Character Panel White Evil (Free)
Character panel - Bai E (free)
(End of Chapter 329)
【Name】: Bai E
[Race]: Human
[Template]: Genetic modification optimization phase I
[Health]: 200/200 (Basic 100+ (Physical Energy -10)*20)
[Identity]: Leader (Dawn)
[Physical fitness]: 15.5/24
【Insight】:13.2/24
【Reflection】:14.2/24
【Mysterious】:10.9/∞
[Gene optimization degree] (current tendency: none): 3.3/100
[Skills]: Gun Fighting (Light Firearms), Absolute Defense (Fighting), Powerful Shooting (Long Range Weapons), Gifted Release (Fighting), Extreme Analgesia, Soul Black Hole, Lucky Blow (Current Charge: 130/100 )
Stealth (63/100)
Crafting (3/300) (Level 1)
[Traits]: Sharp five senses, battlefield instinct, well-trained, bloodthirsty instinct (lurking), hive mind (lurking), resistance to death, regenerative blood, photosynthesis (lurking), mechanical body
[Feat]: Quick recovery (unlocked) 99% unlock progress, self-suppression, over-limit drive, weapon master, blind fighting (level 4) (1042/2000), instant kill of hundreds of heads, rage, mechanical rhythm (4 Level)217/2000
[Proficiency] (Learning points*16):
Light Firearms Specialization (645/2000) (Level 4)
Military Firearms Specialization (2/100)
Small Arms Specialization (299/300) (Level 1)
Heavy Weapons Specialization (300/500) (Level 2)
Ranged Weapon Specialization (293/2000) (Level 4)
Fighting Specialization (197/5500) (Level 6)
Throwing Expertise (18/200) Level 1
[Psychic Power] (One paragraph of *Spiritual Heart Crossing): 99/99 (Spiritual Breathing, Psychic Enchantment, Psychic Proverbs, Psychic Curtain)
[Knowledge] (Technology Points*12):
Firearms Care and Maintenance (104/300) (Level 1)
Logging (17/300) (Level 1)
Stealing (2/100)
Trap(31/100)
First Aid (Bandaging) (Level 2) (Full Level)
Anatomy (level 4) (full level)
Conventional vehicle driving (level 3) (full level)
Computer Hardware Maintenance (Gold Technology Edition) (137/500) (Level 2)
Advanced physical training 3.0 (full level)
Body Transformation Project 1.0 (256/300)
Energy Shield Science
[Knowledge Points]: Basic actions of mecha control
[Technology]: Management +1, Sociology +3, Psychology +1
Basic electrical manufacturing and processing (1258/3000) (Level 1)
Essence Extraction Equation (0/3000) (Level 1)
Basic steel smelting technology (0/1000)
Basic parts forging process (0/1000)
[General experience]: 2579
[Combat Experience]: 3520
[Scientific research experience]:
[Mutation risk]: extremely low
【power】:
Dawn (Reputation Level 2):
Management Center - Gilder: Productivity +10%, Collaboration +5%, Foreign Trade Transactions +5%, Financial and Internal Affairs Stability Improvement;
Guards——Xu Ruoguang: Heresy -80%. 】
…
[Light Firearms Specialization (Level 4): Shooting accuracy +12%, critical hit +2%, arc strike (special) +5%, quick reload +1. 】【Quick reload +1: The speed when changing bullets and magazines is increased by 10 (+5)%. 】
[Firearm Maintenance (Level 1): Maintain light firearms, restore target durability by 3 points, and target cooldown time is 24 hours. 】
[Logging (Level 1): Slightly increases the possibility of cutting more wood from logs, while the logging efficiency is +5%. 】
[Self-suppression: In order to suppress the overly sensitive five senses, you have learned the method of reducing body sensitivity. From now on, your "will" can maintain "absolute calmness" whenever needed, and will no longer be affected by physical instincts; at the same time, mental restraint also allows your spirit body to be in a high-dimensional space. received a certain degree of protection. (Note: Mastering "self-restraint" is a prerequisite for every elf to practice "breathing method".)]
