Chapter 151 A Way to Make a Lot of Money without Losing Money
Actually.
This type of task is a bit like escorting and robbing.
Players can first collect and purchase supplies and hand them over to the quartermaster of the camp.
Next, you can receive the task.
Escort them to the destination.
Afterwards, rob the supplies escorted by the enemy camp. Once you succeed, you can complete another [Logistics Supply] task.
In this way.
The three tasks become a circle.
Some players have even formulated a crazy ultimate free plan on the forum.
First, rob supplies.
Players can form various 100-man groups and ambush on the road that the enemy camp must pass.
Once there are players who are alone or less powerful than their own 100-man group, they will rush up and attack.
When the divided supplies accumulate to a certain level, they can return to their own camp to hand in the supplies.
Then go and get a reward for escorting supplies.
Although the number of tasks is not mentioned in the gameplay content, players naturally have some AC numbers in their minds.
There should be a limit on the number of tasks.
So if you can get something for free, you should try your best to get it for free.
Of course.
This also requires a certain level of strength.
If you are too weak or your equipment is too bad, it is equivalent to giving merit points to the players of the enemy camp.
But anyway.
This alternative "serial task" of logistics alone has aroused heated discussions among countless players.
And the other two types of tasks have also been summarized by players.
It is also very exciting.
The second type is the confrontation type.
Tasks such as stronghold competition and military assistance are all confrontation tasks in which players and NPCs assist each other.
Players can go to major strongholds and participate in their looting or defense operations.
Corresponding rewards can be obtained through specific performance.
Many people speculate.
These strongholds should be the barracks, logistics and other strongholds deployed by the major camps on the front line, which have quite important strategic significance.
Once you win.
Not only can you get enough generous rewards, but it will also bring some changes to the situation of the war.
As for the last type.
It is also jokingly called "Infernal Affairs Plan", "Night No Collect Training Program", "Eternal Night Watchman Training Guidelines" by players, etc.
It includes a series of tasks such as front-line reconnaissance, infiltration and anti-submarine.
Complete these tasks.
Players can not only act alone, but also work in teams.
As long as the task can be completed.
Any means are also within the scope of tacit consent.
In fact.
This is more like some limited-time hidden copies.
Reconnaissance, infiltration and anti-submarine often require sneak attacks and killing of corresponding BOSS and NPC.
So calling it an alternative copy is quite appropriate.
However.
If the infiltration and reconnaissance type tasks are like small copies.
Then the camp attack and defense battle mentioned in the third gameplay is the corresponding super-large-scale team copy.
It is somewhat different from the previous siege battle.
With the opening of the expansion pack.
The major camps have completely torn their faces.
From then on.
The frequency of attacking major main cities will far exceed the imagination of players.
By then.
Not only will there be countless hostile monsters, but there will also be corresponding siege bosses.
According to their different qualities.
After killing them, you can get rich rewards.
Of course.
The rewards do not belong to a certain player.
Of course.
If a player grabs the last blow, he can get a treasure chest of the corresponding boss quality.
It is similar to the rewards for killing the boss normally.
But in addition.
The boss will also drop additional group rewards.
When the siege ends.
Regardless of victory or defeat.
These rewards will be put into the camp auction and competed for by all players who meet the 200 points requirement.
In addition to handing over 5% of the total auction amount to the camp's supreme commander, all other rewards will be shared by the players.
Players have a scale in their hearts.
According to the current demand for top-quality equipment and resources by major forces, I am afraid that the auction amount will be raised to a height that no one can imagine!
In any case.
You will make a lot of money!
Of course.
There is one thing that players are very clear about.
High rewards often correspond to high risks.
Although death in siege battles will not drop equipment, experience, and skill proficiency, it will still cause a loss of equipment durability.
But this is not the important point.
What is really worth noting is the penalty for failure.
It is okay if the siege fails.
But once the defense fails, the main city falls into the hands of the enemy.
At this time, the player will also receive the corresponding defeat penalty.
Not only will he enter a weak state, but he will also receive a negative state of [low morale].
Whether it is a task, merit value, or other rewards, the proportion of the acquisition will be reduced accordingly.
The more morale drops.
The more the reward will be reduced.
Of course.
Once the defense or robbed of the main city is successful, the player will also get the [high morale] buff effect.
Similarly.
The higher the morale rises.
The corresponding reward increase will also be higher.
This point.
Xu Ran quite appreciates.
For him, this is undoubtedly a good way to spur players.
Under this rule.
Players will definitely work together to fight towards the goal of victory.
So.
In addition to facing the attacks of NPC enemies and monsters, players also have to deal with attacks and sneak attacks from other players in the enemy camp, which adds a few exciting elements of confrontation to this "epic team dungeon".
In general.
The content of this expansion pack update is enough to make countless players excited.
The rewards have attracted the attention of all players.
Including Xu Ran.
According to the memory of the previous life.
It was not until the late stage of the game that the two camps completely tore each other apart.
The two sides launched a conquest.
Various players similar to this expansion pack will be gradually pushed out.
But there is one difference.
This time.
The protagonists of the expansion pack are not just the two major camps of darkness and light.
It also includes the eternal camp created by Xu Ran!
It is different from other players.
As the founder and supreme commander of the camp, he has the licensing rights and benefits that ordinary people can't imagine.
First is the merit system.
He can formulate the rules and values of exchange.
Under different circumstances.
He can completely improve the enthusiasm of players by changing the exchange rules and values.
Of course.
This is not the point.
In addition.
Xu Ran can also issue tasks and extract 20% of the rewards from them.
If I guess correctly.
This part of the reward will inevitably trigger the only eternal talent-[10,000 times reward].
At that time.
He may get a generous reward that countless players can hardly achieve in their lifetime!
And so on.
In the attack and defense battle of gameplay three.
Whether it is the 5% withdrawal of the auction amount or the change of the rules and values of the attack and defense points exchange.
They are all Xu Ran's exclusive permission.
So this is one of the benefits of establishing a camp.
However, there is another most important prerequisite for obtaining these rewards.
That is, the camp established can survive in this turbulent camp conquest war.
Otherwise, everything will be a mirage.
It will break at the touch.