Fatal Shot

Six Hundred and Ninety-Two, Skill Changes for Controllers

(PS, this chapter belongs to "update content" again... well, I suggest you skip it if you don't like it...)

The skill release may fail, which is definitely a knife for the controller!

Moreover, this knife is more serious than gunmen and fighters.

Because the master's skills, the damage is mainly energy additional damage, and most of them are attacks within the range, so they were least affected by the appearance of the upper limit of damage for a single part this time!

However, the fact that the skill release may fail is a very terrible change for them!

Now, there will be two possibilities for the master's skill failure.

The first is that energy interferes with each other!

When two controllers choose to put their skill energy models into the same area for construction, this kind of mutual influence may occur, resulting in the failure of one or both of the skills!

This problem is good in other situations, but it has a huge impact on fighting BOSS.

In the past, when killing bosses, gunners and controllers were almost always selected for remote output, and the role of soldiers was to contain and protect to a certain extent.

But because the shooter's shooting angle is easily blocked by the soldiers in front, and because the boss responds very sensitively to high-damage attacks, they will find the direction of the attack source almost instantly after being attacked, and their attack range is extremely far!

Therefore, even a sniper may be shot back by the boss in seconds after firing a single shot.

But the master, because you can project high-damage skills into the sky or release them at a certain distance from yourself.

In this way, the boss can't lock the real target at the first time, the safety is much higher than that of the gunner, and it is not very affected by the terrain.

Therefore, the controller has always been the main output for fighting bosses, and his status is therefore slightly higher than the other two professions!

But this change undoubtedly affected the master's absolute main output position against the boss.

Because the skills are interfered with each other, the difficulty of cooperating with a certain number of controllers is greatly increased.

Obviously, the gunner profession will usher in greater opportunities!

In addition to interference,

There is another situation where the controller's skill release fails.

It's just not being able to concentrate enough.

Yes, attention!

This is a change that made many people complain, in the past.

To release skills, you only need to click the skill icon on the energy conversion device, and then quickly confirm a few simple parameters, and the system will automatically complete the subsequent release process!

But now, the system will specifically judge the controller's concentration level during the process of releasing the guiding skills.

If the master's attention is affected and he is not concentrated enough, then "failure" may also occur!

This change is super deceptive, after all, who can guarantee that he will always focus on channeling skills. Especially because many instructions have been removed, resulting in a lot more parameters to be considered at once!

It is simply embarrassing to be able to concentrate on more complex skill parameters at the same time!

However, the official words made countless controllers swallow their anger and accept this change amidst scolding.

That is, this more complex way of fighting is of great help in stimulating the "evolution" of the human body, especially the brain!

evolution!

"Warrior" is now the real cause of excitement for countless players.

Just this one sentence directly silenced countless controller players who complained!

It's kind of funny, though.

This change to the controller caused dissatisfaction with the other two professions.

Why can the controller have this kind of modification to force and speed up the "evolution"? No way, this kind of increased battle is hard to come by!

This may seem a little funny, but it's actually very normal when you think about it.

In the foreseeable era of national evolution, the competition between individuals in the future will never be like it is now. Who has better equipment and who has more credits? And who should have the higher degree of evolution displayed in the game cabin?

Even, this comparison will definitely extend to reality!

In this era of national change, no one would think that their future would fall behind others.

Therefore, the two professions of fighter and gunner said that they quit, and we need to make it more difficult for us.

Under such circumstances, the official of Tianxing Games, who has always been aloof, finally gave a special explanation!

In the setting and fighting style of the master class, the priority of evolution is to stimulate the brain area. The fighter class mainly focuses on physical fitness, while the gunner is a combination of both.

The skills and fighting styles of the three all have a stimulating effect on the real body, and it does not exist which one has the advantage!

Moreover, in the future, the multi-occupation system will be opened, so there is no need to worry about any occupation.

If you really can't wait, you can choose to change careers. After updating, each player gets three chances to change jobs without doing tasks.

And after changing jobs, the original professional skills and proficiency are still retained, and you can also choose to transfer back!

The announcement of this news calmed down the complaining players.

Feng Luo's attention was focused on the sentence "Multi-professional system"!

Obviously, as he had guessed before, the second job is indeed not unique to "agents".

Just like the function of the original force guide chip, it is now installed in each player's attribute panel!

This point seems a bit unfair to their hidden profession as "agent", Big Pineapple even complained to him in the communicator!

However, Feng Luo didn't feel much.

Because, in "War Discipline", there is no real "hidden occupation" itself, and there is no real player who completely surpasses others.

What really exists is to be faster than others, to take advantage of the first opportunity!

It's like a special agent job, although in the future others will get "dual jobs".

However, at that time, the agent player might already have three or four professions, and might even get the "true full profession" mentioned by Jingzi before!

What's more, Feng Luo knew clearly that the biggest advantage of the career of an agent was never that he had an extra second job.

Rather, it lies in the Agent Equipment Library, a channel that can be exchanged for various rare items and the Agent Mission that can obtain a large number of exchange points!

I don't know when the next mission will be.

If there is a chance, get a "third career chip" that requires A-level authority! .

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