Chapter 1011 1010 Pious Martyr
Chapter 1011 1010. Devout Martyr
Outside the chessboard world.
For the two chess players, their consciousness has been invested in the chessboard world. They can only see the perspective of the flags and cannot see the situation of the whole world from the perspective of God.
But the audience outside the chessboard world can.
"Is this the strength of the God of War? The young lady is so powerful."
Looking at the Winter Empire in the chessboard world, which has occupied nearly a quarter of the world's territory, Steller couldn't help but praise.
She has also played war chess with others. Generally speaking, it takes at least ten rounds to achieve such an achievement. She has never heard of such an achievement in just three rounds.
Is the human camp really so powerful?
Elder Huang Huilong couldn't help but doubt it in her heart, but then she shook her head and gave up this nonsense idea.
The human camp is not powerful at all. What is powerful is the young lady's terrifying operational ability.
War chess actually has certain extreme balance rules. The most classic one is that the stronger the race, the fewer commands you can issue. Conversely, the weaker the race, the more commands you can issue.
For example, the dragon race may only be operated once per round, but the human race can even operate more than ten times in a round.
In theory, the more commands a player can issue, the better, so there is more room for operation.
Unfortunately, theory is only theory after all. After all, not all players are all-round commanders who can master politics, economy, culture, military strategy and many other disciplines and can directly raise the level of the entire civilization by their own efforts.
So, normal players don’t need so much room for operation.
In fact, the more operations most players make, the more mistakes they make. In the end, they may collapse before the enemy attacks them.
After all, the chess pieces in this highest-level war chess with the real world as the chessboard are not NPC characters who are bloodless and tearless, absolutely obey orders, and never complain. They are all real living people.
Living people need to eat, drink, defecate, urinate and sleep, and they have various needs. If the needs are not met, these unruly people may even resist, strike or even riot.
Therefore, most players still need to be a little self-aware. Players do not need to be meticulous in micro-management, but only need to control the general direction.
This is why there are hero units in war chess. These heroes have their own abilities, whether it is politics, economy, or military. What players are not good at can be handed over to those hero units to make up, which is jokingly called "AI proxy".
Really, if you issue hundreds of instructions to those weak races, the final improvement may not be as good as one or two instructions from the strong races, just like the castle built by humans for hundreds of years may be burned by a dragon that eats and sleeps every day.
Therefore, in the unspoken rules of war chess, novices generally like to play the natural disaster race, which is simple to operate and has high strength.
Ordinary players play the silver race, which has some operation and is very strong, and is relatively balanced.
As for expert players, they can try the bronze race, which has the best operation and difficulty, but after development, they can experience the sense of achievement of defeating the strong with the weak.
The last black iron race
Tsk, who would play the black iron race? You like to abuse yourself, right?
Generally, only professional players may choose the black iron race to fry fish and abuse the weak when broadcasting the fish pond, so as to show how powerful their operation is.
Of course, this unspoken rule is not absolute, but it is usually the case. It does not mean that experts cannot play the natural disaster race or something. For example, Estel is actually a professional war chess player. She has won many championships in the past, but she prefers the dragon camp and is nicknamed the dragon tamer.
After all, the chicken players have no operation when playing the dragon. It is wild and difficult to tame. It does not listen to commands and depends on the strength to crush. However, the dragon army in the hands of the expert players is even prohibited. It hits wherever it is pointed.
The natural disaster camp is not only high in the lower limit, but also high in the upper limit. It is actually more powerful for experts to play, which directly makes the opponent despair.
In short, there is some balance in the mechanism, but not much.
After all, war chess is actually also a card collection and cultivation game. When players of the same level compete in the final game, they actually compete on the strength of the hero units collected by both sides. If you have an all-star lineup of top heroes, you don’t even need to operate it yourself, just hang up the automatic mode, and the heroes will directly lead the players in the opposite direction.
However, top heroes are really hard to come by. After all, the original intention of making the real world into war chess is actually to cultivate excellent vassal troops, using endless wars to cultivate the top heroes, and then fish their heroic spirits out of the chessboard to serve as their own vassal troops.
Uh, thinking of this, Steller couldn't help but cast his eyes on the chessboard next to him.
Generally speaking, the more exciting the game, the easier it is to cultivate top heroes, and the eldest lady's unprecedented wonderful start, I don’t know if it can be fruitful. She thinks this ice and snow empress seems very good.
On the other side, Senior Sister Mia was also watching the development of the war chessboard intently, and she couldn't help but admire the talent of her sweetheart.
