Invincible Chapter 1181
Kane fought with the Four Wind Deer, and Beifeng started. Although he lost before the method could be deployed, it also allowed the other three Deer to get a glimpse of Kane's core method.
But in turn, Kane also gained something. In other words, it confirmed the speculation.
He estimated in advance that the Four Fengshen Deer was a mixture of black and green. As a result, the land cards used by Beifeng, as well as the summoned beasts and auxiliary methods all proved this point.
The losing Beifeng is bound by the rules of the arena, and is directly sealed in the divine power crystal. If there is no external force to save him, he will remain like this until the world is overthrown and the universe is destroyed.
The next player to play is Nanfeng.
This time, it was Kane's turn to go first.
Kane puts a blue land card first, then a Sun Ring, and then an artifact card called Mox the Sapphire.
This card belongs to the land card. The advantage is that it can break the foundation of only one land card in each round. The disadvantage is that the artifact card is easy to be targeted.
Put three cards in a row, the current situation is that Kane has 1 water and 2 no energy available for a total of 3 points.
Then Kane used the fourth card, Thopter.
When it unfolds, it looks fun and a little funny. It resembled a tortoise, with vertical fins on the back near the tail, and at the same time replaced the limbs with rows of oars.
But this row of oars is not independent one by one, but like umbrella ribs, connected by canvas to form folding fan-like wings.
Therefore, the name is correct, this is an aircraft, which is an artifact, with 0 attack and 2 defense. The best thing about it is not that it is a flying unit, but that its consumption is zero.
This is a shield that is mainly used in the early stage and can defend against the sky and the earth.
Nanfeng couldn't help feeling a little nervous.
After all, judging from Kane's performance in the last round, he doesn't like to play in the late game. This time he has the upper hand, and there should be other intentions for making this kind of summoning object.
Sure enough, the next fifth card was a blue (usually auxiliary) spell card.
This card is called 'Forge' and costs 3 points, of which 1 point is designated as a blue land card. And the effect is 'sacrifice an artifact, then search for any artifact card from the deck to enter the field, and then shuffle the deck'.
South Wind and his two brothers,
At that time, the pupils shrank. Nan Fengxin said: "I'll go, change to a Taixuan oven on the road!?"
The consumption of the Taixuan Oven is 9. With this method, although it suffers a bit in terms of energy, only 4 points instead of 9 points, it can be allowed to appear in the first round, and the consumption of the cards in the hand is also reduced from a total of 6 points. , became a total of 5, because the Taixuan oven was exchanged for the sacrifice of the thopter.
In the end, Nanfeng guessed wrong, and what Kane replaced from the card library was a dark steel giant with a cost of 11, an attack and defense of 11, a talent for trampling, and an indestructible ability!
"..." Nan Feng felt his head was as big as a bucket.
And when Kane actually released another thopter. Even the eyes are empty, wanting to cry but no tears.
He learned the lesson of Beifeng, and prepared to play Immortality and Life-changing Quick Battle to polish the flow.
This genre is very targeted.
It does not ask for the ebb and flow of blood-sucking, but focuses on the low-end hob meat that can quickly debut.
Like crawling corpses.
It only needs 1 point of black, 2 points of attack and 1 point of defense. The disadvantage is that it cannot be intercepted and blocked. The special skill is that as long as the card owner controls the corpse figurine, it can return to the battlefield from the grave by consuming 1 point of black energy.
Cooperating with the tomb contract, it can play stalking and stalking, it can't die, and it can also reduce the number of opponents, even if it is ignored.
Although Kane's omnipotent mirror + molding ceremony can be copied, as a derivative label, there are some restrictions, such as disappearing directly after death, and will not enter the grave in the form of a corpse.
For another example, if it is sealed by a sealing spell, it will dissipate directly, instead of breaking the seal and returning to the battlefield alive and kicking.
Moreover, Kane is not a corpse type, and he has no black cards. Even if there are any special cards that can obtain cards in his card library, grave, or hand, he cannot use his talent like him.
In addition, in order to deal with Kane, he also prepared a sacrifice card.
For example, black spell card, innocent blood.
It only needs to consume 1 point of black energy, and the effect is to sacrifice a summoned creature in each side's field.
This card is especially good for playing against the opponent's elite in the early game.
So, if Kane doesn't get the second thopter on the scene. When it's his turn to move, he only needs to sacrifice this card, and Kane can only sacrifice the Black Steel Golem.
Sacrifice is not annihilation, it is a law that acts on players, has a choice, and must be executed.
But if the opponent has only one card in the field, then there is no choice, no matter how invincible or excellent, he can only sacrifice it.
