Chapter 206 Zerg Defensive Turret
The Zerg ground force, consisting of 100,000 Zerg Hydralisks, 50,000 Zerg Roaches, more than 10,000 Zerg Destroyers and 3,000 Zerg Stealth Spiders, rushed directly into the underground world with the assistance of 200,000 Zerg Zerglings, without any long-range firepower preparation.
A group of Zerg Hosts and Queens followed closely behind.
In the underground world, every time the Zerg army retreated, the Ghouls would send troops to reoccupy the territory originally occupied by the Zerg army.
The Zerg army rushed into the underground world, and there was a large group of Ghouls in front of them.
The Zerg Roaches sprayed flames, igniting all the Ghouls within the range. The double damage of high temperature and corrosion was unbearable for the Ghouls, who fell down one after another and disappeared in light.
Those Ghouls who were not fatally injured rushed over on the flames, and the Zerg Hydralisks' armor-piercing spikes attacked them and turned them into a beam of light.
The Zerg army, with Zerg cockroaches and hydralisks as the main combat force, cleared the way with flames and dense armor-piercing spikes. The melee troops like ghouls had no power to fight back.
The giant ghouls at a longer distance were all blown up by the well-prepared one-star hydralisks before they could spray corrosive mucus.
The evil eyes and underground ratmen who came to support the ghouls did not withdraw, but they were scared by the Zerg destroyers a few days ago and did not dare to get too close to the underground world barrier and could not attack the Zerg army.
The Zerg army entered the unmanned area and swept all the way, clearing enough battlefield space in a flash, allowing the Zerg destroyers and stealth spiders to enter the underground world calmly.
There are tens of thousands of Zerg destroyers, half of which are star-level strength. This ultra-long-range attack force is very terrifying. They are the absolute core of the Zerg ground battlefield at this stage.
When they are swung on the battlefield, the ghouls around the battlefield ushered in the end!
The evil eye and the underground ratman archers saw that the original number of thousands of Zerg destroyers had turned into tens of thousands, so they turned around and retreated to a distance, not intending to participate in the battle here anymore.
"Boom...!"
The Zerg destroyers only had one round of test firing to clear out the ghouls gathered around the battlefield. After the number of destroyers increased, their efficiency in killing enemies was too terrifying.
Three thousand Zerg stealth spiders followed the cockroaches and hydralisks. There were no enemies around, so they could not play a role for the time being.
Two hundred thousand Zerg puppies were scattered all over the battlefield, only responsible for assisting in controlling the battlefield, protecting the Zerg destroyers closely, responding to emergencies, and taking the blame when necessary.
With the coordination and control of the queen, the battlefield coordination of the Zerg will never be chaotic. Many Zerg puppies run back and forth, which does not affect the combat of other Zerg arms at all.
The Zerg army quickly cleared the ghouls in the surrounding area. This was the last time the Zerg occupied this area, and Wu Qing was not going to give up the territory again.
If you want to completely occupy the territory of the underground world, the Zerg buildings must be built.
The Zerg army fights on the Zerg fungus blanket, and the home advantage is very obvious. The continuous combat capability of each type of soldiers will be greatly enhanced, and their physical strength, energy, and injuries are recovering rapidly every moment.
This allows the Zerg army to fight for a long time. If a reasonable rotation is carried out, the Zerg army can fight in the underground world day and night.
The Zerg ground troops on rest will drill into the underground of the Zerg fungus blanket, and the recovery speed will be faster.
In addition, the establishment of Zerg defense buildings can effectively assist the Zerg army in combat, allowing the limited Zerg army to play a greater role.
So many advantages, let's do it!
For the underground world, the Zerg has nothing to keep secret.
The mysterious and strange enemy has a certain understanding of the nature of the Zerg, and it should have some relationship with the underground world. Therefore, many things about the Zerg do not need to be kept secret in the underground world.
The newly hatched Zerg worker bees on the platform outside the underground world barrier quickly entered the underground world and built a Zerg nest in the area controlled by the Zerg army.
The reasonably distributed Zerg nest was built, and the fungal blanket quickly spread and covered, and soon covered the territory occupied by the Zerg army.
A large number of Zerg defensive spikes and air defense towers were built, and planned star upgrades were carried out to quickly build a tight Zerg base defense circle.
With such a defense circle guarding, even if there is no Zerg army participating in the war, it is difficult for the ghouls to attack.
The attack range and attack power of the Zerg defensive spikes and air defense towers with upgraded star levels are very terrible.
The attack range of the defensive spikes is equivalent to that of the Zerg destroyer of the same star level, and it is an attack unit with a super long range.
The range of the air defense tower is even longer. After all, they are a large Zerg building, much larger than the Zerg destroyer.
In terms of attack power, it is even more powerful. The defense against ground spikes is fine, but the number and lethality of ground spikes have been increased. The air defense tower has undergone another fusion evolution and has been completely reborn.
