Chapter 17 Fellow Daoists, Please Stay (Part 1)
Carmela couldn't escape after all.
Atkins was also in a good mood after catching a confidant of the empire who had assassinated him twice. He patted Shen Yi on the shoulder and said, "This time you caught Carmela, you deserve it!"
Shen Yi looked down at the heraldry reminder, and had already added another ten points of contribution.
It stands to reason that he didn't take much action in this battle, and at least half of the ten points of contribution would be deducted, but he reminded Atkins in time, and he was credited with the second rescue. The contribution for the second time saving people was lower than the first time, so the cumulative contribution was still ten points to Shen Yi.
This is also a limitation of the city, and it is not allowed to repeatedly make contributions to save people-killing is the job of an adventurer.
In addition to the ten points of contribution, Atkins' favorability towards Shen Yi also increased by another 50 points, reaching 150 points, which was enough to start the summoning mission.
However, the task of taking away a general is quite difficult. Considering that his strength is ultimately based on the technology of the Arendre Empire, the pay and reward are somewhat disproportionate, so Shen Yi has no interest in accepting him.
However, he was very interested in Atkins's blowing up of Carmela just now, so he asked knowingly: "Shen Yi is ashamed to pay attention to the absurd praise. Seeing the general's strength just now, he knocked out Carmela in one fell swoop." Mei La, even if Shen Yi didn't come, this woman might not be able to kill the general."
Hearing Shen Yi's words, Atkins shook his head: "My off-hand skill is limited in power, mainly to block and knock into the air. It looks good and has limited lethality. If you really have to fight hard, I'm definitely not stuck. Meera's opponent."
It turned out to be like this, Shen Yi somewhat understood.
Although gunners can learn off-hand skills, off-hand skills are much more restricted than normal formal skills.
In addition to the inability to master skills that require two hands, long-range skills, group attack skills, and skills that can act on weapons, there is an additional restriction on off-hand skills that the damage cannot be higher than other explosive skills.
For example, among Shen Yi's current explosive skills, the heavy artillery has the lowest damage, with a lethality of 300 points, so the off-hand skill cannot exceed this value. As for the heavy artillery's long-range attack, range attack, and special effects such as destroying buildings, the off-hand skill completely ignores it. , anyway, it can't be higher than this damage value, even if you learn the s-level skill, the extra part will be automatically deducted when you hit it.
This made the off-hand skills limited to low-level skills, and because of this, Shen Yi didn't want to waste points on off-hand skills with limited lethality.
But the use of Atkins' off-hand skills gave Shen Yi a glimmer of hope, and made him discover that the off-hand skills could still be used like this.
Indeed, Atkins' three combos just now had a very strong repelling effect. If combined with the powerful gun in his hand, the gunner's combat power could indeed be multiplied.
Perhaps this is the development direction that a melee gunner should develop. The former Shen Yi finally went astray in this respect.
Not only that, knockback is a very useful effect in the city itself.
As I said before, it is very difficult for high agility adventurers to use their speed advantage to overwhelm opponents with low agility. The reason is that the speed of movement is completely different from the speed of shooting. If you use your speed to suppress your opponent and you can't hit yourself, at best you have a priority shot.
However, there is a way to avoid counterattacks to the greatest extent while striking the opponent, which is to repel - to cause a repelling effect on the opponent through the priority of the shot, so that the opponent cannot counterattack yourself.
The Berserker is an expert in this area, with high strength and high repulsion, so that any adventurer who thinks he has an advantage in speed must be careful to be knocked into a gourd by one blow when facing the Berserker.
Shen Yi didn't expect that Atkins could also play knockback, and the knockback effect was quite good.
If the berserk warrior achieves this effect purely by his own strength and weapon characteristics, then Atkins' repulsion effect is even more obvious, which is the inevitable effect of his off-hand skill.
Thinking of this, Shen Yi's eyes lit up.
"What? Do you want to learn?" Seeing Shen Yi's expression, Atkins asked with a smile.
Shen Yi was stunned, and immediately knew that the opportunity had come.
Although he had designed some off-hand skills before, Atkins' off-hand skills were refined and modified by the city, obviously more mature than those of Shen Yi and the others, so Shen Yi immediately bowed to the end: "Thank you, General !"
He didn't say that he wanted to learn, but just said thank you, obviously it was a matter of learning the art.
Atkins smiled: "I don't like to owe favors. You saved me twice, and I should pay you back. But I taught you, so I don't owe you anything. You can think clearly gone?"
"Yes!" Shen Yi readily agreed.
Shen Yi is not surprised by the principle of fairness.
Anyway, it's useless for him to ask for favorability. At best, he can take some tasks from Atkins.
He is not afraid of not being able to receive the task, so he might as well learn some skills.
The next moment, the bloody coat of arms sounded with a voice that only Shen Yi could hear:
"Atkins decided to teach you gunslinger skills."
"You can choose to study."
"1 Spear Skill: Energy-gathering shooting, gather energy to launch a powerful attack, causing multiple normal damage. This skill consumes 3 points of mental power, and the basic cooling time is 20 seconds. It can cause up to five times the damage. 3 points of mental power loss, plus 20 seconds of cooling time. This skill cannot be upgraded, and it can only be used on energy gun weapons."
"Learning this skill consumes 50 reputation points and 15 contribution points."
"2 gun skills: fast energy gathering, greatly increasing the firing frequency of the energy gun, resulting in a multiple rate of fire. This skill consumes 3 points of mental power and lasts for 100 seconds. It can cause up to five times the increase, and each time the damage is doubled, Increase mental power consumption by 3 points and reduce the duration by 20 seconds. This skill cannot be upgraded and can only be used on energy gun weapons."
"Learning this skill consumes 50 reputation points and 15 contribution points."
