Super Dimensional Wizard

Chapter 2005 High Magic Area

The so-called high magic area does not mean a place with a high level of virtual magic power.

Although Sanders has level-limited powers, he has not raised the upper limit of the magic level of the Dream Wilderness, and it is still limited to a primary level. In other words, you can still only cast level 0 and level 1 tricks.

According to him, if you want to raise the upper limit of magic power level, there are many issues that need to be considered, and they can only be solved slowly.

Therefore, the high magic area that Angel mentioned does not refer to the level of magic power, but the concentration of magic power in a certain field. This concentration of magic power is not used to advance the energy level, but to quickly absorb and restore the virtual magic power that has been consumed.

Sanders pondered for a moment: "I haven't tried it, but it should be possible to construct it. According to the current energy level of the Dream Wilderness, combined with the Loos energy cycle formula, it should be possible to construct a maximum of no more than 10 Loos quantities per hundred miles. area.”

The Luce energy cycle formula is used to calculate the core nodes in the energy field. It is generally an extraordinary formula used with energy-gathering spells or magic energy arrays, and is used in advanced energy fields.

Although Sanders knew something about it, he would definitely not be able to use it given the depth of his previous involvement.

However, there are no absolutes in the world. He now has two major powers: "Energy Level Limitation" and "Energy Selection". If placed in reality, both of them are super-class core laws. In the Wilderness of Dreams, they are also extremely important. power.

With these two powers, Sanders can bypass the prerequisites required to learn the "Loos Energy Cycle Formula" and directly go from the stage of ignorance to the point where he can use it freely.

Of course, no matter how comfortable the application is, it is limited to the wilderness of dreams.

The amount of 10 Lus... Angel converted it into specific data in his mind, which is almost half the size of the Ocean Theater.

"If we shrink it a little more, can we increase the concentration of the field?" Angel asked.

Sanders nodded: "Yes, but for junior apprentices, their recovery rate has an upper limit. For example, in an environment with 10 Lus in the high magic area, they can recover all virtual objects in the magic source in half an hour. Magic power; reduced to 5 Lus, the energy concentration is doubled, and they still recover in half an hour, so if you want a junior apprentice to complete the test, there is no need to continue shrinking. "

Angel thought about it and thought it was right.

The reason why he wanted to build a high-magic area was actually to speed up the progress of Ku Doudou and Babaya's magic practice in the Wilderness of Dreams.

Through this, I wanted to see if there could be any real-life examples of using virtual magic to practice magic.

For example, "Spike Technique", a relatively difficult level 0 magic trick in the natural system, generally takes about three months to half a year to practice in reality. There are three main reasons why practice is slow:

First, there is no unified standard for the spike magic model. That is to say, when you are constructing the spike magic model, everyone must consider their own situation due to differences in thinking space, and slowly Build the model. If you're not careful, the spike magic model will collapse.

Second, when a junior apprentice is practicing the Spike Technique, building a magic model will basically consume all the magic power of the magic source. Therefore, every time the model construction fails, they will have to wait for a very long time to meditate to restore the magic power before they can continue. Practice the art of spikes.

Third, the construction of the magic model follows a characteristic. As the model becomes more and more complete, once it accidentally collapses, the backlash will increase. For example, if you have just practiced the Spike Technique, the backlash when you fail will at most make you dizzy; but the deeper you practice, the backlash will become stronger and stronger, and may even injure you in the end. As long as you are injured, it will inevitably delay the progress of your practice.

In other words, the difficulties in practicing the Spike Technique in reality are: the magic model is easy to collapse, the recovery efficiency of magic power is slow, and the backlash is strong.

But these three points can be solved in the wilderness of dreams.

As long as a high-magic area is constructed in the Wilderness of Dreams, the magic recovery efficiency will immediately become faster. Then the apprentice can build multiple magic models in a short period of time. Even if the magic model collapses, the backlash will only bite back the body in the Wilderness of Dreams. , does not affect reality at all.

When the spike technique is successfully constructed in the Wilderness of Dreams, and if it can be replicated in reality, then the situation Angel envisioned will be perfect.

This means that the Wilderness of Dreams can greatly reduce the difficulty of practicing magic during the apprenticeship period, allowing apprentices to have more time to accumulate knowledge and gain a foothold in high positions.

Because of the limited energy level, although this is not as good as infinite alchemy and information interaction, once implemented, it is a function that can see benefits as quickly as possible.

Apprentices are the grassroots force of every wizard organization. Once the apprentices grow, the growth of the wizard organization is visible to the naked eye.

Therefore, Angel could imagine that when the Wilderness of Dreams truly comes to the world, the most attention-grabbing thing will probably be the training of the apprentices.

"Teacher, let's build a high-magic area of ​​10 Lus in Beginning Heart City first?" Angel asked.

Sanders naturally understands the significance of the high magic zone, and he also wants to see if his experience in constructing magic with virtual magic can be brought into reality.

Therefore, Sanders did not refuse: "Yes, but virtual magic is extraordinary energy after all. When it is stable in a wide area, virtual magic will maintain a stable state. But once variables appear in the middle, it is very likely to form a high-energy phenomenon. "

High-energy phenomena refer to abnormal phenomena in the material world caused by irrational changes in energy in a certain area.

For example, some people with strong inspiration will be infected by energy. If they are lucky, they may be fine, or even awaken some strange abilities; if they are unlucky, they will probably die on the spot.

In order to avoid the occurrence of high-energy phenomena, you can choose to restrict it through magic arrays, or... build high-magic areas in places where few people go.

This is why wizards like to build wizard towers in the wild.

"Indeed, high-energy phenomena need to be taken into consideration." Angel pondered for a moment: "Then build a temporary restricted area outside the city and let the people of the hunting team protect it outside."

The members of the hunting team all have extraordinary abilities, so they don't have to worry about high-energy phenomena, and they may even benefit from it.

Sanders: "It's okay to build it outside the city, but what carrier do you plan to use to carry this high-magic area?"

After setting a certain area as a high-magic area, it is best to build a carrier to carry it to avoid the escape of rich magic power, and at the same time divide a physical domain.

The common practice in the wizarding world is to build a wizard tower as a carrier.

But if it is placed near the City of Beginning, there is no need to make it so formal. Angel thought for a moment and said, "The carrier should be built as a test site."

Chapter 2004/3976
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