Chapter 544 395 Sigma's Hammer
"The Magnificent Sigmar, who saved a dwarf king from disgrace, how can I repay him?
A war hammer, an iron hammer, it fell from the sky, accompanied by two tongues of fire, coming from the forge of the gods, forged by rune craftsmen, its name was Gail Maraz, the Skull-Cracking Hammer. ——Legend of Sigmar
Since Sigmar saved the High Queen of the Dwarves at the age of fifteen, it can be said that Gail Maraz has been with him throughout his life. Gail Maraz is known as the Skull Splitter or the Skull Splitter in the Khazalid language of the dwarves. It's the Skull-Splitting Hammer. Anyway, it means the same thing. As a result... this name is very accurate, very vivid and vivid. He has used this hammer to kill all kinds of monsters, ghosts, monsters and monsters in his life.
Gal Maraz has a long history. It was created by the dwarf ancestor god Himednir a long time ago. It is known as the greatest weapon in history. It is certainly one of the greatest weapons and can be compared with other great ancestor weapons. . It was so powerful, and the secrets of its creation so great, that not even the legendary dwarven runesmith Alaric "The Mad" could create a weapon that matched its power.
In addition to being blessed by the dwarf ancestor god, Gal Maraz seemed to be blessed by Ulric. Sigma once had a championship duel with Artur in front of the White Wolf Holy Fire. During the duel, he fell into the White Wolf Holy Fire. middle. Yet, like the protagonists of some novels, he emerged from the White Wolf's flame unscathed, his hammer ignited by Ulric's wrath.
Overall, the Gail Maraz is a quality weapon, made from the highest quality steel and very plain in shape and style. In use, the hammer reveals its hidden power, runes glowing deep within its core and letting out a suppressed groan of power. This is the mystery of the hammer. Some people even think that it has some form of sensory ability, just like recognizing the owner when dripping blood. In the hands of some users, it will explode with unparalleled power.
These words, which are banned in advertising laws, may not accurately describe the power of Gail Maraz, not as much as digital and online games.
When the right person holds Gail Maraz, it will be enhanced, and various attributes will increase at an exaggerated rate. In addition, Gail Maraz's strikes will cause additional damage.
The Warhammer contains a secondary death rune for greenskins, that is, any goblin, hobgoblin, orc, black orc, grot or other messy greenskin. As long as the green skin grows from the ground through photosynthesis, it will be killed immediately if it is scratched by the hammer. I just don't know what will happen to Grimgor Ironhide when he encounters this hammer.
In addition to the minor death runes against green skins, Gal Maraz will also cause high critical damage that ignores defense when facing ogres, trolls, giants, and Chaos Champions and Warriors.
The wielder of Gal Maraz is immune to damage from non-magical weapons while wielding it, and does not cause critical hits to the wielder when struck. In addition, Gal Maraz itself can be activated with energy to perform effects that look like spells. It can be used once a day to treat minor injuries, serious injuries, and diseases. It also has an exciting effect that increases morale and can perform detection. Magic, looking for spellcasters and hidden spells around you, the hammer is like a built-in sensor that can automatically detect the surrounding chaotic creatures. In addition, the hammer will also provide the holder with a protective aura, which is why the holder will not receive a critical hit when attacked.
Gal Maraz inflicts fear and horror on Greenskins and Daemons, while also dispelling the fear of surrounding comrades facing Daemons or other Chaos creatures. The hammer can dispel fear, and of course it can eliminate any spell effects that affect mental stability or morale, such as cowardice, flight, depression, fear, and panic.
Finally, Gal Maraz can be like Thor's hammer in a certain world. After being activated, the hammer can attack chaotic creatures like a missile with a homing effect, and cause high critical hits to chaotic creatures. harm. After the hammer hits the target, the holder only needs to extend his free hand, and the hammer will automatically fly back to the holder's hand. Moreover, the hammer does not have to be held in the holder's hand before it flies out. It can also be hung on the belt or other places on the body.
There is no doubt that if Gale Maraz is used as a weapon, it is a truly extraordinary item.
Sigma's process of obtaining this weapon can be said to be very old-fashioned, but also very classic, just like when Darkus saved the two future North Dwarf kings and admirals in the Sea of Claws, but Dark Us is a little different from him. The two dwarves whom Darkus rescued were too young among the dwarves. They were so young that it would take hundreds of years to reach the throne, so the two North dwarves did not give anything valuable to Darkus.
