Chapter 435 339Pokeni Uses Games to Promote the World
Chapter 435 33i Uses Games to Promote the World
In 1997, the number of computer users in Europe and the United States showed a rapid growth trend.
With the continuous advancement and popularization of technology, more and more people began to contact and use computers.
In European and American countries, computers have become an indispensable part of people's lives and work.
Whether in school, office or home, computers play an important role.
Students use computers for learning and research, teachers use computers for teaching and evaluation, and corporate employees use computers for office work and communication.
With the rise of the Internet, the number of computer users has shown explosive growth
In addition, computer games have also become one of the important entertainment methods for computer users in Europe and the United States.
With the development of the game industry, more and more game developers have launched various game works, attracting a large number of players.
The popularity of computer games has not only enriched people's entertainment life, but also promoted the development of the game industry.
……
Since its release in August, the "Border" game has quickly swept the computer market and has become the most popular PC game at the moment.
Sales are steadily increasing at a rate of 10,000 per day. In just one month, sales have exceeded 300,000 copies.
Perhaps for other games of Pokeni, the sales performance of "Border" can be described as [flop].
But in fact, based on the current market environment, 300,000 copies is actually a very remarkable achievement.
As of the time when the Border game was released, the number of computer users in the United States has reached 64 million.
It seems to be quite large. Even if we exclude the situation that some people have multiple computers at the same time, the number of potential users can reach at least more than 50 million.
But among them, only about one-tenth of computer users are game users, that is to say, the overall game market, on the PC side, may be about 5 million people.
There is still a need to further classify the population, such as people who don't like action games, people who are dizzy with 3D, people who don't like shooting games...
In fact, only about one-third of the remaining population are the target users of "Border".
Although there is no specific data statistics, Pokeni can probably deduce that the total size of the 3D FPS market is 1 to 2 million people.
From this ratio, it is already a great achievement to sell 300,000 copies in a month.
Moreover, according to the market department's estimates, this number will increase in the future.
It is expected that by the end of the year, there is hope that it will exceed 1 million copies. If the penetration rate of computers is higher, according to the current US President, it is necessary to ensure that every adult has a computer as early as 2000, and children can also enjoy the right to use computers to help with learning and education...
Then by 2000, the number of computer users in the United States should exceed 150 million.
Maybe by that time, the sales volume of "Border" can also grow smoothly to 5 million, or even higher.
...
In short, the PC market still has great potential.
Among them, POKENI's "Border" plays the role of a small motor of the times. It cannot be said that it has generated a strong driving force, but at least it will be the first hand to push down the dominoes.
IGN gave a high score of 9.9 points to Pokeni's latest new game "Border".
At the same time, the editor also gave a very high evaluation in the review of the game:
【"Border" is an amazing game.
In this era, Pokeni can achieve this level of 3D FPS games, which is really amazing.
The game is developed with a new 3D technology. If you turn the image quality to the highest on the computer, you will see amazing effects-
The character models in the game appear in front of everyone with an unprecedented sense of realism. If you are a little far away, you will feel that this is a real photo or a real video.
But in fact, these are all virtual 3D models created by Pokeni.
Before this game, many 3D games on the market were processed through one-sided backgrounds, and the terrain was basically some mosaic blocks. Plants and stones all had very abrupt and heavy thick lines, and the edges were clear.
However, "Border" brings people a new experience and cognition:
In this game, the character models have more faces, the movements are more coordinated, the grass is furry, not a static picture, the stones have become much richer, and the tree trunks are straight and soft...
After removing the thick lines, the scenes in the game suddenly become realistic.
This game is like something out of the future, and it's hard to believe that it's a work of this era.
Not only that, "Border" has achieved the ultimate in expression, but it is also a model of the era in terms of gameplay and playability:
This is a first-person shooting game, in which players can choose to play as soldiers from two different opposing countries, Balk or Corian, to start the battle.
In the campaign, the designers cleverly divided "Border" into several battlefields, and each battlefield has its own strong characteristics.
It can not only meet the coherence of the entire plot, but also allow players to be in it and gain a strong sense of immersion.
At the same time, these levels have successfully attracted many players in the LAN online battles and have become the most popular games at the moment.
In different levels, players can experience exquisite design, excellent combat, gorgeous performance...
Before this, no one had ever thought that a PC game could achieve this level.
In "Border", you can experience firearms that are similar to those in reality but have obvious differences. When using them, you have a feeling of fighting in the battlefield.
