Chapter 1844: Evacuate Early (Revision)
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Regarding Trapadoni's request, Locke thought for a moment and then agreed.
After all, the other party is an old-timer in the wizarding world, and may continue to use him in the future. The death attribute material of a mere two hundred thousand magic coins is nothing compared to Locke's harvest this time.
What made Locke even more delighted was that when the Fire Source was in the metal bunker, he gave Locke a star map of the Chaos Sea that the Harker Federation explored.
Now that ten thousand years have passed, the Chaos Sea, which is in a state of expansion every moment, must have undergone great changes compared to ten thousand years ago.
But this star map of the Harker Federation undoubtedly still has considerable utilization value.
Next, Locke does not plan to return to the wizarding world immediately, but plans to use the star map of the Harker Federation as a reference to continue exploring and investigating in the Sea of Chaos and complete the special tasks assigned to him by the Wizards Alliance.
Locke has been coveting the second-generation space fortress as a reward for a long time. Moreover, the fire source he just received is also very compatible with the second-generation space fortress.
After leaving thousands of slave creatures and the fifth-level dracolich Trapadoni in the metal tomb plane, Locke and Michelle flew deep into the star field without looking back.
For Locke to lead his army to escape, the fifth-level Void Beast King C'Thun did not stop him.
Just being intercepted by a level five dracolich made C'Thun feel troublesome. And so far in the battle, the Void Crossing Clan has still not sent reinforcements, which makes the Void Beast King even more disheartened.
C'Thun's strength is very strong. It seems that it has been suppressed by the Dracolich Trapadoni at present, but its profound life foundation is enough for it to resist Trapadoni's non-stop magic bombardment.
This is a battle that will not end in a short period of time. Unless both sides have strong support, it will be difficult for them to tell the difference between life and death even if they fight for another year.
Similarly, Trapadoni naturally discovered this and was willing to help Locke cut off the rear here.
In just a few days, when Locke is far away from the metal tomb plane, Trapadoni will seize the opportunity to return to the wizarding world through the two-way summoning array.
Just by staying in a stalemate with C'Thun for a few more days, he could obtain death attribute materials worth 200,000 magic coins. Trapadoni thought this deal was a good deal. (first published by Zongheng)
Two days later, a fleet of shuttles with the style of a strange alien civilization appeared outside the metal tomb plane.
Locke didn't know at this time how lucky he was to have oiled his feet and evacuated the metal tomb in advance.
Who would have thought that just two days later, this broken plane would welcome the arrival of a sixth-level expert from the Star Spirit Tribe.
The hatches of several shuttles opened, and the sixth-level templar Zeratul slowly walked out.
With black leather armor, red cloak, and brown mask, Zeratul has always maintained the style of the first-generation Templar.
This was a common attire for the Templars of the Protoss Tribe tens of thousands of years ago. But nowadays, with the development of technology and the progress of civilization, most of the Templars like to wear the psychic armor developed by the Judgment Council.
Although Zeratul is an ancient and conservative strong man, he will not interfere with the development of the Dark Templar.
Therefore, he did not strictly require his followers, and they only wore simple leather armor, cloaks, and masks as equipment like himself.
The psychic armor developed by the Judgment Council has greatly increased the strength of the Templars. The Templars wearing the psychic armor are undoubtedly a nightmare for the enemies they face on the battlefield.
Of course, for Zeratul, who has reached the sixth level of life, the increase in psychic armor for him is minimal.
At this level, unless it is a world-class secret treasure level treasure, low-end equipment will not contribute to their strength at all.
Zeratul's weapon is very simple, it is a dark black lightsaber.
This same lightsaber was once inserted into the chest of the fifth-level Blade Queen, laying the foundation for victory in the Protoss Tribe's first civilized war.
Stepping out of the shuttle, Zeratul was followed by thousands of Protoss warriors.
Two thousand zealots, a thousand stalkers, and five hundred immortals are all the troops Zeratul brought to the Sea of Chaos this time.
It can also be seen from the small number of warriors under the command of this sixth-level strongman that the Star Spirit Clan does not want to get involved in the current predicament that the Void Crossing Clan is in.
"Sir, there seems to be a battle happening below. Do we need to go out?" At this time, a demigod-level immortal warrior walked up to Zeratul and asked respectfully.
Even though Zeratul didn't have many troops, these more than 3,000 men were basically elites.
Unlike the Zerg, which advocates the "Sea of Insects" strategy to suppress the enemy with numbers, the Protoss' legion numbers have never been very high. This is a racial civilization with extremely powerful individual combat capabilities.
Even the lowest level fanatics have level one or above strength, and among creatures of the same level, there are few protoss warriors who can match them.
Psychic armor with excellent performance, powerful martial arts, and indestructible will.
The Protoss's ability to defeat the Zerg and the Interstellar Terran one after another was not only due to their "decapitation tactics", but also the result of the joint efforts of all the Protoss warriors.
"Don't act rashly for now, go down and take a look first. I hope it's not the God of Light who has attacked here..." Zeratul said in a low voice.
In the current predicament faced by the Void Crossing Clan, the Light Protoss who are waging war in the Dark Star Territory and the Prisoner Star Territory next to their Sea of Chaos are undoubtedly the most feared hidden dangers of the Protoss Spirit Clan.
When leaving their home planet, the Archons of the Judgment Council reminded Zeratul of this many times.
Although the source of fire is good, it is not worth provoking the Light God Clan for this.
Zeratul, as a sixth-level expert from the Protoss Tribe, naturally understands this.
With great ability comes great responsibility. Zeratul not only has to think about himself, but also the Protoss behind him.
As Zeratul led the Protoss troops into the metal ruins, the battle scene that appeared in this broken plane made Zeratul slightly stunned.
Especially the Zerg corpses lying all over the battlefield gave Zeratul a certain familiar feeling.
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