Heimarian Odyssey

Chapter 3763 Three Million Warcraft Army

The reason why the top leaders of the Gallente Federation kept dragging on the progress of the previous negotiation meetings was because they kept arguing with the Wizarding World on many detailed terms.

One of the big factors is that the Gallente Federation wants to integrate the forces of the Anti-Light Gods Alliance, and finally join this civilized battle as the Anti-Light Gods Alliance.

However, it will take time to integrate the Anti-Light Gods Alliance, and to win over and lure other members of the Anti-Light Gods Alliance with benefits.

What the wizarding world's civilization currently lacks most is time, so how can it harm itself because of the interests of the Gallente Federation?

Therefore, with the intervention of Locke, the strong leader, the cooperation meeting between the Gallente Federation and the Wizarding World Civilization Delegation ended as quickly as possible.

Although the legions sent by the Gallente Federation to the battlefields of the three civilizations during this trip are all Gallente Federation combat legions, this does not mean that the Gallente Federation will give up the power of the anti-Light God Alliance!

The strength of the Anti-Light Protoss Alliance is not much inferior to that of the Gallente Federation.

If we put aside the combat power above level seven, and only use the combat power at level six and below as the benchmark, even the Anti-Light Protoss Alliance is much better than the Gallente Federation.

Because the Anti-Light Protoss Alliance does not have just one or two medium-sized world civilizations, but has nearly ten!

If you add in those more numerous low-level plane civilizations and weaker micro-world civilizations, God knows how many low-level combat legions there will be if the forces of the Anti-Light Protoss Alliance are integrated together.

The 'Anti-Light God Clan Alliance', just from the name of this alliance, you can conclude that this is indeed a huge alliance that can go head-to-head with the top civilization, the Light God Clan.

If the alliance itself did not represent shortcomings such as 'bloat', 'inconsistent regimes', 'conflicting interests', etc., if this were an integrated civilization, its war potential would probably be even more exaggerated.

The Gallente Federation has been very effective in infiltrating and controlling the anti-Light Protoss Alliance for many years.

Not long after the Federation fleet group led by Locke and Khadiga Gaius left the Gallente Federation star field, the Federation President and members of the Parliament met with the heads of three medium-sized world civilizations and determined the next steps. Basic principles of war cooperation.

Perhaps when Locke and others have just arrived on the battlefield of the three civilizations, the Gallente Federation's second wave of supporting legions will be ready.

It's just that the main body of the Gallente Federation's second wave of supporting legions is not the federal fleet, but the combat legions of the civilizations of the members of the Anti-Light Protoss Alliance.

...

Krupp star field.

Continuous flames of war filled the entire star field. Faced with the absolute disparity in strength, the resistance of the protoss civilization was as ridiculous as a weak piece of paper.

In fact, in terms of level six biological combat power, the Star Spirit Clan is far inferior to the Neptune Realm that the Wizarding World has conquered before.

The reason why it can still show a certain resistance is that, in addition to the vastness of the Krupp star field, which is far beyond the reach of the Neptune world, it is also because the scientific and technological power of the protoss civilization has indeed brought great influence to the wizarding world civilization. Little trouble.

"In fact, the protoss civilization should be able to last longer, but the emergence of the backlash of the rules has brought great trauma to this star field, causing the overall strength of the protoss civilization to be weakened again." Looking at the void of the star realm, Seeing the continuous flames of war and the uninterrupted morning stars shining in the distance, the sixth-level light element master Sarafa sighed.

More than half of the combat legions of the Mamet United Alliance have already gone to the battlefield of the Brain Eater Star Territory. This time Sarafa led the remaining legions to the Krupp Star Territory. The main reason was that Sarafa's apprentice Bei Fu Yu was seriously injured not long ago.

Facts have proved that even Locke's daughter cannot be without danger in a melee of this scale.

Although the war in the Krupp Star Territory has completely tilted towards the wizarding world, the Jedi counterattack of the protoss civilization cannot be ignored.

The reason why Bev was injured was because she went to stop the fugitive legion of the Protoss based on the information collected by the Wizards Alliance.

To be regarded as the spark of civilization and to lead the Star Spirit Tribe’s last hope to escape from the Star Realm, there is no doubt about the strength of that fleeing legion.

Of course, Bev's injury was partly due to the rash intrusion of the proud son of the Western Islands, but since she had been injured, the powerful people in the wizarding world who were Bev's backstage and elders would naturally have to double their efforts to get her back.

In addition to Sarafa leading the Mamet Alliance combat legion to arrive in the Krupp Star Territory, there are also nearly three million Wizarding World Warcraft Legions who also arrived in the Krupp Star Territory.

Yes, you heard it right, it’s the Warcraft Legion!

Since the fifth Wizards Alliance Conference ended and the bill for Warcraft to join the Wizards Alliance was officially passed, the Warcraft clan, which had always been loosely presented to the Wizarding World, finally began to unify under the guidance and guidance of the Wizards Alliance.

The Warcraft that can represent joining the Wizards Alliance are at least level one or above. These Warcrafts already have good intelligence and judgment ability, so they naturally know the importance and value of joining the Wizards Alliance.

As for those who can participate in the Wizards Alliance Conference as Warcraft in the future and represent the Warcraft clan to fight for the rights and interests of their own clan in the alliance, only those who are at least level 4 Warcraft are eligible.

Of the three million Warcraft that came to the Krupp Star Territory this time, nearly 200,000 were at Level 1 or above. Although the strength of the rest of the Warcraft was below Level 1, with the super high physical fitness of the Warcraft clan and the strength of this civilization, The attraction of war is almost at the level of quasi-level Warcraft.

How dare you hurt Miss Bev!

All high-level monsters with good intelligence know that it was Bev who won the fifth Wizarding League

During the Alliance Conference, he spoke out for the Warcraft clan, making Warcraft the third native group to join the Wizards Alliance after the Sea Tribe and the Demi-humans.

And compared with the joining process of the other two groups, the process of joining the Wizards Alliance by the Warcraft clan is undoubtedly much simpler.

But simplicity does not mean that those monsters do not cherish them. In fact, because the wisdom and thinking of most monsters tend to be simple, these monsters tend to be stubborn in the concept of repaying kindness.

The appearance of the three million Warcraft army is not obvious when looking at the melee of hundreds of millions of legions in the entire Krupp star field.

But these three million monsters with an astonishing average physique directly joined the battlefield and pointed their finger at the protoss clan's fleeing army that injured Bev. This undoubtedly made the escape of the protoss civilization even more bumpy.

The escape legion of the protoss civilization led by the fifth-level peak dark templar Raschgar is now blocked near the three low-level planes at the border of the Krupp star field.

As the main force in encircling and suppressing the fugitive legion of the Protoss Civilization, in addition to the Western Islands legion dedicated to protecting Beve, there are also an army of three million Warcraft and two Mamet units sent by Master Sarafa not long ago. The alliance's main combat corps.

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Heimarian OdysseyCh.3770/4996 [75.46%]