The feel of the guns is also well debugged. It not only simulates the different trajectories of bullet trajectories, but also has different recoils for different guns. Some guns have stronger recoil, but lower accuracy and huge lethality. Some have high accuracy and lower recoil, which brings less lethality...
The richness of these guns has also greatly improved the experience of players. Every player can find their own and good weapons in the game.
Maybe you are a marksman, more suitable for sniper rifles, or maybe you are a close combat expert with extremely fast reactions and agile movements...
The various settings in the game provide players with unlimited possibilities.
In the multiplayer battle mode, you can even experience real team combat. The various maps in the game have higher requirements for commanders.
Whether in tactical formulation, multiplayer collaboration, or single-soldier combat capabilities, Border provides players with operating space and rich gameplay.
In the game, the production team also thoughtfully provides production tools. For players who like and are not satisfied with the game settings themselves, they can also use production tools to create their own mods.
All these settings are enough to see the maturity of the Pokeni development team.
It is precisely because of these rich and creative settings that the game provides unlimited possibilities. 】
…
US Computer World magazine commented:
【The game "Border" has become the focus of everyone's attention since its birth.
It has attracted the attention of countless players since its debut at E3. No matter how you look at it, "Border" is a great product with epoch-making significance.
Although it is not the first FPS game, the emergence of Border has pushed FPS games to the forefront of the times, allowing the world to see that such games have unlimited potential and are also very attractive.
This game has attracted the attention of many players with its unique gameplay and exquisite picture design.
"Border" itself provides players with a very good experience in shooting. In the game, you can play a [real] soldier and go to the battlefield.
The unique perspective gives people a sense of being there.
The game almost imitates real human movement and the feel of real guns, and the enemies shot in it will have exaggerated death actions and more realistic blood effects...
These are not available in other games. The creativity of Border in this regard makes it an unreachable mountain.
It is hard to imagine that any company can have such superb technology to make the game to this extent.
The campaign design is also very interesting. Through the campaign missions, players can be familiar with the basic operations, gun knowledge, and various enemy killing skills in the game.
This is also a good design of Border, guiding players from the shallow to the deep.
Instead of rudely throwing the gameplay in everyone's face, causing players to give up because of the high difficulty of the game experience.
The map design of "Border" is also very good. Each map has its own unique environment and layout, providing players with a wealth of tactical options.
Whether it is a fierce gunfight on narrow city streets or a long-distance sniper in an open field, players can experience the exciting feeling of fighting.
In addition, the sound design of the game is also very good. Whether it is gunshots, explosions or the shouts of characters, they are very realistic, making players feel as if they are in a real battlefield.
"Border" also provides a variety of game modes, including team deathmatch, single-player survival mode, etc., to meet the needs of different players.
Moreover, the game also has rich social functions. Players can team up with friends to play games, or communicate with other players in the game.
In general, "Border" is a very outstanding game. Whether it is from the gameplay, picture design, sound design or social functions, it shows the developer's dedication and professionalism.
I believe that in the future, this game will attract more players to join and become a real e-sports masterpiece. 】
【"Border" is a highly anticipated new game that has attracted a lot of attention from players since its release.
This game is highly praised for its unique gameplay, exquisite pictures and rich plot.
First of all, the game developers have carefully designed an innovative gameplay system that allows players to experience unprecedented fun in the game.
Whether exploring the vast open world or engaging in fierce battles with other players, players can be immersed in it and unable to extricate themselves.
In addition, there are various tasks and challenges waiting for players to complete in the game. These tasks can not only improve the player's skills, but also allow players to have a deeper understanding of the game's background story.
…
Overall, "Border" is definitely a game not to be missed. 】
[The game Border has first-class and more realistic in-game performance that transcends the times. What you can imagine the future game will look like is probably what it will look like in Border.
And in terms of game design, it has raised FPS games to unprecedented heights.
For players who like action games, gun battles, and shooting games, this game is definitely a blessing.
Because you can get an extremely exciting and super cool game experience in this game that makes your blood boil.
However, the game also has a common and fatal problem——
It's not friendly enough for players who are addicted to 3D.
You may feel nauseous and vomiting due to the shaking of the camera during the battle, or you may feel a headache and physical discomfort after a long game...
Therefore, it is not recommended for players who are dizzy with 3D to buy it.
