Chapter 1408 Binding System, a New Delivery Mechanism!
The launch is finally going to be restarted? !
Su Mo was shocked and had no time to think about how to set up a route management regulation.
As the 33rd wave of players, if there is anything that is the biggest difference from the previous 32 times, the game launch mechanism must be one of them.
In the past game processes, the survivors often lost more than half of their members in the previous disasters, or even more than 70%.
This keeps the number of survivors within the maximum range that the disaster can accommodate, and new players need to be launched to meet the maximum number of players.
Then there is a vicious cycle that makes people headache.
The initial living conditions are already bad, and there is no possibility for the elderly and children who are launched to survive.
Under wave after wave of disasters, all the players will be launched soon. It is not like now that it is the middle of the second year of the wasteland, and the launch progress is still stuck at 53,15.
"But the number of launches this time is a bit large, directly covering seven age groups!"
"It also cancels the principle of relative launch and becomes a new binding mechanism."
Su Mo pondered secretly, this is a good thing and a bad thing.
After the release in the future ruins was restarted, only one age group would be released each time, which also caused the age difference between Su's father and mother to be three years old. There were three disasters in between, and the family was reunited after the earthquake.
This time, all humans under the age of 60 were released at once, so Su's father and mother could be released at the same frequency.
And it would be fine if the age group was expanded to seven, but it would also be seven for the next age group. Why was this 8-year-old child so anxious to be released?
Thinking of this, Su Mo opened the game panel and waited for five minutes on this panel for the first time.
It is said that concern leads to confusion. During the waiting period, he did not even have the mind to open the world channel to check the news.
If everything had followed the trajectory of the future ruins, he would not have been so worried, because Su's father and mother were very lucky. They basically landed in the surrounding areas of Tianyuan Territory and were found and brought back by the search and rescue team in a few days.
However, the principle of nearby release of relatives has been cancelled, and no one knows what the new mechanism is.
[Record]: Attention all players, the 15th disaster "Death Beast Tide" preview column has been launched
A prompt floated across the game panel.
In the upper right corner of the blue panel, a black lion roaring to the sky appeared, corresponding to the disaster interface.
Su Mo clicked in immediately, ignoring the description of the disaster rules, and went straight to the description of the rules for the release.
At a glance, just reading the first few lines of the rules immediately relaxed his frown.
[Due to the large difference in the overall quality level between the players of this release and the current players (more than 50%), the original principle of nearby release of relatives was cancelled and updated to a new binding release mechanism. ]
[The range of players for this launch: 8-15, 53-60]
[The number of players for this launch: 517 million]
[The launch rules are updated, and the current rules are: binding launch mechanism (1.0)]
[1. A new player classification system: This launch will cancel the original random launch mechanism. Before the launch, the game will classify each pre-launch player, and divide it into four different difficulties according to their abilities and personal qualities for old players to choose.
Simple: Pre-launch players have strong personal survival ability and master certain survival skills.
Ordinary: Pre-launch players have normal personal survival ability, and survival skills are random.
Medium: Pre-launch players lack survival ability, need help from old players, and have no survival skills.
Difficult: Pre-launch players have no survival ability and no survival skills, so choose carefully. ]
[2. A new qualification system: This launch cancels the original principle of relatives' nearby launch, and updates to a new binding launch mechanism. Every new player needs to consume: qualification certificate*1 when launching, and the qualification certificate can only be obtained through two channels.
1. Each player with a route level of >5 can receive a qualification certificate*1 at the bottom of the current page
2. In the redemption store opened by this disaster, players can redeem qualification certificates by using limited-time points]
[3. New binding system: After old players obtain qualification certificates, they can choose to invest in four classification pools with different difficulties, and bind the old and new players according to the amount invested.
1. The minimum investment for a single investment is one qualification certificate, and the maximum is unlimited.
2. The ability and quality of the bound new players are completely random. The more qualification certificates invested, the higher the probability of drawing and binding to new players with special abilities or special potential.
