A Will Eternal Chapter 309
The character of the dwarves is perseverance, persistence, independence, and forge ahead.
This was engraved in the genes of the dwarves from the very beginning when the ancient saints created them.
Such a dwarf has developed a culture that pays attention to tradition and proceeds step by step.
The Old Ones did not grant the dwarves an affinity for magic.
The dwarves independently developed another system for using supernatural power, runes.
The technology system of the dwarves is the rune technology. At first, the natural science served the rune, and later it was vice versa, because after the natural science developed into the era of thermal weapons, its advantages surpassed the slow-developing rune technology.
The Chaos Dwarves bring out the extremes and understatements of the dwarves' character to the fullest.
Stubborn, rigid, detached, and insane, they don't mind taking desperate risks and making costly attempts to achieve results.
To other creatures, Chaos Dwarves are hard-hearted, cruel and terrifying. Their collective desire is to avenge the dwarves, then conquer the world, and spread the faith of Hasut, the father of darkness, to the whole world.
With malevolent desire and monstrous patience, the Chaos Dwarves' realm expanded and their culture changed over the centuries.
From their languages and runic crafts to their clan traditions and workshops, everything is warped by Chaos and imbued with extreme idiosyncrasies.
But in terms of faith, they are as reliable as the steel they are forged.
Their army is also very strong, highly ordered, ruthless, unnecessary kindness and cowardice have been completely abandoned.
Different from Chaos barbarians who are obsessed with crazy slaughter and plunder, Beastmen who lack thinking ability and only know destruction, and Skaven who like to play tricks, Chaos Dwarves are greedy, cruel, but calm, and they also pay attention to Planning and preparation is fighting for purpose, not fighting for war.
These characteristics made them label high-quality slaves in Kane's heart.
However, the information brought back by the sorcery crow shows that the Gomus Mountains are still dominated by greenskins. Some of these details prove that the hobgoblins are still active among the greenskins, rather than being embraced by the chaos dwarves as overseers to guard the slaves.
Since the Chaos Dwarves consciously destroyed past historical data, their chronology and memorabilia are extremely difficult to sort out.
Nor is it exhaustive.
Kane can only judge based on the year and the history of the rise and fall of this force that later died out (because of overpowering and destroying the balance, it was killed by the GW company plot), and it can be roughly judged that it is now before the outbreak of the Battle of the Ancient Wasteland.
The ancient wilderness is an area that can represent the overall situation of the dark land. Its land is very vast, almost two-thirds the size of the Middle East.
According to the original historical line, the Chaos Dwarves and the Greenskins fought a great battle here to determine each other's fate.
Needless to say the Greenskins, every Waaagh carnival is a stud battle where everything is blocked. Once they lose, it will basically go away. From scattered small forces to form a tribe again, and then devour each other to give birth to warlords, this process is particularly long in the Dark Land (mainly due to the lack of food, the green skins have to spend a lot of energy on solving the belly problem).
And if the Chaos Dwarves won the war, they would not allow the greenskins of the Dark Land to complete their unification again.
As for the Chaos Dwarves, their population has always been a big problem for them to scratch their heads. Before they won the battle of the ancient wilderness, although the Chaos Dwarves had already achieved prestige in the Dark Land, they were still not as impressive as before.
Mainly because they have been expanding methodically and in a bullying manner.
As the so-called good fighters have no great achievements, they will crush the game at every turn, and they will not be able to play the epic effect of twists and turns. For creatures with simple and even strange brain circuits living in the dark land, if they don't fight vigorously enough, they can't prove their strength.
In other words, until now, the Chaos Dwarves have lacked a battle that will make all beings in the Dark Land look up in awe.
In this context, the reputation of the Chaos Dwarves is obtained more through the arms sales they have already started. The leaders of the forces who bought their weapons and equipment can still think of the truth in their heads that "since they dare to sell, then what they have is probably better".
In fact, this is true. This land is full of villains and hooligans who go back on their promises, break their promises, and eat blacks when they get the chance. But this does not mean that the Chaos Dwarves who act as manufacturers and merchants are good birds.
