Chapter 1422 The Murderer Hiding in the Darkness
It is a lie that Chen Feng is not jealous.
He had indeed guessed that Bahamut had a backhand before, but he did not expect that the opponent's backhand turned out to be a time dragon. As a giant dragon comparable to the god's mansion, the value of the time dragon is self-evident.
What is even more frightening is that Time Dragon has the ability to travel through time. Time is a concept that is more complicated and complicated than the dimension wall. Therefore, even though Time Dragon is restricted by some dimension walls, its strength is stronger than that of the same level Be stronger.
Bahamut was able to find the other party, no wonder the other party was so confident, it turned out that everything was because of such a powerful helper.
Thinking of this, Chen Feng finally let go of the burden in his heart, and immediately stretched out his right hand: "We are happy to cooperate."
Bahamut has been in the human world for a long time, so he naturally knows what this means, without too much hesitation, he also stretched out his hand: "We are happy to cooperate."
"If you are not in a hurry, you can stay here for a while," the contract has been completed with each other, and from now on, each other will become allies for a short period of time.
"Okay." Chen Feng nodded: "If possible, I would like to arrange some rooms first, and I want to take a rest."
Bahamud nodded, and then arranged for his subordinates to help Chen Feng and Mask into the room.
"I don't know."
When Bahamut left, Mask suddenly spoke.
"Don't understand what? Don't understand why I want to cooperate with the other party?" Chen Feng said with an arc at the corner of his mouth.
Mask nodded: "We could have been more direct. I can feel that the other party has divinity in his body. Compared with helping him defeat the enemy, killing him is the kingly way."
Mask is worthy of being Mask, he unintentionally revealed his tyrannical nature, as soon as he formed an alliance with his front foot, he tried to trick Chen Feng into killing him and stealing his divinity from his back foot!
However, Chen Feng did not accept Mask's proposal, but just shook his head: "You have just come to this land, and you are still very unfamiliar with everything here, so naturally you don't understand the situation. It's a win-win."
"Cooperate?"
Mask muttered to himself, but still shook his head: "I still don't understand. Compared with this kind of meaningless cooperation, killing is easier."
Chen Feng didn't argue with Mask, they were two camps, and it was normal to have different suggestions.
However, compared to these useless things, Chen Feng's attention was more focused on the mastermind behind the attack on Mask. The other party was attacked by some ancient evil beasts, and there were even traces of the God's Mansion.
This had to attract Chen Feng's attention.
After all, according to the information Rose gave, the channel for him to become stronger is the abyss.
Thinking of this, Chen Feng said, "Do you have no idea about the identity of the attacker?"
Maske didn't expect Chen Feng to ask herself like this. She hesitated for a moment, then shook her head: "I didn't remember before, but I don't know that I changed my body, and the sealed memory has been loosened. I remember Some of the faces of the god's mansion."
"Just, do you want to know this?" Mask said at the end, suddenly raised his head and asked.
The less you know about the secrets of the Divine Mansion, the better. This is also good for you, but after Chen Feng tried to become stronger,
He already had a certain endurance, so he nodded without any hesitation and said, "Let's talk."
Mask fell into some kind of reminiscence: "In addition to the ancient evil beasts, there were two gods who attacked me, and one of them was Shanda Keer."
"Shandakor?" Chen Feng repeated.
"Well, do you understand Him?" Listening to Chen Feng repeating, Mask asked with some doubts.
Even though Chen Feng is human, for some reason, Mask always feels that the other party knows the abyss very well, and even the identity of Bahamut is the first one guessed by the other party, which makes Mask even a little unconvinced that the other party is a human being!
"Shandakor?" Chen Feng muttered to himself, flipping through the news about the other party in his mind.
Shanda Keer, (god of travel and exploration, Faerun pantheon, weak divine power), nickname: Wind Rider, Helping Hand.
Shanda Keer is a lonely god of few words, he uses action to show his ideas. He appears benevolent yet stern, and sometimes shows a humorous side. Since he has actively descended to the mortal world to absorb believers himself in recent years, the size of the church has gradually grown. Wearing a dark cloak that billows in the wind, light leather armor, and boots that never touch the ground, the Wind Rider always appears regal with a massive two-handed greatsword. Although the tall and handsome Shanda Keer moved silently, he was always surrounded by churning and howling winds.
Clerics of Xendakor pray for spells each morning after the wind shifts (due to rising temperatures). The holy day in the church is April 15 every year, and believers call this day "the festival of controlling the wind". At dawn that day, Xendakor would direct his clerics to cast "Walk with the Wind" on him.
They recover (and land safely) at dusk—usually in an area they haven't visited before. The priests of Sandakol also hold some rituals at specific times or conditions - whenever there is a major shift in the direction of the wind, they will offer a short prayer;
And whenever they discover an unknown area (such as a valley, lake, or island), they will also erect a small stone throne near the place of first discovery, and mark it with the holy symbol of Sandakor (if If conditions permit, the "Stone Shape" Stone Shape will be used to build an altar of the Wind Rider). Clerics of Xendakor usually multiclass as rangers or windrunners.
Doctrine Dogma:
Spread the teachings of the Helping Hand around the world by example, and strive to spread his teachings to the merchant travellers, especially those who seek new and uncharted lands and opportunities for trade. Every effort should be made to unearth and purify his ancient shrines. Take the flowing wind and follow it wherever it goes. Trust in the helping hand to help those in need. Discover all the treasures that lie in the land and sea. Travel to distant lands and be the first to see the rising sun, towering mountain peaks, and fertile valleys. Always keep your feet on unvisited territory.
Priests and temples.