So what Nanfeng hates the most now is that he doesn't have the magic weapon Mox series in his card library!
Mox Black Jade is a black land card substitute that can break the restriction of only one land card in a round. As long as there is one, he can cast innocent blood twice in a row, making the black steel troll roll like a calf.
However, there is no if. When it was his turn, he still played the black land card and played the blood of innocents, the black spell card.
And Kane also sacrificed the thopter, and then ordered the black steel giant to directly cut off 11 points of his health, one more time, and he would be finished!
The next step is actually a gamble, he is ready to use two innocent bloods in the next round. And if Kane can make two summons appear this round, then he will lose.
Kane now has a card in hand and can draw another.
As a result, Kane put down a white land card, and then used a white spell card called Wandering Soul.
Wandering Soul consumes 3 energy points, 1 of which must be a white land card. The effect is to put two white spirit monster tokens with an attack and defense value of 1 into the field, and this spell card of Wandering Soul can be used from the graveyard with the 'reflection' method 2 Once used, the card will be completely exiled after use, and will not exist in the grave (the number of cards in the grave can also become the attack and defense bonus of some summoned objects, and can be used by special spell cards).
Seeing this scene, Nanfeng suddenly became depressed.
He has some very sharp cards.
For example, if you consume 2 points of energy, 1 point must be a black-bottomed soul wall.
Although the Soul Wall's attack is zero, its defense is as high as 4 points, and when it takes damage, it can cause the same amount of damage to the opponent.
Then the black steel troll seems to be indestructible, even if it suffers 11 points of damage and its defense is cleared, it will not enter the grave, and it will be alive again in the next round.
What's more, the trampling ability of the Darksteel Golem allows it to cut another 7 points of HP even if it encounters the resistance of the wall of soul.
And the flying monsters with 1 offense and defense at the two ends, exactly 2 points of damage, together with the 11 points of damage caused by the previous round of troll statues, no more than 1 point, no less than 1 point, the total life value of 20 points was cut to zero!
He also has a sharp card called Shenmu Shackle, which costs 1 white, 1 black and 1 free. It is a gold-grade card. Once it is attached to the target summon, the target can neither attack nor use it for defense, nor can it actively enter the grave Being reused is tantamount to waste.
But what the hell is Kane going first this time, he has a good card in vain, and it's useless if he can't use it.
"It's so aggrieved!" Nan Feng could only let out a long sigh in the end, and lost the round helplessly.
In fact, Kane also has an element of risk in it. Although this kind of quick battle is very powerful, it is also very stable. Once the opponent predicts and targets it in advance and is frustrated, it will basically be powerless.
Kane also decided on such a strategy after careful consideration, including analyzing the cards of the Four Fengshen Lu and analyzing its thinking from a psychological point of view.
It can be said that after two rounds of high-risk play, Kane basically has the chance to win. Because the speed and efficiency of these two rounds were sufficient, although he showed some outstanding cards, he did not expose his wealth.
In the last two rounds, it is completely possible to use the other two completely different modes to knock the opponent to his knees.
In the third game, Kane came back.
Kane pondered, if there are four Fengshen deer inside, there are also upper four, middle four, and lower four.
Then the initial arrangement is roughly middle, lower, middle, and upper.
This strategy, to put it bluntly, even if the first one does not win, can also have a better understanding of his style and Hyogo.
In this way, even in the second game, even if it is the next four, they can hang around longer and expose more. After all, their brothers are a shared Hyogo, a precious but rare trump card, which must be used wisely.
However, the first game was too ugly to lose.
Their strategy has probably been adjusted and changed to middle, middle, lower, and upper.
The core is still that, try to get Kane's information. Accumulate and pave the way for the next step.
As long as they can perform well in the second game, then the players in the third game can also learn their lesson and get entangled.
But the second round was defeated even faster. In the third round, I used Xiasi, and when I went up, I simply gave it away.
So it was changed to middle, middle, upper and lower.
If he is still as reckless as before, hoping to win a wave, then there is a high probability that Shang Si will teach him to be a man.
Even if he is stable enough in this round, Shang Si can make him show enough dry goods. Then, because of the sharing of Hyogo, Xiasi will gather the unexposed better cards of Zhongsi, and then combine them into a routine in a targeted manner, at least it can become another Zhongsi, and still have the power to fight.
Based on this consideration, Kane started the third game later, but he refused to force a quick fight like the first two games.
Even the cards were completely changed.
On the other hand, Xifeng, who played on the field, was quite scheming and only played a black land card, which ended the first round.