There is no need to give examples of common black-hearted methods such as exchanging gold and silver for iron basins and gems for arrowheads. Let’s just talk about a large-scale transaction that Kane estimates will happen in the near future, or even has already occurred.
Chaos dwarves sold first-class swords, guns, swords and halberds to races such as green skins and ogres. It is really first-class, and the level of sophistication is taken to the Spine of the World (this is an ancient name, the Edge of the World is the name of the humans in the empire, they have thought for a long time that those steep and continuous black mountains The mountains are the extreme east end of the world) to the west, which can be treasured as heirlooms and passed on from generation to generation.
Although the green-skinned and ogre lack more than one tendon, they have the shrewd side of an illiterate old farmer. At least they can still be compared.
Seeing this cheap and high-quality treasure, it is natural to snap it up. Due to the lack of labor of Chaos Dwarves, they mainly trade population. Therefore, as soon as the Chaos Dwarves arrived, they would go to war immediately and capture people from other tribes for trading. Therefore, Chaos Dwarves merchants were also called warmongers, and they have been used all the time.
The various factions and races who got the first-class cold weapons were very happy, especially the green skins, which accelerated the pace of unification among the tribes, and the warlords were born.
When the greenskins were confidently preparing to start the biggest Waaagh ever, using conquest to repay the Chaos Dwarves who sold them such good weapons, what they saw was a combination of muskets and cannons.
This is where the Chaos Dwarves are insidious. Their technology has advanced to the point of fixed medicine and flintlock guns, but they are sold to other races as cold weapons.
Therefore, it is not surprising that the 1.3 million pairs of green skins in the ancient wasteland, including slave soldiers and mercenaries, amounted to a little more than 110,000 troops, and ended in a huge defeat by the green skins.
More than a million greenskins were killed or captured in successive battles, and less than 100,000 greenskins escaped in the end.
After this battle, the Chaos Dwarves entered a new era and officially became the masters of the Dark Land. They also recruited other racial forces on a large scale and established slave hunting teams to capture intelligent creatures and act as dead laborers.
After that, the tribes of Chaos Dwarves and Ogres broke out a century-long war at the western foot of Mourning Mountains, driving them back into the mountains completely.
The great river originating from the Faraya Plateau in the north, where several tributaries from the Mourning Mountains converge, and forms a delta with a dense water network at the southern end where it enters the Sea of Fear, also has its official name, the River of Destruction.
The famous Chaos Dwarf military fortress, Black Castle, was born in that war era. In the farther future, the Chaos Dwarves' demon engine-powered ships entered the water from the shipyard in the lower reaches of the Ruin River and entered the Fear Sea. Fortress of Dawn, a high elf city in the key point of Cape, humans in the old world have to experience the horror of iron-clad battleships.
To sum up, now is the critical period before the Chaos Dwarves make their fortunes. Once they break out, they will be brilliant all the way until they die.
GW, the creation god of the medieval warhammer world, arranged for the prototype of the fate of the Chaos Dwarves to be Mongolia. With a small population of its own, it rules the vast land, with a population of hundreds of millions, and shoots down all disobedience. Of course, the Chaos Dwarves used muskets and cannons to shoot, not horse archers.
However, due to their fatal shortcomings, they became a flash in the pan in the history of medieval warhammers. As the inventors of firearms and the first force in large-scale application, they have nothing to do with them in the final battle of later generations. As described in the joking words: Mongolian Navy - our goal is the sea of stars.
Kane really wanted to realize this ridicule. There is no need to stage the "yellow peril" characteristic of medieval Warhammer for humans west of the Spine of the World, and there is no need to PK with the ogre who later played the role of a second-hand dealer on the alternative Silk Road and gave birth to the richest businessman in the entire medieval Warhammer world. The Chaos Dwarves only need to output creations, and it is quite good to farm until they fly out of the planet.
As for the enemies and competitors who are not open to lessons, it is perfectly fine to have green skins who would find life boring if they don't fight.
"The Gaomus mountain area is now dominated by green skins. It is roughly estimated that there are more than 600,000 green skins. I plan to become the leader of the second strongest green skin force."