[Dawn Leader: You can issue force tasks to all "Dawn" members. The current number that can be issued is 1. The number of tasks that can be released increases as the force's reputation level increases. 】
[Well-trained: more adaptable to team combat, insight +1 and reflex +1 when no less than "five" combat units are fighting together; easier to survive and block in complex combat environments (more than 10 combat units within 20 meters) +5%, dodge +3%. 】
[Bandage (Level 1): Quickly stop small-scale bleeding, greatly isolate the possibility of infection, repair the target's own immunity, and the target's blood recovery +1/H. 】【First Aid (Level 2): Quickly treat all injuries except immediate fatal injuries, isolate any possibility of subsequent deterioration, activate the target's own vitality, and the target's blood recovery +3/H. (This effect requires consuming the target’s own mobility reserve: 10 points/H)]
[Gun Fighting: Allows two-handed gun holding, allows the use of guns for parrying; Insight +2, Reflex +2, Rate of Fire +50%, Block +30%, Dodge +30%, Movement Speed +10%. Consumption: 10 psychic energy (100 action reserve)/min. ]
[Ranged Weapon Expertise (Level 4): Shooting Accuracy +14%, Rate of Fire +9%, Range +400m, Arc Strike (Special) +8%, Scattering Level (Special) +3, Wind Level (Special) +2. ] [Wind Level (Level 2): Your attacks can always ignore any obstacles and accurately hit the target. After at least 0.45~0.95 seconds of charging, your attacks gradually reach their peak: Attack Kinetic Energy +3, Attack Power (Piercing) +4, Ballistic Speed +25%, and ignore any "Feather-Type" environmental factors. [Scattering (level 3): Double shooting success rate +80%, triple shooting success rate +25%, quadruple shooting success rate +5%, quintuple shooting success rate +0.1%. ]
[Management +1: Now you can govern more people, and the qualification for issuing commissions is +1. ]
[Sociology +3: The people under your jurisdiction have a stronger sense of identity with your identity, and the entrustment authority content is improved - the general experience quota authority of a single entrustment of basic combat-type entrustment is increased to: 50~200 points, and the general experience quota authority of a single-day entrustment is increased to: 50~700 points; the authority of a single entrustment quota of basic resource-type entrustment is added: scientific research experience 0~50 points, and the authority of a single-day entrustment quota is added: scientific research experience 0~150 points. (Effective from the time of the new entrustment.)]
[Psychology +1: Now you have won more trust from the population under your jurisdiction, and you can arrange more tasks in advance. The same type of entrustment can be issued by +1, consuming the relative authority quota of the second natural day. ]
[Handicraft (level 1): Your hands are more dexterous, and your reflex performance is +1 when performing light hand operations. [It is detected that the character currently has a special attribute in the "Light Firearms Expertise" - "Quick Reload +1", and the skill "Handmade" adds 50% additional effect to it. ]
[Overdrive: Through the polishing and familiarity of the body, you have mastered the method of exerting output beyond the limit of the body. From now on, you can maximize the output power of the body, and consume up to 30% of the physical strength when making all physical judgments, causing up to 150% of the actual judgment effect; at the same time, the body state is restored faster, and the "action reserve" consumes an additional 50% when converting physical strength, and the recovery speed is accelerated by 200%, and has the ability to actively maintain the state, with the same consumption and recovery ratio; and it is more efficient when training any ability related to physical coordination, such as: the efficiency is increased by 20% when improving "Combat Expertise", and the efficiency is increased by 20% when improving "Dexterous Weapon Expertise"...]