Seeing that Kane only threw a land card to end the first round, and it was still a green land card, he couldn't help but cursed secretly.
This is obviously a complete change of routine. He failed to hit alone.
On his side, the arrow is on the string, and he has to launch it, otherwise the quick-to-quick method prepared will not be able to play a role, and it will be a loss invisibly.
So in the second round, after he drew a card to make up for it, he directly played a green land card with seven cards in his hand.
Then at the cost of 1 freedom and 1 black, he summoned the Spellthieves with only 1 attack and defense.
Spellthieves enters the battlefield, and the ability is cast, forcing the opponent to throw a card.
Kane threw a land card.
This is not what West Wind wants to see the most, but it is also expected. He still has five cards in his hand, two of which are innocent blood, in order to deal with Kane and then play fast.
Now these two cards are considered half-wasted, and there are three remaining cards. One is called the Heart of Uktra Hill, which is an artifact made from a part of the World Tree's heart. Can act as an artifact like the Emerald Mox.
There is also one called Nidhogg's eye, yes, it is the left eyeball of the desperate dragon Nidhogg who gnawed on the world tree for a living.
This eyeball was obtained by the four wind gods during the Ragnarok period of the dark HP universe version, or the period of internal chaos.
Due to the lack of materials, it has not been made into a divine weapon, but it can also be temporarily used as a divine weapon similar to Black Jade Mox at the cost of several times the loss.
In this way, Kane can throw another card along with the other Spellthieves that he just selected from the card library.
Innocent Blood, combined with Spellthieves, doubled land card appearance rate, and first-mover advantage, if Kane still uses the speed burst, then whether it is to quickly create high-end thugs, or quickly set up a large formation to establish a strong advantage , will be interrupted by him immediately.
And as long as Kane is interrupted in one go, he has the opportunity to destroy a system that was almost formed in one breath, or a powerful thug who has not yet brought out his powerful attack power.
It's a pity that Kane played a steady game this time, but even so, it would definitely be uncomfortable for Kane to lose two cards in a row.
I saw Kane throwing a green land card of Emerald Mox after a black land card.
Xi Feng's face became gloomy, and he said in his heart: "Okay, since you are not willing to throw away the utility cards in your hand, then I will continue to use the characteristics of the first hand and multi-resource cards, and play a small climax!"
So he ended the second round. Wait for Kane's performance in the second round.
As a result, Kane put down a green land card and Mox Black Jade in the second round, and West Wind felt his egg hurt.
What was thrown away turned out to be 5 land cards! You must know that even if it is dealt later, the total number of cards drawn in the second round is only 9 cards, and there are five lands. This is really preparing to pave the way slowly and play steadily!
Wait until Kane summons the druid elders at the cost of 1 freedom and 2 green. Immediately, I felt more pain.
Elder Druid, with 2 offense and 1 defense, and the appearance cost is quite satisfactory. The reason why the offense and defense are so unbearable is naturally because of his special ability.
There are two special abilities:
1. As long as the druid elder enters the cemetery, the card owner can draw two land cards from the card library, and then shuffle the cards.
2. If the druid elder takes the initiative to sacrifice 2 points of energy to self-sacrifice, he will not only draw two land cards at will when entering the cemetery, but also start with a random card from the card library.
To put it bluntly, no matter how the druid dies, he can at least make up two land cards to start with.
The land card is also a card, and with just this one move, most of the losses caused by his magic-stealing rat demon were made up.
In the third round, Xifeng chose the blood sword master to appear on the stage.
The prototype of this card is a man-made sword master cultivated by their four brothers through a series of means, with a ratio of one in a hundred, based on the blood prince.
What is this concept?
To cultivate a blood prince, at least ten thousand ordinary humans with high-quality souls and strong bodies must be sacrificed.
And one hundred blood princes are naturally equal to one million carefully selected young men and women. In the Middle Ages, when the total population of the world was just over 100 million, it was equivalent to dividing a large area, such as the whole of Europe, from the young generation. Almost killed!
Even if the entire plan is stretched and completed within several decades, or even hundreds of years. It is definitely sensational.
This is why the Holy See's witch hunt started.
All in all, the blood sword master is hard-won, and it is indeed sharp.
One of the sharp points is that it is said that there is no upper limit. As long as you sacrifice and drink the blood of a powerful life, your offense and defense can be continuously improved.
It is also because this talent is very strong, so if you want to use it as a suitable Hyogo combat force, you need to make concessions in other aspects.
The result of the discussion between the Four Wind Gods and Deer is to let the blood clan sword master appear on the stage in a state of starvation and dying with offense and defense as 1.
