Chapter 349: The Trick of Dealing with Clowns (Monthly Pass Plus Changes)
When Xifa walked out of the head chef's room, he had already turned into another person, an ordinary-looking, dark-skinned man in his thirties. With such a featureless face, even the captain Ma Gao would have a hard time recognizing whether Xifa was a member of his ship.
In the passageway of the cabin, a wind lamp with a faint light is lit at intervals of a relatively long distance.
At this time, it was very windy and windy outside, most of the pirates had already returned to their rooms, only a few were waiting for the wind and rain to pass by the exit of the deck.
Xifa lowered his head, walked in the dark passage, and walked towards the room of the "Seer" Roach.
The first thing he wanted to hunt was Roach!
Without the Seer, the pirates would not dare to harm Danitz's life rashly. Moreover, if a Seer is lost, the information that the other party can obtain in the future will be reduced a lot.
At this moment, Danis had been captured by them. If Roach wants to channel, he should go back to his room.
Even if a fortuneteller does not have a magical item capable of 'psychic communication', he must use spiritual materials to arrange an altar so that he can communicate with the spirit body.
Xifa believed that Roach would not carry those materials with him. Judging from the man's clothes, he was a very elegant person. A person who pursues dignity will not stuff all kinds of bottles and cans in his formal suit.
In addition, he is a pirate, and he is active in the capital of the Ross Islands, where there are many official Beyonders. If any telltale signs are revealed, there will be endless troubles.
Therefore, if Roach wants to psychic, he must go back to the room to get the materials.
This is why Sifa goes to Roach's room, where he will be hunting the Seer.
Seers are in the clown stage, and they don't have many abilities that can be used in actual combat. Their qualitative change node is at Sequence 7, that is, magicians.
In the clown stage, at best, they become more flexible, with skillful fighting techniques, able to turn cards or paper into deadly weapons.
None of this is a big deal for Xifa.
However, the clown's inspiration is very strong, especially for their attacks and ambushes. They are often captured by their inspiration beforehand, thus evading or running away.
Therefore, how to deal with this super inspiration is what Xifa should pay attention to.
"It's not a big problem." Xifa has already thought of a way, and for him now, dealing with this problem is already very easy.
In a blink of an eye, Xifa found Roach's room. He listened first, but he didn't hear any sound in the room, and then pushed the door open. As he expected, the door was locked, but on a pirate ship, a door lock with strong anti-theft performance would not be installed.
Especially for people with a certain status like Roach, locking is mainly related to privacy. Xifa took out a card, inserted it into the crack of the door, flicked it lightly, and heard the sound of the latch inside opening.
Sure enough, this relatively simple door lock was used.
He pushed the door open, stood by the door, and closed the door without forgetting to put down the latch.
Then, Sifer held up a finger, and an orange flame rose from the fingertip, illuminating the room.
He saw at once that there was a thin steel wire above the floor in front of him. Looking along it to the corner of the wall, he saw that it was tied to a rattle. If Xifa stepped forward rashly, his foot would trip over the steel wire, and an 'alarm' would be triggered.
"What a prudent man."
Xifa looked around again. In a small room, there was a short crossbow hanging on the left wall. The workmanship was good, and there were some fine inscriptions on the handle. There are three arrows hanging beside it. It seems that they are things collected by Roach.
On the other side of the wall, there is a cabinet full of various bottles. Most of the bottles are various mystical materials used in rituals. However, there are also several bottles containing liquids of unknown purpose.
The cabinet was locked, and there was no sign of opening it.
"It seems that my luck is not bad." Sifa smiled, and then moved down, allowing himself to completely blend into the darkness by the door.
He relaxed his mind and used meditation to wait quietly.
Coming out of the interrogation room, Roach walked towards his room. He heard the sound of the storm outside, felt the shaking of the ship's hull, and the air was becoming humid. He frowned and said in a voice he could hear, "I hate rainy days."
Seeing that there was no one in the passage, and there were snoring sounds in some rooms, Roach even snorted: "These lazy pigs, it seems that they have lived too comfortably during this time."
Next, Zote should train these guys well, lest there be a fight, these pigs will pant after a few steps. Roach let his thoughts diverge, and even thought of several almost cruel training methods, so he walked As he walked, his face turned up unnaturally, revealing a smile like a clown in a circus.
When he came to the door of the room, he took out the key and opened the door.
He didn't go directly into the room, but first used a match to light up the light. After seeing that the steel wire on the ground had not been triggered, Roach entered the room, and then put a gas lamp next to him.
Roach came to the cabinet with the lamp, took out the key to unlock it, took out the materials he needed, and locked the cabinet.
Frowning, he put the materials into his pocket, picked up the gas lamp and turned around. Suddenly, he saw a strange guy standing behind him, raised his right hand, and pointed a black gemstone ring on his little finger towards him.
Before Roach could react, he heard the guy say a word in Hermes: "Sleep."
On the black gemstone ring, there was a sudden spread of 'darkness', and the room was suddenly filled with a sense of tranquility, like the night that made people sleep, enveloping Luo Qi gently but irresistibly.
Roach's eyes suddenly drifted upwards. He saw the wall passing by, saw the cobwebbed roof, and then saw nothing.
The fortune teller fell into a coma.
As he fell, Sifer caught him by the collar, lifted him, and lowered him onto a chair by the desk.
Letting your mind go and not being hostile is the trick to dealing with clown inspirations. Of course, the premise is that you need to have a magical item like the 'Midnight Dream' in your hand, which can subdue the enemy in an instant.
Otherwise, using other items or abilities that are directly used to attack will most likely trigger the clown's intuition and allow them to detect it in advance.
"Next..." Xifa looked at the short crossbow on the other wall, and then at the bottles containing unknown liquids in the cabinet.
5 minutes have passed.
In the interrogation room, Ma Gao frowned: "Why hasn't Roach come back yet, Lafite, go and urge him."
The man who was putting makeup on his face reluctantly agreed when he heard this, opened the door and left the interrogation room. He quickly came to Roach's room and knocked on the door: "Roach, are you in?"
The door wasn't locked and opened when knocked.
Lafite immediately saw his companion sitting at the desk, on which there was a gas lamp and a few books scattered beside it.
It looks like the fortune teller is reading a book.
"What are you doing, reading a book now? Everyone is waiting for you."
Lafite walked in, and suddenly remembered that there was an alarm in the Seer's house. After carefully crossing the wire, he walked towards Roach without hesitation. Suddenly, he felt that he hit a steel wire again, and before he had time to react, he heard the sound of a sharp object breaking through the air.
Then there was a pain in the head and neck at the same time, as if being stabbed by something, Lafite stepped back a few steps, opened his eyes wide, and fell to the ground.
On his temples, on his face, on his neck, there are three arrows