Chapter 861 Dark Temple (Part 2)
phone-reading
He wondered if these veiled female dark templars in the game were the apprentices of Zeratul's great magic stick, or if there was an arm between the two, why did they love to play prophecy, pretending to be prophets and sages? Characters talk about fate and apocalypse all day long, talk about the end of time, and shut up about the pendulum of doom. Copy URL to visit http://www.vodtw.com [Almost all the books you want to read are available, much more stable than ordinary websites The update is fast, and the full text has no advertisements. ]
He really wanted to summon the great magic wand immediately, then raised his middle finger to him, and said, "You sinner of the dark templar."
He didn't believe in fate before, but now he can't talk about believing in it, and he can't talk about not believing in it. He is more confused. But no matter how confused you are, you still firmly believe in one thing - fate is not static, it even changes every moment.
Regarding the prophet's foresight ability, he is more willing to believe that it is an extra-dimensional use of spiritual power, or something related to the probability cloud.
Of course, no matter whether he dismisses Zeratul's magic stick philosophy or criticizes him greatly, the unlocking of the prophet is an improvement in combat effectiveness. After all, this is a very good unit in the introduction, but it is not a very strong unit in the actual battle. It is similar to the core of the mothership.
However, gameplay is gameplay, and reality is reality. Often the arms that are not practical or not powerful in the game are extremely powerful weapons in reality. The simplest example is that the machine gunners in the game can take down the battle patrol, but in reality, let alone a team of machine gunners, even hundreds of thousands of machine gunners can't handle a battle patrol, but will be bombarded to pieces .
The transversal force field at the core of the mothership is so powerful in reality, and a guy like a prophet who can foresee the future in the profile is probably not weak either.
Sister Logic's comments and introductions to the system units are all from the game data. In terms of actual application, he has to explore the real capabilities of these units.
The Prophet was followed by the Corsair, a classic air unit from the StarCraft 1 era: the Corsair is an agile, medium-sized fighter, originally built by the Dark Templar to protect their own cruisers, and when the Dark Templar and their Kara brethren were reunited, the Corsair It has become a common weapon in the Protoss fleet. The Corsair is designed for air-to-air combat with a neutron beam, but the pilot can focus psionic energy on the neutron beam and launch it to the ground to affect enemy ground forces (split web), which makes it useful in siege operations Also useful. ($>>> Cotton, flower 'sugar' small 'talk') But even if it has such capabilities, the pirate ship is still considered too old, so it was phased out, and the Phoenix fighter replaced it.
The unit note shows that the pirate ship has 4 major components.
1. Neutron beam cannon: The pirate ship is an old-fashioned protoss ship. The protoss on Aiur have gradually abandoned this historical old thing and developed more efficient and flexible air fighters. Only the dark templar who fell to Sacoolas still continue to use this kind of aerospace fighter with a severely backward technological level. The pirate ship is still using the ancient neutron reactor to provide energy for the shipboard neutron beam cannon. Although it has the disadvantages of high failure rate and low energy conversion, it has low cost and relatively good attack power. Along with attack speed, and the splash effect, it's one of the main reasons why the Dark Templar wants to keep using them.
Second, the enhanced afterburner injector and gravity drive. The circulating neutron reactor of the Corsair not only provides the high-energy neutrons required by the weapon system, but also shoulders the responsibility of providing power for the fighter. Through the combination of injector and gravity drive, the maneuverability of the pirate ship is greatly improved.
3. Argos Gem: Although the pirate ship is still equipped with an ancient neutron reactor, after integrating the Argos Gem into the control module, the driver from the Dark Templar group can control the reactor more precisely. run,
Reasonably increase or decrease the energy conversion rate to adapt to the intricate battlefield forms.
4. Splinter Web: Pilots of pirate ships can concentrate their psychic energy through neutron emitters on the ship to generate a static psychic force field to interfere with nerve impulses, resulting in most of the implanted computer systems controlling hand-to-hand combat and short-range attacks The accuracy rate is greatly reduced. The magnetic resonance in the rocks and minerals in the formation can completely absorb this attack, making this energy grid useless against air targets.
Corsairs can cast this web on the ground and disrupt all attacks by ground units in the affected area. All ground units and structures (including Photon Cannons, Anti-Air Towers, Spikes, Missile Turrets, and Bunkers) are rendered invulnerable once affected by the Disruption Web.
The cost of a pirate ship is 450 crystals, 300 gas, and a population of 2. Similar to the Phoenix fighter, it is three times the game data, and the body length is also about 30 meters.