Even so, the consumption is 2 free 1 black, a total of 3 energy points.
After all, the sacrifice of the blood sword master can be carried out at any time, regardless of whether one's own side or the enemy's action.
Such characteristics make it not only able to kill and grow, but also to become a regulator.
For example, there are four war beasts of the same species and the same name on the field, and it is the opponent's turn to use the same-frequency vibration killing technique. In theory, as long as it hits, all four war beasts will die.
But at this time, because it is the opponent's turn, the casting of instant spells or abilities by one's side has the priority, so you can take advantage of this and let the blood clan sword master sacrifice the beast that was locked by the same frequency vibration kill.
In this way, the same frequency vibration kill failed, the other three war beasts were saved, and the blood sword master survived a sacrifice point, and the offense and defense each increased by 1.
Therefore, although the blood sword master is not high in offense and defense when he enters the field, he is a very useful unit to control the overall situation, and his growth is unlimited.
After Xifeng placed this card, he directly commanded the Spellthief Rat Demon to attack.
Kane commanded the druid elders to fight.
Then Xifeng chose to let the blood sword master sacrifice the magic-stealing rat demon targeted by the druid.
In this way, the Druid missed a shot, and the other Spellthieves successfully knocked out a little HP of the main body.
West Wind's abacus clanged. He didn't want to see his own magic-thief mouse devil exchange his life with the opponent's elder druid.
Because in addition to this method, if the druid elder wants to die, he has to sacrifice himself. Although he can get an extra card, it will cost 2 points of resources.
Now Kane's total resources are 3, even if he puts another land card later, it will only be 4. After 2 is consumed, there are only 2 points left. What kind of sharp units can he summon?
This is virtually equivalent to delaying a round.
This kind of delay is beneficial to him. After all, his first choice is to fight fast. The two innocent blood cards in his hand cannot be used, just like money that has not been spent, and cannot create value.
And this disadvantage can be made up for a little bit by procrastination.
It was Kane's turn in the third round. After drawing a card, Kane did not place the land card first, but let the elder druid attack.
After thinking about it, Xifeng finally chose to let the blood sword master fight.
At this time, the blood sword master has 2 offense and 2 defense, and there is also a magic-stealing rat monster that was tapped because of the previous attack, which cannot be blocked.
The elder druid's attack is 2 and defense is 1. He could have died together with the blood sword master, but after the blood sword master chose to fight, he directly sacrificed the tapped mouse monster, so it became 3 for each of attack and defense. Successfully beheaded the druid elder and retreated injured. It only takes the next round, and the state will be fully restored.
With the death of the druid elder, Kane freely obtained two land cards, including the ones drawn before, a total of 5 cards, and then put a black land into the field.
At this time, both sides have 4 lands, and both have two greens and two blacks.
The difference is that Zephyr has two artifact lands, while Kane has one.
In addition, Kane has 1 land + 3 other magic cards in his hand, while Zephyr has two innocent blood cards, plus the blood sword master with 3 offense and defense in the field.
Then Kane spends 1 free 2 green, a total of 3 energy points, and casts the Senluo hunter.
Senluo Hunter, attack 2 defense 1, special ability, pull any card from the graveyard back to the owner's hand.
Therefore, the druid elder in the cemetery returns to Kane's hand, and the Senluo hunter enters the battlefield. The card in Kane's hand is still 1 land + 3 other cards.
Xifeng wants to scold her!
There are summoned creatures dealing with the enemy in this Nima battlefield, the distribution of land cards has not been delayed, and the cards in the hand can still be kept healthy. It is comprehensive, and it is under the premise of forcing the loss of two cards. This is really a dog.
what to do?
Xifeng realized that he now had two options.
1. Go your own way, continue to strengthen the blood sword master and let him chop and hack. Kill Kane's war beasts, or consume their health.
2. Return to stability, also learn from Kane, and make the number of cards in your hand healthy.
After deliberation, in the fourth round, West Wind chose the Urk Puppet from the card library.
The Urk puppet is made from the branches of the world tree. It needs 2 black and 1 free energy points to appear on the stage. It has 1 attack and 1 defense. Its characteristics are similar to Caine's druid elders. It can also sacrifice itself, but the land card it gets Can't pick, only get black.
This is the difference between cards of the same type and the same effect, premium and rare.
But most of the time, this gap is not enough to determine victory or defeat.
After Xifeng summoned the Urk puppet, he directly asked the blood sword master to sacrifice it, so that he obtained two black land cards, and put one of them into the field, avoiding the waste of land cards in this round, and at the same time Add 1 to the offense and defense of the blood sword master again.
