Chapter 385 Trap 1
Buddy had a good idea, but unfortunately, when the entire fleet entered the Star Shattering Belt, they had already stepped into the trap carefully prepared by Han Fei.
Outside the effective scanning range of the ship-borne radar, more swarms of insects have spread out, quickly covering the entire airspace of the Star Shattering Belt.
The passage previously cleared by the Cleaver fleet will be occupied by a large number of fire-blasting dragonflies in a short time.
They are like a void minefield made of flesh and blood, almost completely blocking the fleet's retreat route.
Before the Cleaver fleet completely changed its formation, the swarm of insects had swarmed out of the Star Shattering Belt and rushed towards the fleet from all directions.
In the void, the previous Zerg fleet's advance route was only a single straight direction, like an arrow shot from the sky.
The defense surface that the Cleaver fleet needs to build is not large.
But now the encirclement of the swarm of insects is like a shrinking sphere, squeezing rapidly towards the Longwa fleet at the center of the sphere.
Faced with this situation, Buddy had no choice but to order the fleet to respond with a spherical defense array.
This would undoubtedly greatly weaken the firepower intensity of the unit and greatly increase the defense pressure.
The warships that opened fire in a hurry did not need to consider the hit rate at all. They did not need to aim deliberately, but just tried their best to pour out the fire.
The swarms that filled the surrounding airspace were too many.
No matter where they shot, they could easily kill a large number of Zerg units, and countless Zergs were annihilated by the firepower of the ship's guns.
However, facing more Zergs that were still entering the radar scanning range, such attacks were meaningless, and they could not even see a significant reduction in the Zerg.
A few minutes later, the Zerg had broken through the not very dense long-range firepower network in the crazy rush of successive ones, and rushed directly to the outer defense line of the Longwa fleet.
After entering the range, a large number of Thunder Dragons sprayed countless blue thunders.
The energy rays surrounded by electric light instantly covered the densely packed combat mechas and the void fighter interception forces.
These interception forces attached to the periphery of the fleet obviously did not expect that the Zerg also had such a powerful long-range attack method.
Being caught off guard, they naturally suffered a great loss.
Groups of brilliant sparks suddenly bloomed in the void.
Each group of firelight represented the destruction of a mecha or fighter.
The Void Fighter, which only had a tail engine and was relatively clumsy to move, suffered particularly serious damage.
On the contrary, the combat mecha, with the help of multiple sets of thrusters on the back, evaded the sudden attack of the lightning at high speed with extremely agile maneuverability.
Many mecha pilots did not forget to launch a counterattack against the Zerg while dodging.
One after another, high-energy beams bombarded the Zerg without stopping.
The heavy missiles launched by the Void Fighter also roared at this time, and groups of fireworks exploded in the void, spewing out hot burst energy.
High-density high-energy rays and particle flows, as well as violent magic tides, formed a crossfire zone more than 30 kilometers wide in the blink of an eye, and it was still spreading.
In the void lacking a heat-conducting medium, even the light was visibly deflected and distorted in this strong explosion.
Although the bodies of Zerg units are extremely tough, they are still carbon-based creatures after all.
Exposed to such high-energy radiation, even if the skin covered with scales does not show damage, the internal organs will be quickly roasted, or even burnt and carbonized.
The enemy's fighters and mechas have targeted radiation protection effects on the outer armor, which can prevent the driver from suffering fatal injuries.
Unfortunately, this wave of explosions not only had their heavy missiles, but also the Flame Explosion Dragonfly carried by the Thunder Dragon, which also completed its mission in this area.
The shock wave generated by the self-explosion also easily made their outer armor reach its endurance limit, and then melted, disintegrated, and was peeled off layer by layer!
After the outer armor was broken, the internal frame facing the radiation flow would still be instantly melted through.
Even if the pilots in the cabin wore life-support suits, they could not provide much protection at all, and they turned into charred corpses.
When the mechas and fighters driven by the lizardmen had to retreat.
The Zerg showed no sign of stopping, and they continued to advance fearlessly, trying to rush through the crossfire zone filled with violent energy tides with their flesh and blood.
The endless lightning flashes of the Thunder Dragon provided fire cover for the Killers in the front, greatly reducing the intensity of the fire suppression of the intercepting forces.
The Killer cluster crashed into the crossfire zone like a moth to a flame, using their flesh and blood to withstand the enemy's artillery fire, and rushed at full speed in the energy frenzy and high-energy radiation.
Every inch of progress, a large number of Zerg units died here.
But there were more Killers behind, using the remains of their own kind in front as flesh and blood shields, and continued to move forward.
In just a few minutes, the Zerg had waded through countless flesh and blood channels in the crossfire zone.
More and more assassins crashed into the enemy's interception force array, waving their huge sickles and rushing towards the nearest mechs and fighters.
The assassins were more than twice as big as the Lizardmen's combat mechs, but their agility was comparable to that of mechs with the blessing of extraordinary genes.
Coupled with the Zerg's natural fighting instinct, assassins showed an overwhelming combat advantage when fighting mechs at close range.
A assassin resisted the mech's sword while turning and moving.
The violently vibrating divine blade easily cut through the head and neck connection of the mecha, and cut off the head of the mecha without any hindrance, like a knife cutting tofu.
The IQ of ordinary Zerg is obviously not enough to judge the real fatal point of the mecha.
Most of the killers just follow their combat instincts and past experience, and choose the most efficient killing method they think, that is, cutting off the enemy's head.
The cockpit of the Lizardman's combat mecha is located in the chest, and the driver inside has completed a feat of brushing shoulders with death.
After losing the main detection and communication equipment carried by the headless mecha, it is like a human being, suddenly losing 80% of its visual and auditory functions.
The lack of important equipment makes the driver, who has no time to make adjustments, suddenly fall into a state of deafness and blindness, and can only continue to control the mecha to counterattack by intuition.
Facing the strange enemy whose head was cut off but still able to move, these killers obviously lack vigilance.
Many of the killers were caught off guard and suffered some minor losses. They were either slashed by swords or hit by a round of close-range machine gun fire.
Fortunately, as the main attacking unit of the existing Zerg, the killers have enhanced their defense and survivability in several rounds of optimization by Han Fei.
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