When Darkos parted with Kadov and Harkon, he only gave Kadolf a box of his favorite whiskey and a box of tobacco, and exchanged tokens with the sick Harkon. The spare Hadrika was given to Harkon, and Harkon gave him the last golden ring hidden deep in his beard as "friendship gold" in Khazali German, as a symbol of this friendship. It is a symbol and evidence that he will be warmly received by the North Dwarf royal family when he visits Karak Crow Roost City in the future.
Although the process is the same, the three elements of time, place, and characters have changed. The fifteen-year-old Sigma and the warriors who followed him rescued Kurgan Ironbeard in the melee. He freed Kurgan from the orc war. will be imprisoned.
Then, the fate of humans and dwarves jumped and changed again.
Although dwarves are immortal species like elves and lizardmen, their lifespan is usually far less than that of elves and lizardmen. This has led to the birth of many high kings among the mountain dwarves. The high king is the highest king. Since he is the highest, there must be lesser kings, forming a king bomb... No.
The first high king of the dwarves was Snorri Whitebeard, a good friend of Malekith. Of course, he also has a famous name "White Dwarf" Grimbrindel, a white dwarf who has always wanted to settle accounts with Malekith. He is the eldest son of the dwarf ancestor god Grungni. He has many deeds, such as forming an elf and dwarf coalition with Malekith to wipe out the last Chaos Legion roaming in the Old World, signing a trade and diplomatic treaty with the elves, and jointly developing the land where humans have not yet appeared, allowing the elves and dwarves to join hands in the golden age.
After that, the second high king was the son of Snorri Whitebeard, and then the high king was passed on and passed on, and passed on to two people. The fifth one is Gotrek Starbreaker, whose deeds are well known. He has been experiencing the Longbeard War since he was 166 years old, and killed Caledor II in the championship duel, thus announcing the end of the nearly five-century Longbeard War.
Since Gotrek's son Snorri Halfhand died in the Longbeard War, the sixth High King was succeeded by his nephew Morgin Borgrum, also known as Morgin Ironbeard. Morgin participated in the Longbeard War as a high-ranking dwarf throughout the war, and made a lot of important decisions and participated in key battles in the war. But his career as the High King was not like his in the War of Vengeance. Not long after he succeeded to the throne, the Slann magic priests on the other side of the continent had a debate, and then the dwarves ushered in the Age of Sorrow.
Then, the key came. The seventh High King was Nuln Shieldbreaker. He created the first known historical record of the human tribe in the year -1492 of the Imperial Calendar. It was created by humans, not dwarves. Humans were recorded in the records of the dwarves long ago. As early as when Malekith and Snorri were exploring the mountains, Morkin had also dealt with ancient Nehekhara when Nehekhara was prosperous, but Morkin did not have a good impression of ancient Nehekhara.
Nuln's most famous deed was to allow the empire's twelve primitive tribes to enter the land now named after the empire. These tribes provided gold and livestock to the dwarves. In exchange, the dwarves were responsible for providing safe migration channels for humans to protect them from the invasion and plunder of greenskins, but even so, the greenskins continued to erode and ravage those humans who had completed the migration. It was 1,500 years later when the greenskins withdrew from the old world.
However, some interesting things happened in the process. When Nuln first came into contact with the human tribe, the human tribe left a very bad impression on him and the dwarves. Those humans who were not as brave as they were later ran away after seeing him and the well-equipped dwarves... Yes, ran away. The fear of strangers by humans is so obvious.
So much so that Nuln was angry at the frightened expression of the humans. He thought that humans were cowardly and an insult, but as dwarves, some things ended there. He and the dwarves did not slaughter all the humans because of their behavior. Otherwise, history would be rewritten. Perhaps there would be no Bretonnia and Empire now, but an old world full of greenskins and beastmen. His decision completely changed the old world, and he laid a deep foreshadowing for humans to occupy the old world.
Then, Nuln followed the fleeing humans and came to the camp that he thought was a garbage dump. Then he made a famous statement in his personal book of hatred. He called humans Umgal. This Khazarid word translates to a group of people who make inferior goods, and he believes that humans need to quickly learn lessons in respect. Then, although the southern dwarves have encountered humans from Nehekhara many times, the word Umgal is still used by the dwarves today.
Next is the eighth High King, Morkin Blackbeard, who has little connection with humans. When he was in power, he usually fought with Skaven and greenskins. Then came the 9th and 10th High Kings, who also had no connection with humans and were also dealing with the fortresses that fell during the Age of Sorrow.