[Conventional Vehicle Driving (Level 3) (Full Level): The driving method of any conventional vehicle is no longer a secret to you. The vehicle can reach where people can reach, and at the same time greatly improves the riding experience of passengers, and the speed limit control is +30%. (Your driving skills have reached the peak, but the peak driving ability of conventional vehicles is only the basis for unlocking the driving ability of more types of vehicles. Now, you have reached the prerequisite for mastering more "specific vehicle" driving abilities through learning/training.) ]
[Computer Hardware Maintenance (Golden Technology Edition) (Level 2): You are familiar with all functions of computer hardware. You can keenly troubleshoot all possible faults related to computer hardware, and skillfully disassemble and assemble all related electronic components, and have a certain repair ability. ]
[Features - Weapon Master: The combat experience of ancient warriors makes you familiar with all understandable weapon types. Any "weapon-type" expertise you master will increase the expertise level by +1 when used in actual use (the actual expertise cannot exceed level 10). (Currently available specializations: Dexterous Weapon Specialization, Heavy Weapon Specialization, Ranged Weapon Specialization, Light Firearm Specialization.]
[Trait - Resist Death: The biochemically modified body has inexhaustible blood and a barrier substance that can deceive death. When you suffer fatal damage, your body can maintain its last vitality until rescue arrives. When you suffer damage exceeding the upper limit of your health, you can maintain 1 point of health and ensure a certain degree of mobility until "you are out of danger and begin to heal"; or "the surviving subject suffers a crushing blow"; or "a certain period of time (depending on the status of the surviving subject)".]
[Tough Skin: Your body The body can protect more damage from the outside world, reducing the damage of the attack type by 30%, and the piercing and slashing damage that does not exceed the energy level 7 cannot cause substantial damage; physical fitness (defense) performance +2. 】
[Light weapon specialization (level 1): attack speed +3%, armor penetration +1%. 】
[Absolute defense: greatly enhance the resistance to attack, slash, and piercing type damage, and at the same time slightly immunize against factors including but not limited to (acid, fire, ice, electric shock); physical fitness (defense) performance +5, physical fitness (recovery) performance +3. Consumption: 3 spiritual energy (30 action reserve)/min. 】
[Kill a hundred heads instantly: After practicing your skills over time, you have reached the pinnacle of your skills. From now on, you can use all your skills to complete the ultimate blow to the target in a "moment". The "psionic energy" or "action reserve" you consume determines the multiplier of your strike. You can consume up to 10 points of psionic energy or 100 points of action reserve to cause up to "9" times the actual strike effect. This strike can be Hitting the same target is regarded as "one blow", and being able to hit multiple targets is regarded as "simultaneously"; at the same time, due to the difference in "unarmed" or "weapon (non-firearm) type" held, the intensity of the blow you inflict will also vary. It will be different. Judging from the current specialization ability of the character, when using a "long-range weapon" to launch this strike, the intensity will be "2" times that of the "unarmed" state. And without consuming any psychic energy or mobility reserves, this skill can also make your normal attacks have a minimum "2" times the actual strike effect, but your body needs time to calm down the effects of this instant burst. Load (cooldown: 5 seconds). (Growth possible: From now on, every special attribute you obtain in "Fighting Specialization" and "Weapon Specialization" will be reflected in this feat. After sufficient growth is obtained, the ability of this specialty will still be You will receive an unimaginable extraordinary improvement)]
[Blind fighting (level 4): In "dark environment", the expression of insight (hearing) +4, the expression of insight (touch) +3, the expression of insight (smell) +2. 】
[Extremely effective analgesia: You have learned the ability to numb your own senses. From now on, you can completely ignore all the pain you feel at the cost of temporarily losing your "touch", and you can do it before your body tissues are extensively destroyed. Always maintain optimal combat status. Maximum duration: 1 hour. If the time limit is exceeded, some body functions may be permanently lost. Cooling time: 24 hours after turning off the skill effect. 】
[Rage: Your anger is endless, and the angry flame drives your body. From now on, the "anger" emotion you feel will be added to your "reflection", and at most it will be reflected in battle. Strength +3. 】
[Powerful Shot: You shoot an arrow that transcends ordinary people. The arrow will not deflect or stop due to any factors before reaching the maximum range. The kinetic energy of this strike is doubled, and the piercing attack power is doubled, but the power of each target passed through is doubled. Reduced by 10% to a minimum of 60% (used together with "Special Attribute - Fixed Wind", it will be combined into "Special Skill - Wind Break"). Consumption: 3 points of psychic energy (30 points of action reserve)/time. 】
[Heavy Weapon Specialization (Level 2): Attack power (strike) +4%, critical hit +2%. 】
[Trait - Sharp Five Senses: It can increase all expressive abilities related to the "insight" attribute, and at the same time, the thinking speed +10%. (Currently available bonus abilities: Traits - Well-trained, Expertise - Blind Fighting.)]