3. When a new player with direct relatives is drawn, the old player can choose to pay the corresponding qualification certificate according to the number of people (one qualification certificate for each person, that is, five qualification certificates must be paid when there are five relatives), or choose to give up redrawing until a new player with no direct relatives is drawn.
4. The binding lasts for one year. Old players are requested to carefully decide to participate]
[4. New reward system: After old players bind new players, they will receive corresponding reward points according to the growth progress of the new players, and the specific rewards are linked to the difficulty.
Taking the initial reward as ‘1’ for calculation, the first two levels of difficulty will bring 25% additional rewards, and the next level will bring an additional 25% reward.
That is, the four difficulty rewards are: 100%, 125%, 150%, 200%
After players obtain reward points, they can go to the corresponding store page to spend. The specific list of redemption items is as follows: route experience points, route upgrade packages, route upgrade tickets, food supplies, firepower weapons, special buildings...]
[5. New punishment system: During the duration of the old player binding the new player, when the new player is hurt, the game will automatically check whether the injury is caused by the new player (including but not limited to malicious abandonment, deliberate revenge, other purposes, etc.). According to the extent of the damage suffered by the new player, the old player will receive three different levels of punishment.
Punishment: The route level is reduced by one level, and the experience acquisition is stopped for seven days.
Ban: The route is blocked for six months, and the route level is reset to zero
Ban: Directly eliminate (this punishment is limited to the death of the new player caused directly by the old player)]
[Note: Each new player needs to establish a binding with the old player before being released into the wasteland by the game to participate in the current version. The qualifications of those who are not selected will be locked and postponed until the next disaster opens the release window to obtain qualifications.
Note: New players cannot actively choose to bind with old players, and will only be randomly selected according to the difficulty.
Note: The consequences caused by the new players' independent actions will not be held accountable to the old players. 】
...
The new rules for launching have brought five new corresponding systems.
The problems that may arise in the launch are stipulated from five aspects: classification, qualification, binding, reward, and punishment.
Players who often play online games should be familiar with this.
Although it has changed its skin, the core is still the old-to-new mode, which usually occurs when the player loss is serious or the new players have difficulty catching up with the progress in the later version.
However, there will only be rewards for the old-to-new in online games, and there may be no such strict punishment system.
From demotion to route blocking to direct elimination.
This is not binding a new player back, it is clearly binding an ancestor!
"No wonder there is such a large space between the upper and lower age groups, with more than 500 million people. It turns out that they didn't think of launching all at once, but became a batch claiming system..."
After reading the new rules, Su Mo was relieved.
The highest difficulty must be children under 15 years old who have not reached adulthood.
Even though the situation in the wasteland is not as chaotic as it was a year ago, it is still difficult for these children to survive after being released, and they must be taken care of by veteran players from head to toe.
Once something goes wrong, it's over. If the game determines that they are abandoned maliciously, they will have to taste the punishment before they get the reward.
The medium and normal difficulties below are most likely to be those who are not in good physical condition after retirement. It's okay to expect these people to do leisurely manual work, but it's probably difficult to survive a large disaster.
As for the simple difficulty, the portrait of this group of people is actually very clear.
They were born in that special era, and the living conditions were not much better than the current wasteland. Famine was the norm.
And the old people who can survive from that era are probably not much worse than veteran players in terms of survival ability.
Su's father was a military man, so he should be considered one.
As for Su's mother...it's not surprising that she was assigned to the medium difficulty with poor survival ability.
"There is a high possibility of being selected, but if an ordinary person selects a relative who is also a female... they may not dare to choose because they are worried that they will be a burden."
"Those who dare to choose are probably not ordinary people. In addition, with the constraints of the reward and punishment mechanism, it should be safe at least in the short term."
Su Mo pondered for a while, and soon stopped worrying about the safety of the two after being selected.
As long as the ordinary survivors are sane, they will never select the other three pools except the simple one.
After all, it is true that there are generous rewards for old people to bring new people, but the punishment is entirely determined by the game. Who knows whether the scale is strict or not? If you are punished for beating or scolding, it will really be like inviting an ancestor who cannot be provoked.