Then let the Blood Race Juggernaut attack.
Kane ordered the Senluo hunter to carry it, so Kane's only summoned beast currently present would be abolished.
If you don't carry it, change blood, blood hunters attack 4, Senluo hunters attack 2, he can change.
Kane chose to let Sen Luo Hunter carry it.
So Zephyr ended the fourth round with 1 black land + 2 innocent blood and Blood Hunter tapped.
In Kane's fourth round, he played land cards to bring the total number of land cards to 5, and then played the druid elder who was pulled back to his hand by the Senluo hunter before. End the fourth round with 3 cards in hand.
In the round that just debuted, due to the side effects of the summoning ceremony, it was impossible to attack.
In the fifth round of West Wind, another black land card was placed, and the total number of land cards reached 6, and then a trump card just drawn from Curry was placed, Wooden Crown Youhou.
The appearance cost of Youhou of the wooden crown is 6, and it must be 3 black and 2 wood, and only 1 point can be freely selected energy.
With such a huge cost and such demanding requirements, his offense and defense are only 2 each.
But its abilities and talents are awesome.
Talent: All summoned monsters with black attribute on one's side have +1 attack and defense. All summoned beasts with green attributes on one's side have +1 attack and defense.
Ability, at the beginning of each round, a derivative rattan anaconda with 1 attack and 1 defense and both black and green attributes will be born.
With the bonus of Youhou of the wooden crown, the black blood sword master has an attack and defense of 5.
There is nothing to say, the blood sword master attacks!
Kane directed the druid elders to resist.
As a result, when the blood sword master was about to kill the elder druid, Kane made the elder druid sacrifice. There were 5 land cards before, and the elder druid consumed 3 when he appeared on the stage, and there were 2 more, which was just enough for the elder druid to launch the self-sacrifice ceremony.
The blood sword master's beheading failed and ended with a tap.
Kane, who holds 3 land cards, chooses 2 land cards again, plus 1 other random card. It can be said that Kane is neither short of land cards nor other cards.
In the fifth round of Kane, place a land card, then spend 1 freedom and 1 black, summon the blood painter to enter the field, and then use the black spell card of 2 freedom and 2 black, and the darkness is annihilated.
In reality, this technique is a twelfth-level divine technique, involving the core law of darkness that Kane is good at. Powerful, regardless of enemy or friend.
So Xifeng watched helplessly as the Sword Master of the Blood Race and Youhou of the Wooden Crown were torn to pieces.
Want to cry but have no tears!
No matter Juggernaut or Youhou, they are very distressed!
Youhou will be able to produce rattan anacondas this round. With the blessing of Youhou's talent, the dual-attribute rattan anaconda is a unit with 3 offense and defense. It is a very good thug. It is rare that one can be produced every round, which is quite cost-effective.
And Juggernaut needless to say, it also goes well with Youhou and Fuji Boa. If the enemy's summoned beast is strong, you can let the rattan anaconda go up first, and then the Juggernaut will sacrifice it at the critical moment. Attack and defense +1 once.
Now it's taken over by a nest!
Although the blood painter on Kane's side also died, a total of 3 creatures died, and the painter directly drew 3 points of HP from West Wind to replenish Kane.
As a result, the HP of both sides, Zephyr changed from 20 to 17, while Kane increased from 19 (he was taken advantage of by a magic-thief mouse) to 22.
At this time, Kane's hand is 1 land + 2 other cards, and the land card is 6.
The fifth round is over.
In the sixth round, West Wind had 6 lands, two cards of Innocent Blood in his hand (it was about to rot, and he couldn't use it for a long time), and he grabbed Zhang Yuke's puppet and put it in the field, which cost 3. Then take the initiative to sacrifice, costing 2. In exchange for two black lands, plus a random card.
As a result, Doom and Heaven's Punishment came into play, and a land card was randomly obtained.
Put a land into play, end with 2 lands + 2 innocent blood in hand, 7 lands.
Kane puts a land, then plays a second Sunra Hunter, and pulls the Sunra Hunter from the graveyard back into his hand.
After that, use the first Senlo Hunter drawn back to the hand to draw the Elder Druid in the graveyard back to the hand.
In this way, the sixth round ends with holding 3 cards, 7 lands, and two Senluo hunters in the field.
Xifeng looked very speechless.
After thinking about it, I feel that the innocent blood that has never been used will be blamed soon.
So in the seventh round, Kane used the blood of innocents twice in a row, allowing Kane to sacrifice both Sen Luo hunters.
