Online Game Warcraft: Continental Hegemony

Chapter 135: Advancement, Wind-Slashing Swordsman!

Although the Wind Swordsman is at the maximum level, his attributes are only 700 HP, 350 magic, 38-41 attack, and 4 medium armor. With these attributes, facing three bear monsters, it is easy to tell which side has the advantage. With the bear monsters' attacks, the damage of three attacks in one round is at least hundreds. Facing their attacks, even if the Wind Swordsman dodges a few times in the middle, he can only last for nine rounds at most! And with nine attacks, the Wind Swordsman may not be able to kill even one bear monster!

Of course, what I said above is only true when looking at the panel attributes and the two directly fight each other in place. The biggest advantage of players against monsters is that they have various operations. Few people would fight with monsters in place in place. At the beginning, Chen Fei relied on a new mercenary to deal with three ghost wolves! What's more, he is the Wind Swordsman now! Compared with the wild wolf, the bear monster is only four times stronger at most, while the wind swordsman is more than four times stronger than the rookie mercenary!

Moreover, after being surprised by the bear monster, Chen Fei immediately had a way to deal with it: skill consumption tactics!

The so-called skill consumption tactics, as the literal meaning, is to rely on skills to fight, gradually consume the enemy's blood volume, and achieve the final victory. The key points to be mastered in the middle are: first, calculate your skill cooldown and mana, so as not to be embarrassed when there is no mana; second, during the skill cooldown, reduce the damage as much as possible; third, when releasing skills, affect as many units as possible.

Chen Fei is naturally quite familiar with this tactic. These three key points naturally have answers for him: the best skill to deal with the bear monster is the wind slash, which causes 150 straight-line damage and 100 mana each time. With the 350 mana of the wind swordsman, three times is enough to kill the bear monster. As for the last two questions, there are only three bear monsters. With Chen Fei's operation, will there be any problems?

As the test began, the three bear monsters naturally rushed up at the first time. Chen Fei was not in a hurry to fight them. The test room was the same as when he changed his job to the Wind Swordsman. The space was not big, but it was completely fine to use it for moving. Immediately, Chen Fei moved the Wind Swordsman to the left rear, first to the corner, and there would be a good advantage in a while.

As the Wind Swordsman moved to the left rear corner, the three bear monsters naturally turned around and came here. However, when the Wind Swordsman moved to the lower left corner, Chen Fei decisively moved along the left edge. This move naturally changed the direction of the bear monsters' movement.

However, because the Wind Swordsman moved like this, the bear monsters blocked each other and rushed over in a diagonal line. And this is exactly what Chen Fei wanted! The Wind Swordsman immediately went up and launched the Wind Slash!

A wind blade was emitted from the Wind Swordsman's hand, accurately passing through the three bear monsters, and three -150 damages emerged from their heads at the same time! Next, it's time to wait for the next skill to cool down. During the twenty-second countdown, Chen Fei must try his best to avoid being attacked by the bear monster! [I forgot the cooldown of Wind Slash, and I can't find it, so I'll set it to twenty seconds here]

It's unrealistic to avoid being attacked by the bear monster. After all, the space is so small. All the Wind Swordsman can do is to go around as much as possible in it. When it comes to going around, naturally he needs to move a longer distance, and it is inevitable that he will be caught up by the bear monster! Of course, it's not so easy for the bear monster to catch up!

After Wind Slash was launched, Chen Fei immediately pulled the Wind Swordsman to continue to move along the edge. As a result, the Wind Swordsman surpassed the bear monster and turned into a situation where the bear monster chased behind. Previously, Chen Fei did not operate and let the bear monster rush over first, which made both of them in the lower half of the room. Therefore, the Wind Swordsman moved up and could gain nearly ten seconds, half of the cooling time of Wind Slash!

In this way, during the cooling period of the second Wind Slash, Chen Fei was only attacked by the Bear Monster twice. It was impossible for all three to attack. Chen Fei cleverly relied on positioning to make them block each other, thus limiting the Bear Monster at the back from attacking!

As the second Wind Slash was launched, the Bear Monster's HP was reduced by half. To be honest, except for the initial panel attribute comparison that surprised Chen Fei, after thinking of the tactics to deal with it, the Bear Monster was not a bit of pressure for Chen Fei. When the third Wind Slash was cooled, the HP of the Wind Swordsman was less than 200! And after the third Wind Slash, the HP of each Bear Monster was only more than 50 points! The Wind Swordsman could easily take it away with two normal attacks!

Just like the rookie mercenary, relying on positioning to cause the Bear Monsters to block each other, thereby reducing their number of attacks, and counterattack at his own pace. In the end, the Bear Monsters were all killed, and the Wind Swordsman still had nearly 300 HP! This ending is much easier than the rookie mercenary.

The screen jumps from the test room back to the job transfer hall, and the system prompt also pops up.

Tip: Congratulations to the player for completing the advanced test. The Wind Swordsman has successfully advanced to become the Wind Slashing Swordsman.

Next, Chen Fei will naturally take a look at the attributes of the Wind Slashing Swordsman:

Wind Slash: Level 1, HP 600, MAG 300, ATK 30-35, Medium Armor 5; Dodge, 15% chance to dodge normal attacks; Continuous Slash, 15% chance to add a normal attack for each normal attack; Wind Blade: Consumes 100 mana, adds wind magic to the weapon, increases magic damage by an additional 15 points, ignores 4 points of armor, lasts for 20 seconds, cooldown 20; Wind Slash, consumes 100 mana, causes 200 damage to units within 500 yards in a straight line, cooldown 20; Whirlwind Slash: consumes 75 mana, causes 100 damage to units within 200 yards around, cooldown 15; Wind Blessing, consumes 50 mana, increases own movement speed and attack speed by 15%, lasts for 15 seconds, cooldown 30 seconds.

After seeing the attributes of this Wind Slash, Chen Fei was quite satisfied. He doesn't want to be like the Magic Gunner. The Wind Slasher is an upgrade based on the original Wind Swordsman. Although the panel attributes have been reduced because of returning to the first level, the four original skills have all been improved!

Dodge and continuous slash have increased by 5%. The increase in the probability of passive skills is not fixed for the improvement of combat power. There is a luck component involved, but the value has increased, and there is definitely an improvement!

The improvement of the Wind Blade is even greater. Not only has the incidental damage tripled, but the armor is also doubled! If the armor reduction of the dark element is added, Chen Fei can eliminate ten points of armor of the unit! At this stage, even elite monsters may become negative armor under these two skills! And negative armor means more damage!

As for the Wind Slash, Chen Fei didn't care much about the increase of 50 points of damage. But the last two new skills still made him very satisfied: Whirlwind Slash is also a range skill, and the damage is not bad. As for the wind bonus, the status skills are the best skills to increase output!

In general, the Wind Slasher Swordsman completely met what Chen Fei wanted, and even exceeded his expected attributes!

Recently, my writing has been average... Uh... Then, let me tell you something bad. The next plot is a bit stuck...

Chapter 135/543
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