The Days of Being a Spiritual Mentor in Meiman

Chapter 1921 U Transcendence Event (XII).

Steve and Peter came back exhausted. Schiller gave them a basic check and found that they were not injured, so they sat down on the sofa.

Matt brought a few glasses of water. Although they should drink in such an atmosphere, the host and hostess of this house obviously did not have the habit of drinking, and the wine cabinet was empty, which made people feel sorry.

Steve and Peter took a breath and began to talk about their experiences in the first game.

According to their style, they should actually choose a courage-type game, but there is another game that is more suitable for them, that is, the unity type.

According to game theory, most people who choose the unity type are superheroes like them who are unwilling to hurt their teammates and are more willing to cooperate to pass the level.

As expected, the other four teammates they lined up this time were Black Panther from a certain universe, Groot and Destroyer from the Guardians of the Galaxy in double rows, and Hawkeye from the Avengers of other universes.

These people are basically people with a very righteous stance, impeccable behavior, and no black history.

More importantly, everyone knew each other. Although Groot and Destroyer from that universe seemed to have not seen Captain America, everyone realized that everyone present was a good person, so they quickly became familiar with each other.

The rules of this unity game were also very simple. It was to find and solve puzzles in a three-dimensional house. If you find and put the puzzles together within a limited time, the game would be over and everyone would survive.

Then they were almost eliminated.

The biggest problem was that this game was a bit too demanding on spatial sense and three-dimensional thinking, and it also had a rule similar to a brain teaser.

Simply put, this house was a cubic three-dimensional maze, without any structure that a normal building should have, just a series of winding corridors and rooms.

Groot and Destroyer, two characters who basically could not burst out any amazing wisdom, were like a deep sea once they entered the corridor, and the puzzles were no longer a passerby. Anyway, they never came back after they walked out.

Black Panther came in armor, which had sonar detection function, so he could understand the structure of a small area, but the problem was that the building was too big, and in the end he could only rely on rote memorization.

As an agent, Hawkeye's sense of direction was okay, but it was just the upper-middle level of ordinary agents, and it was still a bit insufficient to deal with a huge three-dimensional maze.

As a soldier who had been on the battlefield, Captain America certainly could not be a road idiot, but he was about the same as Hawkeye, just enough to be useful.

The only one with a good sense of direction, a strong memory, and sufficient physical strength was Spider-Man, and it was he who solved this crisis.

There is another more terrifying rule in this block maze, that is, it will rotate.

In the end, Spider-Man concluded that the whole building kept turning in the pattern of right front, right front, right front, and with his amazing memory, he deduced a map with a completion rate of 90% and gave it to Hawkeye, Black Panther and Captain America, and finally put the last piece of the puzzle on 30 seconds before the deadline.

Peter covered his forehead and sat on the sofa and said, "Now I know why Ned always feels like he's dying when he's rushing to finish his paper. I drew the map when there were only 9 minutes left, and there were still 5 rooms left that I hadn't searched."

"If we hadn't run fast enough and our luck wasn't good enough, the room we didn't have time to search wouldn't have had a puzzle, and we would never have finished the game."

Everyone was silent after hearing this. If you want to say that this game is not a test of unity, then after Groot and the Destroyer were completely lost, the difficulty of the game for the remaining four people suddenly increased. If it weren't for Spider-Man's descent, these two confused guys would definitely lose.

But if you want to say that it is a test of unity, there is no room for disunity in this game, because if you can't finish it, everyone will be eliminated together, so you can only unite.

On the contrary, this is a great test of people's spatial thinking and memory, and it can be said that it is a greater test of wisdom than the game that Schiller experienced.

Thinking of this, Stark looked at Schiller and asked, "If you go to this game, can you draw a map?"

Schiller frowned, thought for a while and said, "If the rules don't say that the maze will flip, then I can't predict it, I can only speculate after it flips."

"But I can at least stop the two lost people from leaving the team. In this case, it is better to first understand who has a stronger sense of direction, and then lead one by one, rather than insisting on the original combination."

"We finally realized this." Steve sighed and said, "Letting the directionally challenged go out alone is a complete loss of manpower. If one leads one, at least there will be someone to help remember the way, and after returning, it will be better to confirm whether the route is correct."