Originally there are no summoned beasts in my field, but you have the background, using innocent blood is very advantageous. After all, I have nothing, no sacrifices, but you have, necessary sacrifices.
But Kane's linkage of cemetery, hand, battlefield, and card library has greatly reduced this cheap positive effect.
After placing a land, draw a card, and end up with 1 land + 1 other cards in hand, with a total of 8 lands in the power slot.
It's Kane's turn, summon the elder druid, sacrifice, in exchange for two lands, one random.
Place a land. At this time, a total of 3 lands are available. Use the No. 3 Senluo Hunter again to pull the relying Senluo Hunter from the graveyard back into your hand. With 1 land + 3 other cards, a Senluo Hunter in the field, The energy gauge is 8 points, and the seventh round has been completed.
Obviously, relying on the linkage of the four regions, Kane is now in a better state than West Wind, and it can even be said that he already has a certain advantage.
Xifeng suppressed the impatience in his heart, and in the eighth round, he grabbed the Yuk puppet and placed it in the arena.
This is already his third yoke puppet.
The other two are in the cemetery. In his card library system, there is no cemetery pulling character like Senluo Hunter. Dead is dead and can no longer be used.
But this time, West Wind was not in a hurry to sacrifice. Instead, after placing a land card, he held another card in his hand, with a maximum energy gauge of 9, and ended the round.
Sure enough, when it was Kane's turn, Kane first chose to let Sen Luo Hunter attack. And West Wind let the Yuk puppet intercept him, and sacrificed himself at a critical moment.
In this way, it avoids losing two points of life, and at the same time, the hand becomes 2 black lands + 2 other cards.
Kane puts a Cinna Hunter, pulls Cinna Hunter 1 from the graveyard back into his hand, and puts a land.
At this time, he has 6 energy points, 1 Senluo Hunter + 3 other cards.
Since he has used Elder Druid's self-sacrifice twice, of the three other cards, two are random and one is new.
Kane looked at the situation on the field and decided to use a random card that didn't suit him. This card is called Beacon of the Unseen.
It consumes 5 points, of which 2 points must be black. Its function is to pull artifacts and creatures from the cemetery directly into the battlefield, and it can be pulled from the cemetery of the enemy or us.
Another amazing thing about the Undying Beacon is that once it is used normally, it will not enter the graveyard, but will be reshuffled into the card library.
Together with the reasonable use of Senluo Hunter, the Unstoppable Beacon can guarantee the health of the card library to a considerable extent, which is very good for fierce battles.
And its ability to take advantage of the characteristics of local cemeteries has greatly expanded the available tactics of the card owner.
This time Kane and Zephyr are black-green VS black-green, so using each other's cards, the gap is very small.
Kane chose the wooden crown Youhou.
This made Xi Feng feel painful.
Youhou of the Wooden Crown must be killed, otherwise creating a rattan anaconda every round can give black and green summons +1 attack and defense, which is too coquettish.
So in the ninth round, West Wind could only draw a Poison Deed from the deck. With the addition of the new black land, his total energy has come to 10.
Poison Deed has a cost of 3 to place, and Zephyr ends the round with 1 black land and 2 other cards.
You must know that he is more depressed than Kane at this time, because he has used three Urk puppets in a row. One of the sacrifices goes to the land immediately, and the remaining two sacrifices go to the other cards.
In other words, the 2 other cards in his current hand were not chosen from the card library by himself, but arrived immediately.
In addition, his current energy pool crystal attributes are not balanced. Except for a green land in the first round and an artifact green land in the second round, the rest are all black lands. After all, the lands were drawn by the Eukor puppet, and the Eukor puppet could not freely choose the land card like the druid elder, but could only be black. So it was dark all the way.
8 blacks and 2 greens. This structure is obviously very unhealthy. Once there are more than two cards that have mandatory requirements for green lands, even if the total energy is enough, they cannot be allowed to enter the field.
To make matters worse, he had to disintegrate an artifact green next.
Because the effect of Poison Deed is to kill all nonland permanents that cost X. X is the energy injected at one time.
As for the artifact green land, it does not require any energy when placed into the arena, which means that even a poison contract with zero X can definitely kill this type of artifact.
However, West Wind had no choice but to do this, after all, it was Kane's turn to move now.
In Kane's field, there are not only Muguan Youhou who was pulled into the field by the unstoppable beacon, but also two Senluo hunters. This round has canceled the influence of the summoning aftertaste, and he can attack, and he lost 6 points of health in one round, but it is quite painful.
Xifeng chooses to activate the poison contract when Kane moves, in order to dig a small hole for Kane to see if he will be negligent.