However, it was the 11th High King, Kurgan Ironbeard, whose capture was an accident and whose rescue by Sigmar was also an accident, but these two accidents became inevitable events in the subsequent development. In order to thank Sigmar, as a dwarf who must repay a favor and repay a debt, and he was also the High King, he took out a very valuable gift, and he gave Sigmar the inheritance of his clan, Ghaal Maraz.
Subsequently, the dwarves and Sigmar launched a long campaign, gradually driving the greenskins out of the land west of the World's Edge Mountains, and many orcs and goblins were eliminated or fled into the mountains. In the year -1 of the Imperial Calendar, a large orc army was destroyed by Sigmar and the dwarf coalition in the Battle of Blackfire Pass, completely ending the orcs' rule over the territory of the current Empire.
Then, Sigmar became the first Emperor of the Empire, but he chose to leave the throne after 50 years on the throne. Since then, various theories have been circulated in the Empire. Whether Sigmar left the hammer and crown on the throne before leaving, or whether he took the hammer with him, is full of disagreements in historical documents. In addition to these two theories, some scholars believe that the dwarves returned the hammer to the next emperor. The dwarves claim that Sigmar left the hammer with the dwarves when he traveled east, and then the dwarves returned the hammer to the Empire.
However, in fact, there are some subtle discrepancies in these theories. Kurgan was still alive at the time, and Sigmar wanted to return the Ghael Maraz, which was very practical and endowed with sacred meaning, symbolizing the spirit of the Empire and the friendship between humans and dwarves, to him in Karaz-a-Karak.
But unfortunately, Sigmar disappeared halfway, and since he disappeared, the hammer naturally disappeared as well. Unlike the crown, the warhammer has a pivotal political significance and spiritual symbol for the empire, so the Sigmar sect invited the dwarf rune blacksmith and blessed by the Sigmar priest, and finally a high-quality imitation product with a similar shape but lacking in verve appeared.
Since then, Gail Maraz has become a secret, and the Sigmar Church within the empire strictly keeps this secret, and it is passed on by word of mouth by the top leaders. The same is true for the dwarves. Insiders within the dwarves know that the current warhammer was forged after Sigmar disappeared. The dwarves have been keeping the shameful secret of the disappearance of the warhammer from their human allies, so there is a saying that Sigmar returned the hammer to the dwarves before his wandering.
It is a bit difficult for the dwarves to lie, but the dwarves finally chose to do so.
Although the replica is a powerful magic weapon forged by the dwarf rune blacksmith, it is far from comparable to the original, so that more and more scholars of the classics believe that some records in history seem to be exaggerated? After all, the replica can't even do the most basic search for Chaos servants hidden in the crowd, let alone kill the greenskins in one blow, exile the demon prince in one blow, and keep the user from harm, and even use the hammer to fly.
But the Sigma Cult always insisted that the current Gail Maraz was held by Sigma at that time, so the scholars of the Explosive Classic could only turn their attention to those historical documents.
When the original appeared again, it was the year 2512 of the Imperial Calendar. Despite historical disputes, the Sigma Cult and the Imperial Government still insisted that the hammer held by Karl Franz, who had just succeeded to the throne, was the original Gail Maraz. But... the hammer in Karl Franz's hand was the original, but it was not as magical as the legend, including enhancing the power of the holder, penetrating non-magical armor, and restoring the vitality of any holder, etc., which formed a great contrast with the historical records.
This also further made the scholars of the Explosive Classic believe that what was recorded in history was more like some kind of legend, an exaggerated story, rather than real history.
In a way... Karl Franz is a loser, right, His Majesty the Great Deathclaw. He is closer to being an outstanding politician and military commander, not a powerful warrior. Warrior is just one of his identities. He cannot bring out the true strength of Gail Maraz like Sigma. When he holds the warhammer, he does not complement the warhammer like Sigma does. The warhammer strengthens Sigma's combat effectiveness, while Sigma makes the warhammer transform into an extraordinary item.
At this moment, Dacus did not respond to William III, who was in shock again. He leaned on the sofa and pressed the thumb and index finger of his left hand on the temples on both sides of his head. He stretched out his palm in front of his face to block William III's urgent gaze at him. He regretted it now. He remembered something the moment he finished speaking.
