned that the elves think that the goblins are too noisy and annoying, and generally do not want the goblin settlement to be close to the natural balance and harmony. forest.

Goblin height is generally about 0.9 meters to 1.4 meters (according to the influence of temperature and food output in the tribe's living area, the higher the temperature, the taller the height; the lower the temperature, the lower the height; the more food, the taller the height) , the less food, the lower the height, but some studies believe that settlements facing the threat of powerful monsters will generally have lower heights, while settlements with less threatening environments will have higher heights). Goblins are divided into male and female. Males have a greater advantage in height and strength, while females have a greater advantage in survival.

When a Goblin colony encounters danger, the males will generally fight, while the females collect food and breed soldiers. Some magicians and scholars believe that when faced with a low threat (to the extent that the Goblin colony believes it can handle it on its own), female Goblins will give birth to more males in a certain period of time to be responsible for dealing with threats to the colony. When there is no threat, female goblins will give birth to more females to further expand the colony. As for the situation of high threat, they will choose to give birth to male and female goblins equally.

The main body of the Goblin race is also subdivided into (differentiated by living environment): Plains tribe Goblins (strong organizational skills and learning ability), Mountain Goblins (generally tall and tall, prefer to rob in large numbers) Other races), forest goblins (generally higher fertility, complex diet), swamp goblins (can swim, can make simple tools, generally have high resistance to poison), wilderness goblins (can survive with less water, Settlement is smaller but refined).

Goblins generally have a lifespan of fifteen to thirty natural years (not affected by supernatural forces). Most of the goblins are unable to come into contact with supernatural powers throughout their lives, but they have a relatively normal receptivity to divine power. Some dwarves and orcs have large goblin settlements under their respective jurisdiction. The Goblin Priests (if they can be called that) can impart basic battlefield magic to the Goblin soldiers who form the legion.

Goblin souls are weak, but not without them. The painful short life will wipe out the little soul activity after death. After the body dies, the soul is very difficult to gather. A weak soul rarely enters the underworld normally after its body dies. The incident of hovering over dead bodies and causing 'resurrection' after death rarely occurs in goblin settlements.

It has been observed that, except for the powerful goblin warriors and the leader of the settlement, most of the goblins will have their bodies crushed after death and used to feed the rats and mushroom farms raised by the goblins.

Goblin souls have weak plasticity and are not highly integrated with various natural and supernatural forces. Therefore, it is difficult to control the creation of those who control unnatural forces (priests, magicians, warlocks, wizards, etc.). Of course, there will naturally be a very small number of possible unnatural power controllers.

Goblins have been based on settlements since ancient times, and the society is generally oppressive from top to bottom. But what is interesting is that there is no immutable social class relationship in Goblin society. After the strength of the lower-level Goblins increases, it is easy to obtain the power and status of the higher-ups. This allows it to survive in harsh environments and changes in surrounding racial forces. The upper levels of goblins are mostly dominated by males, but there are many powerful females leading the settlement. The lower the level, the more females dominate.

It is estimated that the total number of goblins today is about 600 million, mostly distributed in uninhabited areas within the territories of dwarves and orcs. Their number is greatly affected by the main race in these areas, and it is easy to increase and reduce fluctuations.

Goblins have no well-documented long history, even though they appear frequently in the histories of other races with long civilizations.

Chapter 709/878
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Mercenaries and AdventurersCh.709/878 [80.75%]