Clerics of Xendakor usually leave their homelands to serve as guides and escorts for travelers, trading caravans, and prospecting expeditions. There are many members of the Church who serve as guides for adventuring parties, or become explorers themselves. In addition, a small number of members joined the Harper League. In any case, they try to find or visit as often as possible the abandoned shrines of Xendakor (especially the magnificent temple in the city of Myth Drannor) until they have enough resources to rebuild the shrines there. Since Shanda Keer brought "Portals" (Portals) into the scope of his clergy, he also began to assign priests to find and confirm portals all over the continent of Faerun to facilitate trade and exploration.
Xendakor likes devotees to build shrines to worship him, and most of these shrines are located in extremely remote (or even unpopulated) areas. Shrines to Shandrakir are mostly raised stone dais, on which a stone seat (or throne) rests, surrounded by one or more pierced stone pillars - which rattle when the wind blows. Most of these altars are located in the megalithic areas of the Moon Sea region and the Cormyr region, and some of them have witnessed thousands of years of history.
Shanda Keer has very few formal temples in the city, and there are not many believers in the city. Because his priests love to wander, the resident priests in the temple are often replaced-every time a new member arrives, the original priest will go out to explore.
Priests of Shandrakir typically wear dark cloaks and wilderness attire, favoring silver and darker hues. Many also wear the holy symbol on the back of the hand in gloves (whether leather or iron).
It can be said that Shanda Keer is a relatively kind god. Although the opponent is not as kind as Bahamut, he is absolutely not vicious. It is hard to imagine that the opponent cooperated with the ancient evil beast and besieged Mask.
"What about the remaining god's mansion?"
Watching Chen Feng ponder, Mask became more and more curious about the opponent's head. Although he didn't master the mind-reading skills now, it was not difficult to see from the opponent's appearance that the opponent really knew some information about the God's Mansion.
"Which one is left?"
Sweat broke out on Mask's cheeks, apparently recalling some bad scenes, and this lasted for a few seconds before he finally said the name.
"Aurel!"
Mask seemed to hate this name very much, he even gritted his teeth, and when he said the name of the other party, his expression became more ferocious.
Chen Feng pulled out the relevant knowledge.
Aurel is a fickle and vain goddess with a heart as hard as ice, and her followers worship her out of fear. There was nothing in her heart of love, nobility, or honor. She loves to play with mortals who offend her, trapping them in a blizzard and then driving them mad with visions of softness and cozy shelter before they freeze to death. Her beauty is as cold and deadly as a magnificent flower carved from arctic ice - as is her interior.
The church organization of Auril is very loose, and its members mostly roam around alone. They work to spread the power of the harsh winter so that all fear the power of the goddess and her agents (and weaken the power of her enemies). They will also accumulate personal wealth and power through two methods - accomplishing tasks that others cannot do in the severe winter;
Or use magic to protect those who obey or pay protection fees to them from the threat of winter. Priests of Auril spill some of their possessions in the snow during a blizzard, or throw them into crevasses in glaciers or frozen rivers in winter as an offering to the goddess.
This terrifying mansion always likes to use killing and torture to scare its subordinates. After making mistakes, many believers would rather commit suicide than bear the torture of the other party.
Under the leadership of Aulul, those under him became more extreme.
Of course, like all believers who believe in the mansion, they have their own carnival time.
Solstice Night is the holiest night of the year for priests of Auril, who spend the night dancing and reveling on the ice (while recruiting new recruits). Priests also hold fanatical rituals at the beginning and end of winter to call for howling blizzards, called "Winter's Fall" and "Last Blizzard" respectively.
Priests who want to become Aurul must pass a trial ceremony called "Embracing Frost" - those who accept the trial must first paint the holy emblem of the Frost Maiden on their bodies, and then run through the night in a snowstorm wearing only a pair of boots and a thin coat (Do not rely on any magical protection) - As long as you can survive until dawn and still not die, Aurul will accept the tester as his priest. Many Frost Maiden clerics and druids double-class as divine disciples or elemental lords.
Of course, under such extreme circumstances, very few believers survived in the end.
Aurul is a member of the "Furious Gods", serving Talos (the god of storm and destruction) together with Umberli and Mara (the god of bloody hunting). As Talos has been robbing her of her power in recent years, Aurel has made the winters of the North colder and harsher each year in an attempt to make up for lost power (and vent her anger).
She maintained a certain degree of friendship with Umberley; but her relationship with Marat was extremely bad. In addition, in recent years she has also begun to slowly absorb the power of the sleeping Ulou Tiru (God of the Glacier) (she carefully controls the rate of absorption to prevent the target from waking up), and plans to absorb the power of the eternal sleeper (Ulou Another name for Tiru) will continue to use his name to grant magic to his followers.
Teachings of Dogma:
Cover all the ground with ice. Whenever a flame is seen, it must be extinguished immediately. Throw yourself into the cold and the wind; cut down all the windbreaks and punch big holes in all the walls and roofs to welcome the "breath of the goddess". Keep away from the loathsome sun that moves in the dark, lest the cold of Aurel pass away. Remember, arctic creatures should only be taken when the situation is dire - but others can be killed without hesitation. Let the people of the whole Faerun continent be afraid of Aurul. Whenever the cold wind blows, sing praises to the Goddess of Cold. Never harm or confront other priests of the Frost Maiden.
This is a neutral and evil god's residence, which is undoubtedly a bit more evil than Shanda Keer, and the things he did in the past are more troublesome.
It was impossible for Mask to deceive himself, after all, he couldn't pretend that he hadn't experienced life and death, but it was precisely because of this that Chen Feng felt a little troublesome.
His subordinates are actually hated by so many gods?
At this time, Chen Feng even had an idea, whether driving away Mask now would be better for his future situation.
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