In terms of skills, in addition to the 3 regular upgrade items, the pirate ship also has the active skill "Splitting Web" and the passive skill "Argos Gem". Among them, "Argos Gem" is to increase the energy of the pirate ship in terms of gameplay, and the active skill "Split Web" can prevent ground units and defensive buildings within the range of action from attacking the outside world.
What made Tang Fang speechless was that the pirate ship's "Argos Gem" and "Split Net" needed additional upgrades in the fleet beacon. If the current fleet beacon is not unlocked, they can only use the neutron beam cannon for general attack.
Originally, the split net of the pirate ship and the black bee of the flying snake are definitely the best partners in a team of ground warfare, but Miss Logic is stubborn and refuses to let him do what he wants.
Even so, the Corsair is still a powerful flying unit. Just like the reconnaissance fighter, due to gameplay reasons, the photon blaster cannot target the air, and the antimatter missile cannot target the ground, but in actual use it is another situation. He didn't believe that the neutron beam cannon of the pirate ship couldn't attack ground units, at most it was not as good as air combat.
In the end, it was the Void Radiance ship, the main battleship of the Dark Templar, which he had high hopes for and could be called the finale.
The protoss on Aiur reunited with the dark templar, allowing the two sides to integrate otherwise disparate technologies, and this cooperation also gave birth to new inventions that are eye-catching. Voidrays are built primarily on the recently introduced Prism Core, their eternal source of energy. When the prism beam is pointed at the target, more focusing arrays will be concentrated together, and the intensity and power of the beam will be multiplied. Even battleships equipped with heavy armor and buildings with strong defenses will be burned to ashes in a short period of time. Therefore, in the eyes of some humans, the void glow ship will eventually replace the aircraft carrier and become the battle flagship of the protoss fleet.
There are 4 major components in the void glow ship.
1. Prism core: There is a long oval synthetic crystal in the central part of the void glow ship, which stores and guides the endlessly circulating energy. The prismatic core has multiple layers in which violent storms of energy can be stored and gradually stabilized, converting the endless flow of energy into a usable energy source for the weapons, engines, and systems of the ship.
Two, Adaptive Armor: The armor of the Void Ray's shell is made of elastic alloy, which is strong enough to resist the strong shear force generated by the prism core. The molecular stability of this type of alloy is very high, which can prevent the energy of the core of the prism from breaking the atomic bonds from the inside and further destroying the armor structure.
3. Prism beam: In order to convert the energy of the prism core into a controllable weapon, Protoss uses a launch system, which contains many void lenses, which can make the energy output more stable, and after adding a phase crystal , the energy can be aggregated into a beam of light. In order to further enhance the combat capability of the ship, the Nerazim also added three fluid force field projectors to the prism core to strengthen the power of the core. These projectors can direct unstable energies onto Phase Crystals, improving the Prism Beam's ability to counter heavily armored targets.
Fourth, phase crystals: These translucent crystals are of extraordinary craftsmanship, the crystallization of Kalai and Nerazim's craftsmanship, and they can withstand the powerful energy flow from the core of the prism. The Protoss originally intended to use these crystals as an endless source of energy, and the imperfections in the manufacturing process would be used as the focusing medium for weapons. For the precarious number of protoss, no resource can be wasted.
After browsing the sample analysis report of the system, he moved the cursor to the icon of the void glow ship. Although he was mentally prepared, he was surprised to see its resource consumption. It needed 112,500 crystals, 67,500 gas, and the population occupied 12.
In all fairness, the cost of 11 crystals and nearly 7 gas is cheaper than that of a human science ship. What makes Tang Fang unacceptable is its population occupation.
12 population, that's 12 population... Higher than the Minotaur-class battlecruiser. Today, the upper limit of Zerg population is 4000, humans is 2000, only Protoss, even if unlocking the mothership core, it will only increase the population by 100, limited to 1100.
Protoss has the lowest population limit, but the unit occupancy is ridiculously high. If he remembers correctly, the population of the Void Glow Ship only accounted for 4 in the game, but when it came to Sister Logic, it tripled to a terrifying 12, which was a level beyond the Terran Battle Cruiser.
What about an aircraft carrier? How much should the population increase? It can't be the 6 in StarCraft 2, and it must not be the 8 in StarCraft 1.
It is true that he has resentment in his heart, but he can also understand why the system made this correction. The void glow ship is the main battleship of the dark templar family, and has the potential to replace the aircraft carrier. Considering the fact that Protoss technology surpasses humans too much, increasing the population occupancy of the void glow ship, so as not to cause the collapse of the system price system, will naturally become logical and logical. (To be continued...) For mobile phone users, please visit m.
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