However, the Golden Princess is very good at business, but in terms of war chess level, she is only at the level of an advanced player. She is considered a master among ordinary players, but she cannot compare with professional players, let alone top players.
But it’s not a big problem. Isn’t there another military god beside her?
"Mr. President, how long do you think it will take to decide the winner? Who do you think you are more optimistic about?"
She looked at the pure white witch next to her who was also looking at the chessboard and asked.
"The outcome has been decided, and the eldest lady has won."
Sophilia said this bluntly.
Even at this time, she had to admit that the eldest lady was indeed very powerful. She was completely different from the "ship girl is my wife" when she used her primary fleet to kill the Dream Fleet.
The Pure White Witch asked herself that if she also played, it would be possible to achieve the achievement of establishing an empire in three turns, but she relied on the foresight of fate.
If she were to do it, she would probably let the Winter Tribe first wander around and join forces with many tribes in the north, causing a civil war in the north, and then eventually wander around and develop in the civil war, reaping the benefits, and finally realize The unification of the north was an achievement in establishing the empire.
It's just that this kind of operation is like walking a tightrope. If you are not careful, you will lose everything. It is a dangerous move.
This is also the consistent style of Destiny Apocalypse, and it is also the reason why others keep exclaiming that they cannot learn from it.
This is really too much of a gamble. Every step of the way, you are gambling with everything you have. Using a small amount to make a big gain is really a test of the commander's psychological quality. After all, no one can win all the time.
You often walk by the river without getting your shoes wet.
But this is the style of the prophecy school. This school can also be called the gambler school. The witches of the prophecy department are all gamblers of fate.
Well, I bet my prediction was correct.
However, Sophilia is obviously the god of gambling among these gamblers. She is the daughter of fate, and the power of fate favors her, so she almost never fails.
Well, if we hadn't met the eldest lady, a person whose fate is unpredictable, then the "almost" could have been removed directly.
Of course, the Pure White Witch never felt that she was gambling. After all, she hated gambling. She just keenly discovered the enemy's weaknesses and seized the opportunity.
In her opinion, every step she took was very steady.
However, now she has discovered what it means to be as stable as an old dog.
Previously in Witch Night, she had played against the eldest lady as the commander of the angel side, but at that time, as one of the chess players, she was not as clear as a bystander.
But now, as a bystander, she finally understood why she lost in the Witch Night.
The eldest lady is really too steady.
If she is good at finding the weaknesses of her enemies, then the eldest lady is good at finding her own weaknesses.
In the past three rounds, Sophilia has been paying attention to the eldest lady's operations. At the same time, she was also subconsciously thinking about what she would do if she fought against the eldest lady.
However, when she just discovered a weakness of the eldest lady, but before she could figure out how to take advantage of it, the next moment, she found that the eldest lady was already working on fixing that weakness.
The cycle continued like this, and she finally found speechlessly that she couldn't catch any of the eldest lady's weaknesses at all. This guy was totally going for the Hexagon Warrior.
To a certain extent, this is Sophilia's most hated enemy. After all, facing such a flawless enemy, any tricks or shortcuts are ineffective. You can only defeat her head-on.
But the problem is that the eldest lady is a master in running the development flow. She is more unable to outplay the opponent than you in development. You should use strange tricks to slow down the opponent's development rhythm.
But the other party has no flaws and no room for strange moves.
Well, it’s an endless loop.
Anyway, I just introduced the eldest lady's enemy's perspective, which directly gave Sophilia the illusion of facing an iron bastard. There was no way to start.
Therefore, Estelle-sama has already lost.
Sophilia turned her head and looked at the southern ocean of the chessboard world. On the island where the giant dragon's corpse was transformed, more than a dozen baby dragons were happily foraging for food in the sea and growing vigorously.
Alas, the dragon camp really doesn't have much room for maneuver in the early stage. It's just that the dragon cubs should eat well, sleep well, and grow up quickly. There is no room for maneuver at all.
However, Estelle is worthy of being a master of dragon training. She really knows how to raise dragons. Her previous three instructions specified specific recipes and routines for the young dragons, which also made each of these young dragons gain weight. Fat and strong, both physically and magically, he has almost reached the limit for his age.
But no matter how extreme it is, it is still a young dragon. If the eldest lady's Winter Empire comes now, these dozen young dragons can directly fight GG.
So, in fact, the eldest lady has won now.
However, based on Sophilia's understanding of her eldest daughter, she knew that the eldest daughter must have been "farming" and getting high. Probably now she only thinks about how to make the Winter Empire more powerful, and everything else has already been done. Forgot to include the enemy Estelle.