If Kane chooses to let the summoned end first, then there is a possibility that he will be cheated by the poisonous contract.
Kane naturally would not make such a low-level mistake and chose to attack first.
It was impossible for West Wind to just sit back and watch his 6 health points be knocked out, so he could only activate the poison deed.
So Muguanyouhou, two Senluo hunters, a newly born rattan anaconda, and a black jade moke were all swept into the grave, and Muguanyouhou still returned to the tomb of Xifeng's card library.
And West Wind also paid the price of 2 artifact lands, becoming 1 green and 7 black.
The proportion of the lands on Kane's side is relatively even. At this time, a new land was drawn from the card library to make up for it, which became 6 green and 3 black.
He has relatively high requirements for green. Whether it is a druid elder or a Senluo hunter, they are 2 green + 1 freedom.
At this time, use the Senluo Hunter to pull the grave again, and then the second Senluo Hunter also pulls the grave. At this time, there is 1 Senluo Hunter + 2 other cards in the hand.
Kane chose Elder Druid No. 2 from the 2 other cards and put it on the field. Just used up the last 2 green and 1 black energy.
Entering the tenth round, Xifeng was a little speechless.
Kane relied on a not-so-sharp card and a not-so-smart linkage, and mixed in some other cards to forcefully widen the gap between them.
Now on the battlefield, there are three combat units in Kane's camp, with a total attack of 6 points. What should he do? Could it be another poison contract.
The problem is that it doesn't help.
Although Kane's second druid elder was prevented from voluntarily offering sacrifices, but he chose to draw two land cards, Kane's land cards are not short for the time being.
And he was bound to miss another round of land placement opportunities, and only had two random non-land cards in his hand.
It's like the water-soaked tendon binding method, the more you struggle, the tighter it becomes!
So Xifeng didn't intend to continue to sink deeper and deeper into such a slow suicide rhythm, he wanted to seek a breakthrough, for this, he played a trump card, the putrid ooze monster.
It costs 1 green, 4 black, and 1 free, totaling 6 energy points, and the summoned object has 4 points in offense and defense.
Its only talent is death division.
Once it dies, it splits into two secondary putrid ooze monsters with 2 attack and defense each. If the secondary ooze dies again, it splits into two putrid ooze monsters with 1 attack and defense each.
To be honest, Rotten Ooze and Wooden Crown Youhou are very good partners. The former gets bigger and more numerous, while the latter continues to increase attack and defense and can give birth to cubs. When the total number of Rotten Ooze reaches 4, the total attack doubles. There are many, and it is easy to pile up the amount.
But the putrid ooze monster alone is still a defensive weapon. The more you fight, the more you can block the enemy's offensive and give yourself a chance to breathe. After all, sending once is equivalent to sending 7.
In addition, this kind of play that wins by quantity, if there is a card that can suck blood when dead, such as the death mage, it will be too comfortable.
Among the two random cards of West Wind, there is a Necromancer Blessing.
After letting the putrid ooze monster appear, there are exactly two points of energy left, both of which are black.
So I wish the death mage to play.
In this way, he will not be afraid of losing the battle.
1 green, 7 black, a total of 8 energy points, holding a random card, Xifeng completed his tenth round of deployment.
In Kane's tenth round, Kane's card at this time is 9 points of energy, 1 Senluo hunter, and a card that was randomized before but was quite satisfactory.
When it was his turn to draw cards, he directly drew a white land and put it into the field.
When Xifeng saw this situation, he vaguely felt ominous.
Generally speaking, two-color mix-and-match in the Hyogo battle is relatively common, which not only ensures that the ace that is strong enough can appear on the stage calmly, but also has a wealth of tactics to choose from.
And more than three colors, it is relatively rare, there are suspicions of miscellaneous and inaccurate, too dependent on tactics, but the third color is a colorless artifact card, it is another matter.
Artifact cards are very powerful, and they are self-contained. They don't match with other five colors, but they all match. It depends on how to use them and how the cards look.
Like the previous two rounds, Kane was dominated by artifact cards, supplemented by white and blue. Really sharp.
And in this round, the artifact card is the smart assistant, and both sides have (artifact land card).
But Kane actually came out with a third color, and it was white which was more restrained than black. Xifeng couldn't believe what kind of stupid trick this was.
On the contrary, he had a hunch that this was probably Kane's hidden killer move all along.
In fact, Xifeng's judgment was accurate.
Xifeng's ultimate moves, or the Four Winds and Deer, rely more on the trump card, relying on the cost-effective trump card to turn the situation around at critical moments, or crush the lore.
