Rise of the Marvel Universe Zerg

Chapter 1421 There Is Nothing to Say in This Opening

However, Lin Fan had the upper hand because he was looking at the Four Evil Gods. He couldn't figure out the card group for the time being, but after sacrificing about 20 cards, he might be able to fight Lin Fan on an equal footing.

It's just that Lin Fan has a three-race deck, and the four evil gods only have a Zerg deck. As long as Lin Fan doesn't mess around, he can suppress the four evil gods and can't fight back.

At this moment, Khorne draws a card again, it is a worm queen, which can be attacked and healed, but instead of rushing to Lin Fan's side to die, he waits for the hit.

Tzeentch copied Lin Fan's tactics, playing a lurker, a spore reptile, and a different dragon from the cards in his hand.

Not to mention anything else, with the light armor defense on the ground and the firepower in the air, it can basically be seamless when combined with the different dragon.

Tzeentch is indeed a master of conspiracy, an evil god who uses his brains to eat, and when he saw several other colleagues being beaten up, he used safe tactics to accumulate experience.

In Nurgle's camp, there is only one Swarm Host card left, which is good as cannon fodder.

But you must know that the springtails can't get past Lin Fan's lurkers. The locusts hatched by these swarm hosts have no way to think about it.

After drawing another card, there were two more Swarm Hosts on Nurgle's field, and locusts kept crawling towards Lin Fan's camp.

It's just that the distance is too far, and the locusts self-destruct before they can climb up.

The following fell to Slaanesh.

Slaanesh lost four Explosives.

If Lin Fan's air defense power is too low, Mutalisk will definitely be exploded, and it will also be very lethal to the air units behind.

But it has been annihilated by Lin Fan here at the initial stage.

Slaanesh drew a card, it was a Zergling card, and he had an Aberration in his hand.

However, Slaanesh saw Khorne, and neither Nurgle nor Tzeentch made an attack. This time, she also chose to stand by, setting the Zerglings and Mutants on standby.

End the round.

The initiative returned to Lin Fan's side again.

On Lin Fan's side, there are now Photon Cannons, Spore Crawlers, Bunker Gunners, Siege Tanks, Lurkers, Banshee Fighters, Mutalisks and Heavy Hitters.

Compared with the four evil gods on the opposite side, Lin Fan's start is really fully armed.

Lin Fan draws cards, three decks, three cards can be drawn in one round.

They are the Siege Tank, the Nagth and the Vigilante.

Lin Fan deployed the siege tanks.

With the firepower of two siege tanks, light armored soldiers dare to come on the opposite side, and there will be no scum left in minutes.

The Golem and Vigilante pulled out.

Then build a Zergling, a Leaper and a Baneling.

Tzeentch has lurkers, and when these units pass by, it is no different from dying.

Nurgle has three swarm hosts, weak in attack, but strong in defense.

Slaanesh and Khorne are soft persimmons this round. You can pinch it casually.

The Vigilante is the vanguard, blocking the long-range attack of the Queen of Khorne. After all, the Vigilante has reconstruction skills, and can be reorganized if it is broken. He is not afraid of death.

Leaper and Sagittarius followed closely for the second echelon.

Meanwhile the Banelings push towards Slaanesh's Zerglings and Aberrations under cover of the Zerglings.

There is no long-range Slaanesh, this is the best target, if Lin Fan doesn't hit her, he will hit anyone.

Due to the relative strength of the troops, the vigilantes who attacked Khorne were all killed halfway, but with the support of reconstruction skills, they regrouped again to protect the leapers and the scorpions.

The debilitating saliva of the slugworm reduces the queen's attack speed and running speed by three-quarters, greatly reducing the attack received by the vigilante, enough to last until the jumper touches the queen.

Naturally, there is not much suspense here.

Khorne has no other cards to save himself. I can only watch.

Slaanesh doesn't have long-distance here, Zerglings VS Zerglings, it's a wave, which means that no one is taking advantage.

Then there are Banelings vs. Aberrants.

The tall deformed body was submerged in the explosion like a candle in the wind in the bane swarm.

As a result, half of Lin Fan's Banelings survived.

This means that if Slaanesh plays a card in the next round, unless it is a flying unit, a card will be lost immediately.

The queen of Khorne was debuffed by the slugs, and the jumper rushed forward and killed the queen, leaving half of them, stationed here with the slugs and the vigilantes.

Khorne needs at least three cards to pile up to kill this wave of Lin Fan's forces.

Otherwise, this door-blocking tactic can keep Khorne stuck until he dies.

Round ends.

Khorne draws a card, stands by, and plays no cards.

Slaanesh draws a card, which is Mutalisk. I couldn’t think of it at first, but Tzeentch reminded: Mutalisk is an air unit, which can counterattack ground and air units. The opponent is a suicide unit. You can use Mutalisk to clear the opponent without injury. Banelings.

Slaanesh laid out a Mutalisk.

However, Lin Fan was not stupid, and immediately buried the baneling in the ground. Without the invisible eye worm, the different dragons could not hit it.

Therefore, as soon as Slaanesh played the card of the ground unit, he still had to be Yin by Lin Fan, and the ending did not change.

Tzeentch had Nurgle bring the swarm hosts to Khorne.

Nurgle's host of swarms, locusts can continue to come out, but this has caused certain difficulties for Lin Fan's vigilantes, hoppers and slugs.

The ability of Nagella is to reduce attack speed and running speed by three-quarters.

Even though the locusts are three times the size of the jumpers and vigilantes combined, they can't cause many problems in a short period of time, but persistence is not the best solution to the problem.

Three swarm hosts last long enough to consume deadly

Orbs and Leapers, Unprotected Goliaths are not much of a problem.

Tzeentch drew a card at this time, which was a Thunder Beast card, and dropped two cockroach cards at the same time, together with the Thunder Beast card, he wanted to attack Lin Fan's camp.

Now Nurgle is dragging Lin Fan's attacking force.

Tzeentch felt that it was no problem to attack Lin Fan.

Even Lin Fan has the heavy hitters.

But if you are held back by two cockroach cards.

The Thunder Beast would definitely be able to rush in and cause some damage to Lin Fan's camp, fighting fire with fire.

However, although Tzeentch is old and cunning, he still doesn't know enough about the card group. This wave can cause some troubles for Lin Fan, but these cards are like feeding Lin Fan.

With two cockroach cards, Tzeentch thought that he could withstand Lin Fan's Stinger, and he still had double the population to help Thunder Beast block it.

But Lin Fan's photon turret, bunker stack machine gunner, sky banshee fighter, lurker and heavy stabber can eat two cockroaches in one bite.

The Thunder Beast can get close, and I'm afraid there will only be half of it left, at most it will damage some bunkers and machine gunners.

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