"1 Progressive Strike: Atkins off-hand skill, quickly approaching the opponent to cause a normal attack with 100% power (damage can be weakened), 60% chance of successful dodge for normal attacks, cooldown time For one minute, 2 mental points are consumed."
"Learning this skill consumes 20 points of reputation and 5 points of contribution."
"2 Iron Shoulder Impact: Atkins's off-hand skills link skills, use the shoulders to strike the target, the damage is 12% of the strength value, the damage is normal, and causes a knockback effect. The cooling time is one minute, Mental power consumes 2 points."
"Learning this skill consumes 20 points of reputation and 5 points of contribution."
"3 roundhouse kicks: Atkins off-hand finishing skills, use the legs to attack after jumping, causing double strength damage to the target, and causing knock-up effect, skill damage. Cooldown time is one minute, and mental power consumption is 2 points. This attack can be interrupted when jumping, causing skill backlash."
"Learning this skill consumes 20 points of reputation and 5 points of contribution."
Seeing the last finishing move, Shen Yi was also speechless.
No wonder it was called a finisher move. The power of this skill is not bad, but the chance of its skill being interrupted is too high. If it is not activated on the basis of the iron shoulder collision, it is really useless.
Atkins's three off-hand skills are actually three combo skills. The only difference from the professional combo warrior is that it does not enjoy the combo bonus. The previous skills are only serving the success rate of the latter skills.
But for Shen Yi, this is enough.
Five contribution points are 5,000 blood points. Under normal circumstances, it is absolutely impossible to buy a decent off-hand skill.
He doesn't use energy guns now, so he temporarily gave up those two spear skills, but he is determined to acquire these three off-hand skills.
"I'm learning off-hand skills." Shen Yi replied.
—————————
brush!
As the light of the ax flashed, a thick white snake was cut in two, and the snake's head rolled to the ground. After rolling for more than ten meters, it stopped at the gardener's feet, and a box flashed out.
The gardener picked up the box and looked at the contents: "A copy of the Spirit Snake Body Technique, an inner alchemy...Brother Zhou, why did you only design the inner alchemy as a reward? Don't you have other good things?"
Before King Kong answered, Hong Lang had already wiped the blood on the ax and walked over and said, "Because it's so simple. There are hundreds of bosses and thousands of monsters in Wushuang World, and the rewards for each one are different. The design is very big!"
The gardener made a sweaty expression. Isn't this reason too outrageous? Anyway, it is also for the purpose of designing abilities for oneself.
King Kong still smiled and said: "It's a reason. Some things are easy to say, but it's not easy to do. Because the ability system needs to meet the needs, we can't ask the designers in the home world to design it, so we can only do it ourselves, but After getting started, I realized that designing thousands of abilities and equipment is actually quite a huge project. But the most important thing is that there is no need to design so many abilities.”
"No need?" asked the gardener in surprise.
"Yes, it's not necessary." Hong Lang strode over and punched the big tree next to the gardener, and the big tree fell down with a groaning sound.
Hong Lang pointed to the big tree and said, "Look at this tree, you can fall down with a punch, with an axe, or with a skill... Attacking is actually the easiest thing in the world, use all your strength Just knock it down! No matter how strange the so-called skills are, they can’t escape this category.”
The gardener understood what Hong Lang meant: "You mean, the means of attack don't lie in diversification, but that it can cause damage anyway. If the skills can be repeated, then the damage caused by two identical attack skills and two different attack skills It doesn't make a difference, does it?"
"That's it!" King Kong laughed.
The variability of attack skills is only meaningful for different defense systems, but it is far from that great. Adventurers' pursuit of multi-skills, in addition to adapting to different forms, the most important reason is the limitation of cooling time.
If there is no cooling limit, the damage effect will not be much different if you use ten times of shooting the moon in a row and use ten different attack skills in a row, regardless of the special circumstances.
In contrast, the means of defense are different.
Attacks can be universal, but if defense is also universal, the effect will be greatly reduced. For the same investment, improving attack is much higher than improving defense. If the defense is targeted, it can play a big role. For example, bulletproof props can completely defeat armor-piercing projectiles, but when a heavy machine gun hits them all at once, the bulletproof props will be useless.
Because of this, when the adventurer's professional skills reach a certain level, there is no need to pursue more - if you can only cause about ten effective attacks on the enemy within a standard cooling time, it means that you Only ten attack skills are needed, any more is a waste.
In this case, the Broken Blade team really doesn't need to design too many attack skills, as long as they can meet the standards they need, and the remaining rewards are aimed at versatility and accumulability.
Inner alchemy is a very practical reward, which is available to everyone and can be accumulated, so it has become the main reward method. Basically, decent monsters in the Xianxia Continent will give inner alchemy after death. At best, the number of years of cultivation is different. , the effect of inner alchemy is different.
One of Hong Lang King Kong's main tasks in the Xianxia Continent is to collect this kind of monster inner alchemy.
At this time, Hong Lang had already put away the inner alchemy and the spirit snake body technique: "This spirit snake body technique is reserved for Zhao Ling'er, so I won't give it to you. Let's go, let's go to Wanshan Canyon to fight the willow spirit, and that guy will come out of wood. Practice the exercises, and I will give them to you when the time comes."
"Brother Hong, you're welcome. I'm here to help, so I don't get any share." The gardener said with a smile.
"If that's the case, then I won't give it back. I'll sell it later." Hong Lang replied casually.
The gardener's face immediately turned bitter.
Seeing his embarrassment, Hong Lang laughed loudly: "Let's go, brat, I'm just kidding you."
He walked forward with his arms around the gardener's shoulders, not even daring to look at Shi Mumu behind him.
At this moment, a voice suddenly came from the distant sky, "Fellow Daoist, please stay!"