Kane has jumped out of the hoop.
It's not that he has a high realm, but that he has no shortage of trump cards.
Once there are too many things, they become less rare, and gradually they pay more attention to usage, that is, tactics.
Then there are richer tactics, and gradually have a strong interest in ordinary small cards that are not eye-catching.
Kane naturally remembered that among the sayings of mutual generation and mutual restraint in his hometown, one kind of saying with a certain amount of jokes is that the strongest elephant restrains it is the mouse that seems to be the weakest.
Therefore, big cards are stronger than big cards, and small cards are better than small cards. The key is usage.
This round, Kane taught Xifeng a lesson like this.
As soon as he saw Xifeng summoning the putrid ooze monster, he understood Xifeng's intention.
So when it was his turn, he drew a white land and used the more satisfactory random card in his hand except Sen Luo Hunter.
Forge the sword into the plow!
Consumption, 1 point of white, the effect is to make the target summoned creature completely die, not enter the graveyard, and return the HP equal to the attack power of the destroyed summoned creature to the card owner.
Kane loves the card's subtext: take before give.
Conversely: Am I the owner of that little hit point? What I lack is the key card to set the stage!
The putrid ooze monster is the key card of West Wind's current strategy.
1 card tops 7 cards, stalking, allowing Xifeng to take a breath, and at the same time, he can play a few cards more calmly.
Kane could even easily think of West Wind's next strategy.
Then add a blood sword master, so that the control of the field can be completed.
In an even more extreme way, after the Blood Sword Master enters the field, he directly sacrifices the rotten ooze completely. This will not only raise the blood sword master's attack and defense to 8 in one go, but also help the Necromancer draw 7 health points for the card owner.
It's a pity that this set of tactics was disintegrated with the emergence of "casting swords into plows".
There is no chance of splitting, and it is directly converted into 4 points of life to replenish the card owner.
Then Kane commanded two Senluo hunters and a druid elder to attack recklessly. These three are attacking 2 and defending 1, and one round of attack will destroy 6.
Of course, West Wind can ask Necromancer Zhu to block one of them. And through the blood draw that will still be activated when he dies, the loss of this round will be reduced by 3 points, plus the gift of casting the sword for the plow before, there will be a surplus of 1 point.
But what next? Days are running out? I wish the use of the necromancer as a shield is very bad.
What's even more depressing is that once the sword is turned into a plow, it is equivalent to canceling the other three putrid ooze monsters in the West Wind deck, and the corresponding tactics are also cancelled.
This is where the formation strategy tests people. It's not that there are no big cards in the deck, but that the opponent has to consider countering at a small cost after playing a big card. If the cards are played randomly, you can still gamble on luck and draw cards freely, basically there is no chance.
It's not that West Wind didn't take this into consideration, he just didn't expect Kane to have a spell card of the white attribute series.
Spell cards with black attributes, such as darkness and annihilation, are all straight-forward killing cards. No matter how powerful they are, they are also surgical cards. Putrid ooze monsters are not afraid of them.
But the white spell cards are either sealed and exiled, or they are like casting swords into plows, conservation feedback, or simply defense. They seem lukewarm, but they are quite ugly when used well.
Xifeng still has several powerful cards in his hand, such as the Vampire Queen, who can use land cards to cast spells on the summoned objects in the field. While killing enemies, he can also temporarily increase his attack power. The killer card.
With the agility effect, you can attack when you enter the field, and it is a flying unit, and you can directly use overflow spells (for example, the enemy in the field has only one summoned beast with 2 offense and defense, but if you use 12 overflow, then the Vampire Queen's temporary attack will be + 12, plus the 4 you already have, one time is 16) In the background that the health of both card owners is not healthy in the later stage, there is a chance to KO the opponent.
Another example is the soul monger, who can consume 1 point of black land to obtain the rebirth effect, and as long as there is available black land, he can be blessed repeatedly, almost immortal.
Its offense and defense are initially 6, and as long as it fights with the enemy, it can be +1 each.
It can also change its own color attribute by consuming 1 green space, making those spell cards that cannot target the same attribute invalid.
But no matter how useful these cards are, in the face of turning swords into plows, they can only drink hatred. Even if it is marked as indestructible, it is still useless. Only with the blessing of the curtain effect, can it not be targeted by spells, but it can still be killed, such as liquidation spells, poisonous deeds (the poisonous deed cannot be cleared, and the blessing will not destroy the characteristics of the card).
West Wind was very depressed to find that he lacked an effective strategy to deal with Kane, and defeat seemed to be beckoning to him.
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