After the Zerg developed two new soldiers, the Zerg cockroach and the destroyer, Wu Qing asked the queen to merge their genetic characteristics into the Zerg's original air defense building, the air defense tower, so that the air defense tower, which has evolved to spray Zerg biological decomposition liquid, has evolved a new attack mode again.
After integrating the genes of the Zerg cockroach and the destroyer, the air defense tower has added an attack mode similar to the Zerg destroyer, which is to launch a large liquid fireball, in addition to the two attack modes of launching armor-piercing spikes and spraying Zerg biological decomposition liquid, and has become an enhanced version of the Zerg destroyer.
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With a longer range and stronger power than the Zerg Destroyer, it can attack both air and ground. Such Zerg defensive buildings have become the most terrifying attacking units of the Zerg.
The air defense towers that could only attack air in the game have successfully evolved into defensive turrets after two fusion evolutions.
All the air defense towers in the Zerg territory have become defensive turrets, and the defense system of the entire Zerg territory has been greatly enhanced.
…
The ghouls originally wanted to continue to retreat and lie down, not to compete with the Zerg army, and temporarily give up the territory to the Zerg army, anyway, the Zerg army will leave after a fight.
Now they see that the Zerg has directly built fixed buildings and a terrible substance has invaded their territory, and they are immediately anxious.
The ghouls will never give up their territory. Faced with the invasion of the Zerg on their territory, they began to fight desperately.
A large number of ghouls came from other places and actively launched an attack on the Zerg army.
But today is different from the past. The Zerg has been developing rapidly, while the ghouls have not developed and are being sucked by the Zerg. This gap is reflected on the battlefield.
The Zerg's troops have changed, while the ghouls are still countless melee ghouls rushing, rushing, and rushing, without the addition of new troops.
The giant ghouls and the evil eyes and underground ratmen who came to help were all destroyed after the Zerg destroyers came out, and they could not play any role.
"Boom...!"
Some Zerg destroyers opened fire, and the liquid fireball shells they fired accurately fell into the group of ghouls rushing up. In the fierce explosion, countless ghouls turned into light and disappeared, and the wounded were everywhere.
The firepower output of tens of thousands of Zerg destroyers has been greatly overflowed. Under the control of the queen, they took turns to fire, reduce the firing speed, and only maintain appropriate ultra-long-range firepower support.
This was calculated precisely by the Queen. The Zerg Destroyer attacks at such a frequency, standing on the Zerg fungal blanket. Under the condition of ensuring sufficient ultra-long-range support firepower on the front line of the battlefield, it can continue to fight.
In this way, the Zerg Destroyer fires a shell and rests for a while. Now it is still on the Zerg fungal blanket, which is equivalent to recovering while fighting. The consumption is estimated to be slower than the recovery speed.
The ghouls who survived the ultra-long-range artillery attack of the Zerg Destroyer will face the double attack of the Zerg Hydralisk and the Stealth Spider when they rush over.
The armor-piercing spikes on the front, the Zerg biological decomposition liquid falling from the air, and the terrible ground spikes suddenly piercing from the ground, it is difficult for the ghouls to break through this three-dimensional attack.
Even if there are such lucky people who rush through this line of defense, they will be greeted by the corrosive flame attack of the Zerg cockroaches.
Under these layers of long-range attacks, ordinary ghouls can't rush up at all. The Zerg army successfully destroyed the enemy without damage, and the ghouls have no way to deal with it.
In this way, under the command of the Queen, multiple Zerg arms cooperated with each other to adjust the attack output frequency, while maximizing the advantages of each arm, and allowing each arm to get enough rest and recovery time.
When a certain balance is reached, the Zerg army can maintain its current state and continue to fight against the ghouls.
There is no terrible night in the underground world. If the war continues, no matter how many ghouls there are, they will eventually be exhausted.
…
The Zerg base was successfully established in the underground world, and layers of Zerg defense buildings were built in an orderly manner. The Zerg fungal blanket began to spread rapidly in the underground world, constantly invading the territory of the ghouls.
The exit position of the underground world leading to the Zerg territory was soon protected by the dense Zerg defense buildings of the Zerg.
The defense buildings at this important exit position have all been upgraded to a star level, which has enhanced the defense capabilities here to the extreme.
Correspondingly, on the platform outside the underground world barrier, Wu Qing built a Zerg defense system with the same standard.
The connection between the Zerg territory and the underground world can easily become a weakness that the enemy can exploit, so there must be no problems.
In addition to the Zerg defense buildings he built, Wu Qing planned to keep a group of Zerg puppies underground for a long time in case of emergency.
In the game, the Zerg is not a race that is good at defense, and they always attack instead of defend. Wu Qing understands that the key is to have a strong Zerg army. As long as there is a strong army, even if the key position is breached, it can be taken back at any time.