[Specialty - Mechanical Rhythm (Level 4/7): Through continuous practice, you will become more and more comfortable in controlling mechas. The way of action is roughly the same as that of the human body, allowing you to find a way to bypass the analogy. From now on, you can transform all the specialized abilities mastered by your physical body into the actions of the mecha, making your mecha look like a spiritual life. (Current conversion rate: 50%)]
[Spiritual Breathing: You have mastered the method of making full use of psychic energy. From now on, during the continuous "Spiritual Heart Transition" and "Psychic Energy Enchantment", any moment when you do not perform intense output will be charged for your burst. It also reduces spiritual energy consumption by 33%, and at the same time can increase the actual effectiveness by up to 50% during the burst. 】
[Skill - Soul Black Hole: Your will is enough to carry all illusory souls, and all empty spiritual bodies will be able to temporarily exist in your 'domain'. From now on, you can briefly store or slowly absorb rootless souls. 】
[Dissection (Level 4/4): Proficiency in dissecting targets allows you to completely extract "easy difficulty" resources from complex bodies, extract "medium difficulty" resources with a high probability, and extract "difficulty" resources with a certain probability from complex bodies. Difficult" resources, and can ensure that all the resources you extract are "flawless"! 】【It is detected that the character's current combat skills are excellent, and your familiarity with the physical structure of the combat target allows you to launch "at least" basic energy level output +2 and basic damage value +2 in attack forms (light firearms, long-range weapons, fighting) against them 2; "Certain probability" basic energy level output +4, basic damage value +4. 】
[Technology - Essence Extraction Equation (Level 1): You have mastered the basic biological essence extraction process and are familiar with the relevant materials and equipment involved in the extraction process. From now on, you can preside over the construction and management of programmed production using Elite Extraction, and reduce losses in the production process to a certain extent. Production loss-10%】
[Technology—Basic Electrical Manufacturing and Processing (Level 1): You have mastered basic electrical manufacturing and processing processes, and are familiar with most details of basic electrical component manufacturing and assembly. From now on, you can preside over the construction and management of assembly line production using basic electrical appliances, and improve production efficiency to a certain extent. Production rate +10%]
[Combat Expertise (Level 6): Hit Power +12%, Dodge +6%, Block +6%, Continuous Hit (Special) +6, Strengthened Defense (Special) +250%, Waiting for Opportunity (Special) +10%, Joint Skills (Special) +100%, Intercept (Special) +20%, Acupuncture (Special) +4%, Whip Tip (Special) +4. ]
[Blessing of Liberation: You have been through many battles and can gradually find the opponent's weaknesses as the battle progresses. From now on, you can keenly find the opponent's weaknesses in the battle and implement precise strikes. Attack Speed +30%~100%, Vital Hit +10%~30%, Armor Break +10%~30%. As the battle progresses, all bonuses will gradually increase to the maximum. (The peak value is reached after fighting the same target for more than 3 minutes. When dealing with the same type of target, the target switching bonus starts from half.) Consumption: 10 spiritual energy (100 action reserve)/min. 】
【Mechanical Body: Your familiarity with the nature of machinery allows you to know the structure of machinery like the back of your hand. From now on, you are more talented in all mechanical-related knowledge and technology, and the experience consumption when upgrading the level is -20%; and it is easier to exert the original ability of the mechanical structure when manipulating it (you can select a "mechanical structure" to resonate with it. After close contact for more than 48 hours, you will establish a resonance link with the target. The resonance level will continue to grow with the increase in contact time until it reaches the maximum value), and the mechanical limitations are greatly reduced (Note: Raising the resonance level to the maximum level is a necessary prerequisite for the birth of the "machine soul"). 】