Therefore, she probably won't take advantage of the victory and attack Dragon Island directly to win the game.
Therefore, Estelle's dragon cubs still have room to grow.
But, which one grows faster, a dozen baby dragons, or a unified empire with a wise leader?
The dragon is indeed not a natural disaster that human power can deal with, but in front of a strong and united country, natural disasters can only bow their heads.
Sophieliya knew that the eldest lady had already won.
The next highlight is not a war at all. A battle without suspense cannot be called a war at all.
What should be seen next is to what extent the young lady can lead the Winter Empire.
Well, next it is time to solve the problem of unity in the newly established Winter Empire. They need a common belief.
On the other hand, Dorothy is indeed as Sophieliya expected. She has completely forgotten that she is still playing war games with others. Her mind is now full of various plans for strengthening the army and the country, the order of lighting up various technology trees, and the planning of business roads.
War? What war? How can fighting be fun than farming.
"Well, Elsa, you did a good job, much better than I expected."
She praised the Ice Queen in front of her without hesitation.
These are all her true words.
Although Elsa was the initial hero character she had chosen, she had never expected that this child could achieve such a level.
In the rating of this war chess, Elsa was actually just a hero of level R, which was only slightly stronger than the lowest level N hero, and was completely incomparable to the top SR or SSR heroes above.
However, there were not many high-level heroes in the hero pool of the human camp, and the highest was actually only SR level, such as Steam Mentor Walter, Thunder King Trass, Meteor Sage Isaac, Quantum Philosopher Albert, etc.
But Dorothy did not choose those SR cards as her initial hero, but chose R-level Elsa.
Just because this hero was called [The Martyr of Suffering (R)].
[The Martyr of Suffering (R): This is a true believer. Even death cannot make her betray her faith. It is the faith that betrays her. 】
Dorothy in the Luna mode immediately fell in love with this feature. There is no doubt that this is the most suitable feature for her. She even chose the human camp for Elsa.
For the witch of the house, there is no feature more worthy of attention than keeping promises. After all, in this game where she cannot play in person and can only act as a chess player behind the scenes to command the agent, an agent who trusts her unconditionally and will never betray her is too important.
Dorothy doesn't care about genius or not when playing this kind of game. In her eyes, the most talented mortals are just a little smart. All she needs is an assistant who will not drag her feet or mess up.
However, the witch of the house has to admit that she seems to have underestimated this assistant.
She thought that Elsa only needed to complete the instructions she gave her, but in fact, the other party did much better than she thought. She only asked Elsa to get 60 points every time, which was a passing level.
After all, she is just an R-level hero with limited abilities. There are some things that she is willing to do but not able to do.
But now, the Winter Empire is the answer sheet that Elsa handed over to her.
Dorothy is willing to give 120 points.
The savior of the North is not her witch, but Elsa, the Ice Queen.
Perhaps others would think that Elsa's current achievements are all under the protection of the goddess, but only the goddess Dorothy knows how hard this child has worked over the years.
"Elsa, I have witnessed your piety, so it's time to confirm your true faith."
"But before that, I still need to confirm with you again."
"I ask you, are you ready to embark on a road that may never reach the end?"
Miss Luna suddenly became solemn, and she asked the believer in front of her very seriously.
"Yes, I'm ready."
Elsa answered frankly.
It's not just the gods who choose believers, believers also choose gods, and in the past thirty years, she has already determined that the one in front of her is the true god she is willing to offer everything.
So, the gods and people laughed together.
"Then take it away."
Miss Luna handed over the holy hammer in her hand.
Elsa stretched out her hands and held this ordinary hammer.
"Genesis"
As soon as the hammer was in her hand, the countless words on the hammer emitted a dazzling golden light, and then the words swam like fish and snakes, spreading along the hands of the Ice Queen to her whole body, and finally engraved on her soul.
The next moment, Elsa knew the name of the hammer.
At the same time, she also understood the true expectations of the goddess in front of her.
"It's too late to regret now, even if you want to regret, it will always haunt you like a curse."
The goddess suddenly became less majestic, and she said this in a rogue manner.
Elsa was also not so restrained, she just held the hammer in her hand more tightly, with a bright smile on her face.
"I will never regret it even if I die."
She answered so easily.
Miss Martyr regained her faith again, but this time, her faith would always be with her.
Then, the dream ended.
Elsa opened her eyes, and the sky was already white. Outside the palace, the people cheered, and everyone was looking forward to the establishment of the Winter Empire.
So, the Ice Queen walked out of the palace, holding up the holy hammer in her hand.
The Mechanicus was being established.