When Gail Maraz was found, there was only one sentence recorded in history. In the year 2512 of the Empire, a group of adventurers found Gail Maraz in the mountains of Blackfire Pass, and then nothing happened. But like many historical records, sometimes a sentence can unfold a huge story, and in the record this huge story is only condensed into a simple sentence, and those who participated in the incident have become existences without leaving any names in history, and words such as some, a group, etc. summarize them.
Daquus remembered everything, and after remembering it, he felt the regret spread in his heart, and at the same time he had a feeling of being high. He stretched out his right hand to the air and made a stop gesture to William III. He was thinking, he was thinking, he was slowing down. Why did he suddenly say that sentence just now? Was he under a spell? Was he controlled by his mind? Or was he blinded by Tzeentch? Or was he bewitched by the existence that guarded Gail Maraz remotely, making him say this sentence to William III, this sentence was not in his plan, or he just drank too much, and the wine from Carcassonne was strong.
After thinking for a while, Dakus, who always reflects on himself, thinks that he drank too much just now, and the chat with his friends and the final separation made him feel some other emotions, and these overlapping emotions led him to say that, just like bragging and talking nonsense after three rounds of drinking. No one can stay rational forever, even those Slann magic priests who are called wise men and always stay rational have times when they are impatient and impulsive.
Darkus did not find reasons or excuses to shirk. He believed that this situation should be avoided when talking about business. If it was not avoided this time, then next time, there would be no turning back this time. But he suddenly thought of something, or... was he really influenced, and with the combination of various factors, that person found an opportunity?
Darkus has never had the idea of possessing Gal Maraz. He is not interested in the dwarves' things. He is only interested in the Phoenix Crown, which is temporarily kept by the dwarves. Otherwise, he should not be in Altdorf at this moment, but digging three feet into the ground in Lauren Loren, looking for the dwarf artifact that was suspected to be lost in the forest.
As the top of the elf society, what does it mean for Darkus to hold a dwarf's war hammer in his hand, and this war hammer was used by Sigma. Sigma may be a god king or a barbarian, but Sigma is a monkey in the elf society. Because Sigma is human, at least for now.
Maybe... simply go south to the Blackfire Pass to take Gal Maraz in your hands, and go north again to Lauren Loren to find another dwarven artifact. When the time comes, Darkus, as an elf holding a dwarf hammer in one hand and a dwarf ax in the other, might just wear a dwarf-style helmet in COS King of the Hill. It is guaranteed to have a show effect and is guaranteed to make Malekith laugh out loud. Although Malekith seems to have no teeth, Malekith is qualified to laugh at him.
Malekith once told Darkus about what happened between him and Snorri Whitebeard. At that time, he and Snorri were friends and gave each other many things. Snorri gave him a silver mountain horn. In his words, the horn was slightly taller than Snorri's. And he gave to Snorri his bridle, a bridle gilded with a hundred polished gems, and the fur cloak of the White Lion of Charis, a piece that he used to replace the dwarf until his death. Elf wine glasses for wine glasses and more.
Besides these and many others, Malekith had the elves decorate the ceiling of the High King's Hall with sapphires and diamonds during his stay at Karazhar-a-Karak, though no dwarf would speak of it now, and Those sapphires and diamond decorations also disappeared after the Battle of Longbeard began. After a long and prosperous reign as High King, Snorri finally died at Karazhar-a-Karak, with his close friend Malekith kneeling beside his bed, holding his hand, while the surrounding It is filled with tapestries depicting their battles and adventures together.
These things all have a direction. Malekith and Snorri never gave each other weapons or armor.
Elves are not human beings. Elves have deep knowledge. Weapons and armor casting are the outstanding skills of dwarves, and they are also the outstanding skills of elves. In the history of elves, there have been various artifacts, such as the Sun Flame Sword and Darkus Killing Before. Nurgle's scarlet sword, dragon armor, etc., as well as the most notorious Sword of Kane. In addition to these, there are also various strange and powerful extraordinary items, Lilith's three-piece set, and Marcelan's triangle set. , currently Darkus has two extraordinary items on his body.
The reason Darkus regretted it was that it was not part of his plan to let William III find Gael Maraz, because he not only knew where the warhammer was, but also everything else.
Many works have the same story. There must be guardians next to the treasures in the world. Some of these guardians are wolves, insects, or other things. It all depends on the author's imagination and plot needs.
Similarly, Gail Maraz also has a guardian, but this guardian is a bit difficult to deal with. Because this guardian is the Great Demon of Tzeentch, an ever-changing Demon Lord, a Ever-changing Demon Lord who entered this world since the Great Invasion Era and has never left. (End of chapter)