Rise of the Marvel Universe Zerg

Chapter 1128

Kerrigan, the Queen of Blades, stood at the forefront of the line of troops facing the Mecha King's Stormtrooper and Pursuer, with psionic energy emerging from her whole body, and a strange purple streamer flashed in the corner of her eyes.

"The lurker, the filthy bug, and the jumping bug, the three groups encircle, intercept the enemy's forces...break through!"

Kerrigan has a wealth of tactical experience, and he can see at a glance that although Gale's routines are broken, from a biological perspective, the tattered armor on Gale's legs has extremely strong explosive power.

At this time, what is most needed is countermeasures in order to defeat the enemy and win.

The lurker's anti-range bone fork can pierce the passing winder with the highest probability, and will not be counterattacked by the follow-up pursuer.

The debilitating saliva of the filthy insects is proliferative and can quickly stick together. The traction generated by this effect has formed a huge advantage on the battlefield of the nick of time.

If you are slow for a few seconds, you will definitely die, especially on such a battlefield.

Moreover, the mechs created through "black technology" are illogical in themselves. Not to mention that it will fall apart when touched, but it is almost the same.

The Gale Warrior's charge is very interesting, but stepping on the creep, the first wave slows down, although not too much, but the speed is declining.

On the contrary, Zerg can increase the regeneration speed on the creep, and can also increase the attack speed and attack power.

One increase and one decrease is already a huge advantage.

If added, the debilitating saliva spewed by the filthy beetle is the same as standing still for the lurker.

Creep allows the Zerg to fight back from the away game, and the filth is mutated from a cockroach, with thick carapace protection.

Even if it is a blaster, if you step on it, you can't kill it in seconds.

Enfeebled Saliva survives for a long time in the creep environment.

This greatly increases the safety factor of the filthy bug. It is useless to run away after spitting, or to dive into the ground, no matter how fast the blaster is.

Once he ran over and was stained with weak saliva, the blaster would be the target.

Lurkers usually hide under the surface, covered with creep, which makes them easier to hide and less likely to be attacked by enemies.

Even if you want to attack, dig three feet into the ground first. But with this time, he was beaten into a hornet's nest by the lurkers.

With the wisdom of the green skins, if you want to crack this consumption strategy, you need to understand it at the price of blood.

A large number of Gale Warriors stepped on the creep and immediately stopped, not only weakened their jumping power, but also weakened their explosive power, and their charging speed dropped by half.

At this time, the lurkers are still not attacking, because the blasters have not come in too much, so it is not suitable to close the net immediately.

The filthy worm had spit out a lot of weakened saliva, and did not leave too far. As a bait, it slowly crawled away, attracting the blaster.

Although Galeman has great speed, he is still a greenskin. As a greenskin, he likes war very much. When he sees an enemy, he immediately forgets the discomfort caused by the creep, and chases them blindly, trying to kill the filth.

But if you want to attack the filthy bug, you must step on the weak saliva. Under this inertia, the bone fork of the lurker, who has already been ready to go, is about to pierce out, making an extremely suitable ambush.

The blaster stepped on the weak saliva, and these sticky things multiplied immediately, becoming very tough, intertwined, and clinging to each other, as if they were super glue, and they couldn't even be pulled apart.

The Gale Warrior, whose speed advantage was completely blocked, howled furiously in place.

But in the next second, the lurker's bone fork pierced through the sky cap from bottom to top, straight from the spine. The armor protection provided by the simple armor is not worth mentioning.

The chasers who followed up were afraid that the green skins in front would kill all the enemies, and they would not be able to catch them, and had already entered the creep.

But the Gale Warriors were suddenly wiped out, and the pursuers were stunned. The order was to attack, but the vanguard in front had all been wiped out. With the nature of the greenskins, they must attack.

But these forces are controlled by the high-level green-skinned Mecha King.

The Mecha King found out that the situation was wrong, and wanted to make the pursuer retreat, so that he could no longer be sent to death.

"Bomb apostles and flying shield masters cover the pursuers and retreat."

The bomb-throwing apostle has two pairs of mechanical slinging arms, and uses the mechanism to quickly throw a large number of highly toxic bombs. The damage is only average due to the equivalent, but the additional strong nerve poison can make the person who inhales it unresponsive.

On the contrary, the green skin itself was even more excited after inhaling such nerve poison.

However, due to the relationship between the mechanical arm, it moves slowly and needs to be at a very long distance to ensure its own safety.

Basically being discovered by the enemy, if you can't kill the discoverer at a safe distance, then it will be the defeat of the bombing apostle.

But under normal circumstances, the Bomb Apostle will be combined with the Flying Shield Master to form an array of one attack and one defense.

Flying shield master, the whole body is embedded in a huge iron plate, which can glide for a long time through aerodynamic force, combined together, it has a strong long-range attack defense.

It's like a huge piece of composite metal, merged together, flying through black technology, and can quickly block the damage from the outside world by taking advantage of the air superiority.

Although it is extremely crude, it works. This is the style of green skins.

However, the Lurker's attack is carried out underground, the role of the Flying Shield Master is infinitely reduced, and the bomb-throwing apostle with special effects is useless, because the poisonous explosive bomb cannot detonate the Lurker who is buried deep below.

Lurkers, however, can attack recoverers who want to evacuate.

The siege drills on these pursuers have extremely high penetrating power, and it can be said that they can restrain thunder beasts, cockroaches, such large heavy armored units, and even

Even from a long distance, you can directly pull yourself with pliers to perform a positioning attack.

Lurkers, however, are immune to attack.

The continuous and changeable bone forks are dense and messy, forming a terrifying bone forest. The large amount of armor that the pursuer gave up for speed has now become many loopholes, directly piercing through, and the blood flow is endless.

At the same time, the bomb-throwing apostle and the flying escape master who wanted to cover the retreat of the pursuers encountered a catastrophe.

The tunnel worms shuttled through the ground, came to the rear of the bombing apostle, and transported a large number of jumping worms, catching the group of green skins by surprise.

Moreover, the explosive power of the jumping insect is enough to throw down the flying shield master gliding at low altitude.

This is an overall victory for Kerrigan.

Chapter 1128/1333
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