The game is undoubtedly excellent, but when it comes to halo 3D, pokeni seems to be powerless. 】
…
The high scores and comments given by the media to "Border" have made more players pay attention to this game, and the number of players who like gun shooting is also constantly increasing.
This time pokeni not only made history again, but also successfully promoted the development of the computer game industry and became the favorite of countless players.
Meanwhile, after seeing the overwhelming success of "Border,"
Toby, the producer of Tomb Raider 2, was furious.
In fact, there is no need to be so angry, mainly because Nvidia's graphics cards are so good that they are often compared with Frontier, allowing players to have a very clear understanding of the performance and gaps in the game.
According to Toby's idea, Tomb Raider may be able to sell 500,000 copies, but they will lose at least half of their sales due to border violations.
This is undoubtedly a heartbreaking thing.
The Voodoo graphics card is the real grievance. After the border came out, this graphics card has not been sold.
Many players will buy GeForce even if they spend more money, mainly because they think Nvidia's graphics card is better, and they are all voodoo.
The real victim is actually Quake, a game that competes with Frontier in every sense.
But the border crushed it in all aspects, which resulted in almost no one willing to buy Thor's hammer.
They would rather spend a little more money to buy Nvidia's GeForce256 and buy a Border than play a [low-quality] Quake.
Quake showrunner Alfonso John Romero has been on a roll for a while.
I had lost sleep all night long, and I had lost a lot of weight. It looked like I had heavy dark circles under my eyes.
I don’t know how much hair has fallen out.
When people wake up in the morning, they are all in a daze.
If nothing else, it’s because Mjolnir cannot be sold.
For the company, they basically put all their chips on the game Quake. At present, it seems that the game has undoubtedly failed.
The reason for failure is not because we didn’t do well, nor because everyone didn’t work hard enough.
In terms of technology, gameplay and expressiveness, Alfonso believes that they have achieved their ultimate. If they were to do it again, there would probably not be much change, it would just be to make the game textures more beautiful.
However, it is impossible to make huge breakthroughs when making games based on the current hardware level.
Nvidia's GeForce can provide such powerful potential, which the Quake production team could not have imagined.
What is even more unexpected is——
This damn company, Pokeni, has actually developed a FPS game of the same type, which completely crushes Quake in terms of game performance and gameplay, even in online battles.
Without pokeni's border, this year would have been Quake's time to shine.
…
Times are so wonderful.
The fluttering of butterfly wings caused a huge tsunami.
Qing Zhiyuan himself was thinking silently:
Affected by Quake, it is probably unlikely that V Club’s Half-Life will succeed in the future.
Now, pokeni's "Border" is likely to directly kill the future of Quake and its engine derivatives.
…
"Border" boosted the sales of graphics cards, and Nvidia's performance growth brought new vitality to pokeni.
The richer pokeni is, the more money he can invest in future graphics card research and development.
Then the graphics card produced will be better.
The better the graphics card, the better the new games you can create.
This is a positive cycle.
Many people in the industry said:
"How is pokeni selling games? The sales of "Border" are not even as good as the 86 that just came out of Waterloo in June.
But graphics cards are selling like crazy. Judging from Nvidia's data, at least 500,000 or 600,000 copies have been sold. "
GeForce256, a graphics card costs 300 US dollars, and if it is sold for 500,000 US dollars, it will be 150 million US dollars.
Converted into current yen, it is close to more than 18 billion.
This is simply an astronomical figure.
Of course, Nvidia's profits are only part of it, but according to this growth trend, GeForce graphics cards will soon become one of the necessary hardware for future computers.
The number of potential computer updates in the United States can exceed 100 million units.
With such a huge market, just thinking about it makes countless friends and businessmen extremely jealous.
After the emergence of Frontier, it not only promoted Nvidia's graphics cards, but also promoted the rapid development of corresponding hardware such as CPUs and hard drives.
After all, these are all matching.
So more people lamented:
【Pokeni has promoted the world with games. 】
It sounds exaggerated, but it also makes sense. If it hadn’t been for the emergence of 3D games, if it hadn’t been for the emergence of the border, and if it hadn’t been for the world to see that 3D games on computers could be so awesome, then hardware manufacturers wouldn’t have started it. Go all out to update and iterate.
In this world where the computer industry and the Internet are developing rapidly, stopping means death.
Only by constantly innovating, iterating, and supporting more, better and more powerful games can you survive.
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There is another chapter in the afternoon