Those who dare to select the other options are either gamblers picked from thousands of miles away, or territories that have already formed a scale, for the sake of collective rewards.
There is no need to worry about this. The probability of Su Ma being selected is very small, so small that she will be directly placed in the territory of the alien race.
And even if the ordinary survivors select Su Dad from the first simple pool, they will probably give up re-drawing after finding that there is a female relative.
If you dare to be so stubborn and want both of them, you must have strong strength, not worry about the punishment, or have other considerations.
"What I need to do now should be to study how to find people after being drawn!"
"If you can buy a qualification certificate from the disaster store, is it possible..."
Considering that the death beast tide suddenly restarted the release, Su Mo immediately understood.
After exiting the release rules interface, he immediately clicked on the store where the beast tide points can be exchanged for rewards.
As expected, there are indeed several items related to the release that can be purchased with points.
The cheapest qualification certificate is priced at 10 points, and there is no limit on the number of survivors who can buy it.
There are also special designated cards worth 50 points, and old players can put them into the card pool when using them.
The scope of special designation is very wide, ranging from specifying personality, language, region, skin color to skill points, such as construction industry related, scientific research related, planting related, etc.
However, just like investing a large number of qualification certificates, it does not ensure that the new players drawn will have high quality.
Special designated cards also have a probability of taking effect, and the probability is determined by the number of designated cards invested.
To sum it up, there are two words: money pit.
In krypton gold mobile games, at least in order to cope with the regulations, you will be given a probability table of the draw.
The game here is pure black box operation. If you are unlucky, investing 10,000 cards will also be a waste.
In addition to these two cards, the relative location card that Su Mo wants is also among them.
The price is not cheap, and it requires a full 1,000 points.
According to the points rules of the previous disaster stores, most survivors can basically get about 1,000 points from the beginning to the end. Those with good luck or strong strength can only get 2,000 to 3,000 points.
However, for this disaster, Su Mo has planned to use his advantages to brush up a wave of points.
It's just a thousand points. As long as the disaster starts, it won't be taken casually.
No, it should be said that it will be taken immediately after the points store opens.
After taking a look at the opening time of the points exchange store, it turned out to be the seventh day after the disaster. This was much earlier than the usual opening time after the disaster. It must be because the beast tide needed to be fought, and the players just needed to quickly convert the points obtained from the battle into new combat power.
Su Mo was immediately more relieved.
The frequency of the death beast tide varies with the size of the territory, so the duration is not short, and it takes a whole month to complete.
For large territories with a population of more than 990,000, there are nearly two waves a day, and the number of beast tides exceeding 10,000 is definitely considered a blue level.
But for small territories with a population of less than 100,000, there is only one beast tide every three days, and the scale is less than 1,000, and the risk is even much lower than a blizzard.
In seven days, even the weakest gathering place can survive, right?
"While the disaster is still seven days away, I have to send the search and rescue team to other sectors as soon as possible and prepare in advance, so that no matter which sector people are in, there is no need to worry."
To this day, Su Mo has too many trump cards in his hand.
Including the current strength and scale of Tianyuan Territory, it is far superior to Tianyuan in the future ruins at the same time.
In addition, he can also communicate with the three families in real time, so there is no need to worry about safety issues.
Even if he landed in the North, it would not be surprising to find someone for him on the same day with Carnegirov's character.
Of course, we can't put all our hopes on finding people with the positioning card.
Su Mo continued to look down and soon saw the "diversified services" provided by the game.
Relative contact card, priced at 800 points, can establish a contact channel with relatives after use, which lasts for one minute. To use it, you must ensure that the contact object is a new player and the two parties are direct relatives.
Relative binding delivery card, priced at 10,000 points, can be used to select new players for binding delivery according to the user's direct relatives.
Material express card, priced at 50,000 points, can be used to forward materials with a volume of no more than one cubic meter through the game channel, and the specific coordinates of the other party must be known.
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