"Hawkeye and I both remembered it wrong once, so there were only 5 rooms left that had not been explored. Fortunately, Peter is strong enough and has good luck, otherwise you wouldn't see us."

"From this point of view, the game type cannot be distinguished simply by the name, which is a bit troublesome." Stark said with his chin stroking.

"But it's not completely without rules. It's just that it's not like what we previously speculated that wisdom relies only on the brain and unity relies entirely on justice. It's more like there are some focuses, but there are also other elements." Matt said.

He went on to say, "In the game that Schiller experienced, although he had to decisively hit others out of bounds at the end, he could either reverse the rules of the game or discover the problem of the game props through observation. This is also a kind of wisdom, isn't it?"

"And the game that Peter and Steve experienced is more like putting the right players in the right positions. It tests teamwork. You can't say this is not unity."

Several people felt that what Matt said made sense and nodded one after another, while Natasha said with a headache: "We do have a few points now, but I think everyone should get a little first. What do you think?"

Several people had no objection to this, but Matt immediately said: "I will participate in the game alone, and you don't have to follow."

Steve was about to refute immediately, but Matt raised a finger and said: "Having familiar people around is a distraction to me. Don't forget that my eyes are no worse than those of ordinary people."

Stark, who originally wanted to object, hesitated at this time. In fact, Matt had gone to Stark Group for a check-up before, and his eyes could be restored, but Matt refused.

This blind lawyer has already practiced well. His mind is not even worse than the radar that Jarvis can provide. Although the range is not as good as Stark's armor, the scanning accuracy is simply outrageous. Even the shaking of grass leaves can be captured in the first time.

Even compared to human three-dimensional vision, this is more like a high-dimensional perspective, and Matt's brain has even evolved to process this countless information.

It can be said that if this lawyer shows his true ability, few people can be his opponent.

"So what game do you want to choose?" Steve asked with some concern.

"Of course it's courage."

"Then I choose courage too." Natasha glanced at Steve, obviously understanding his concerns, so she said: "If we happen to be in the same line, I will pretend not to know you, and you can treat me as Natasha from another universe, is that okay?"

"I'm going to go to another line." Schiller propped his elbows on his knees, supported his face with his hands and said: "I didn't have enough fun in the last line. I was busy guessing who the two pretenders were. I think courage may be a little more exciting, so I also choose courage. If you get me in the line, just pretend not to know me."

Stark rolled his eyes and said: "Then I choose wisdom , we must let others see what true wisdom is. "

Peter stretched and yawned, then said: "No wonder people often say that tension is the most tiring. I usually hang out in New York all day and I won't be as sleepy as I am now. I'm going to go upstairs to take a nap. I won't arrange new games before you come back."

"I'll go clean up the warehouse." Steve also stood up and said: "I heard there is an old ship. I learned to repair ships when I was on a mission in Europe. I'll go see if I can repair it."

Peter picked up Pikachu, and the man and the mouse went upstairs to sleep. Steve also turned and left, and the rest of the people arranged their own games.

Schiller came to the center of the previous safe zone. The table was placed intact next to the warehouse. He saw several other people coming over, and took the lead in putting his hand on the table and said: "Courage."

The sign on the back of his hand flashed, and Schiller knew that this was a successful participation. He just had to walk out of the camp and follow the direction indicated by the sign.

The other people also registered and walked out of the camp together. Stark was the first to turn, followed by Matt.

As a result, Schiller and Natasha walked together for half a kilometer, and finally looked at each other in silence in front of a bus stop.

Apparently, the two of them were lined up together. Natasha sighed. The reason why she was not happy was that it was difficult to say which one was more dangerous, the game or Schiller.

The female agent used all her piety in her life to pray in her heart that the game had better be dangerous enough. Otherwise, if the game was not dangerous, Schiller would be the biggest danger. He was clearly here to find excitement.

After waiting for less than a minute, a somewhat old highway RV, which is common in the United States, slowly drove over and stopped in front of the bus stop.

The marks on the backs of Schiller and Natasha's hands began to heat up, obviously prompting the two to get on the bus.

As soon as the two got on the bus, Schiller saw two familiar faces.

One was Batman, and the other was also Batman.

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