Kane made such a decision after integrating the information brought back by Shufa Flying Eagle.
"Why is it the second strongest?" Hermione asked.
Kane pointed to the location on the magic map, which was the Blackstone Plateau to the east of the Gomus Mountains.
"This is where our future core city is located. And it is occupied by the second strongest greenskin faction in this area."
Celine was a little surprised and said: "This land seems to be very good..."
"Well, the original No. 1 faction, but because Xin defeated the boss not long ago, it became No. 2."
Hermione wondered, "How did you know such detailed information?"
Kane smiled: "After integrating the information, I finally have an accurate judgment. Now is the period of cunning warlords when the green skins in this land are rarely seen in history books."
He further explained: "The warlord, or the war lord, is the highest-ranking ruler of the green skins. And the green skinned boss who is about to become the warlord of Gorgas, Fork Face, is the current boss of this second force. , it will use a series of cunning means to sit on the throne of the great lord."
"And the reason why it left its name in history is that it is a rare warlord among the green skins who relies on brains and luck to rise to the top, and it also became the stepping stone of the legendary lord of the chaos dwarves, the gray-white prophet Draz Hoss .”
"Draz will shine in the battle of the ancient wilderness, and then build the Gate of Zar (similar to the Arc de Triomphe) to commemorate the battle and honor Hasut, and then build the Black Castle to control the strongest army of the Chaos Dwarves, Ah Zgor."
"Of course, this dark legend of Wu Shuangxiu, a magician (warlock), is actually not enough. After all, it is just a legend of a dark land. There are actually no outstanding figures in this area."
"How long does it take to replace Forkface?" Hermione asked.
"A week? Or less."
"Huh? Can it be so fast?"
"Well, the green skins have always upheld the tradition that chiefs can challenge. Generally speaking, when encountering such things, the big bosses must not be cowardly, but must dare to fight. Otherwise, they will never succeed, and may even lose their power."
"So that's the case. You just said that Chalian is actually a parallel importer, right?"
Seeing Hermione's eagerness to try, Kane said: "Yes, it is the best-looking parallel importer in history, but it has real strong men under its command."
Hermione originally wanted her substitute to go, but after hearing what Kane said, she knew it wasn't going to happen.
"If you want to gain experience in this area, there will be plenty of opportunities in the future. This time I will make a personal trip to settle down as soon as possible. Then I will prepare a big gift for Hasut."
Kane also explained: "The Chaos Dwarves are a typical example of planning before moving. They were very active during this period. One was to make money by selling weapons, and the other was to learn as much as possible about the combat power and combat methods of the green skins. "
The top three greenskin forces are considered to be the forces that can represent the real combat power of the greenskins, so they will often provide their weapons and equipment as evaluation targets.
The Chaos Dwarves seem ferocious and crazy, but they are actually cautious and calm. Their father of darkness is similar. If they want to successfully trap Hasut, their followers must discover something spontaneously, pray and report to Hasut, and then Hasut Only then will he properly let go of his guard and enter the pit.
Here, the identity of the green skin is also very important. They have always been regarded by the victims of Chaos as the winners who don't know what is a real valuable treasure.
The same is the "Heart of the Mountain". If it is in the hands of other tribes, the Chaos Dwarves will be more careful. If it is in the hands of green skins to show off, the Chaos Dwarves will only think that they are lucky to discover it first, so they must find a way to get it as soon as possible. .
And Hasut will also be affected by the cognition of his believers, and his guard against green skins will be greatly reduced.
Of course, the heart of the mountain is just a metaphor. Hasut is not interested in the so-called dwarven treasures in the world of Lord of the Rings. What really attracts him is the magical things related to his divine body.
And this will have to wait until the Dark Pyramid comes here from the lava sea. The magical things collected by the Dark Pyramid for more than 20 years may be able to attract Hasut.
I don't want the child to be tied to the wolf, and if I want to replace Hasut quietly, I have to fully mobilize his greedy nature, and I can't take the initiative to prevent him from being vigilant.
And all of this starts with being a green-skinned boss...