Horrible! Actually Playing This Kind of Game!

Chapter 407 How Could 311 Be Designed Like This? !

Chapter 407 311. How can it be designed like this? !

In the game, the values ​​are divided into two parts.

One part comes from the driver, corresponding to;

Strength

Intelligence

Driving

Reaction

Aiming

Sensing

Mechanical knowledge

Etc.

The other part is the mecha itself.

The mecha values ​​include:

Durability

Energy

Firepower

Mobility

Bounce

Attack

Armor

Ammunition loading speed

Avoidance

Heavy attack

Critical attack

...

Wow.

Just a glance, Yamada Masaharu was a little confused.

Because pokeni gave a lot of character values ​​and mecha values, and at first glance many terms are very powerful, but I don’t know how to calculate them.

In short, it is very powerful.

According to Yamada Masaharu’s guess——

There should be a multiplication relationship between the two, a coefficient addition, but Yamada Masaharu has not yet fully figured it out.

However, he doesn't need to understand the numerical relationship between the two, or even how to calculate it, because Paradox has thoughtfully provided a total value panel.

So if he doesn't want to understand the specific mechanism and calculation formula, he can just look at the total panel, that is, the final mecha combat power panel.

All calculation results will be reflected in the form of numerical values.

...

But if you want to know the details, it's not impossible. In the menu options, call out the corresponding mecha information and character information, move the control direction key to the corresponding item bar, and press the OK key to enter the detailed description panel again.

There will be very clear explanations in it, what each value is used for, what kind of effect it has, etc.

In mecha games, the respective attributes of the driver and the mecha are usually separated.

For example, in Super Robot Wars, the values ​​of the driver and the mecha are separated from each other. Sometimes you can also replace the mecha driver other than the male and female protagonists to achieve better results.

So how to match is also a very important knowledge.

In the game "86-Non-Existent War Zone" developed by Pokeni, although the values ​​of the driver and the mecha are also separated, the combination in the world view will be closer and better integrated.

Moreover, the functions corresponding to various values ​​are obviously different from those in Super Robot Wars.

Take strength as an example. Different mechas have their own weight and operation complexity requirements. Heavy mechas require higher strength from the driver. You have to reach a certain value to fully exert the mecha, or even exceed the capacity.

Otherwise, it will be discounted.

For example, the male protagonist Xin Yenozan has strong reaction and sensing abilities. He is suitable for driving agile mechas with high mobility and fast movement. If he is asked to drive a large shield machine or a fire suppression type heavy mecha, then the value will be discounted.

In the game panel, there will be () to display the corresponding bonus or deduction values.

Then, some values ​​of the mecha itself cannot be added/deducted through the driver's ability.

The first is durability, and the second is armor.

That is to say, some inherent non-human attributes of the mecha itself can only be strengthened through improvement and upgrading, and are not affected by the driver's ability.

Others, such as the speed of reloading, are affected by both strength and reaction ability. If the weight of the shells used by the mecha itself is relatively high, then a minimum strength is required to avoid reduction. The higher the strength value and the higher the reaction ability, the faster the reloading speed.

In the game, it will become the CD recovery speed corresponding to each weapon skill.

In the game, this recovery speed is not completely cut into whole parts according to the number of rounds. There can be a value of a few tenths, which will be rounded off later.

In short, the values ​​are relatively complicated. If you can understand them, it will be of great help to the game. At least you know how to match the driver and the corresponding mecha.

Play the ability of the mecha at the critical moment.

But it doesn't matter if you don't understand the values, because each character has a corresponding icon to identify an ability bias of the character.

The same is true for mechas. Different mechas also have an icon to classify them, which is convenient for players to identify.

For example, for a heavy mecha, its icon is a red fist, and if the driver is more of a power type, the icon is also red.

You can just match them according to the colors.

The male protagonist, Sin Yenozan, is a flexible character who is more reactive, and is better at close combat than long-range combat, so his group logo is a blue badge.

The mecha driven by the male protagonist is called:

"M1A4 Destroyer".

In the introduction column of the mecha, it says:

[This mecha is a "drone" manufactured by the Republic of San Magnolia.

[Total length] 10.7m/

Total height: 2.1m (excluding gun mount armament)

[Fixed Arms] High-frequency knife × 2 equipped on the fighting auxiliary arm or 12.7mm heavy machine gun × 2 copper cable hook × 2 back gun mount (usually equipped with 57mm smoothbore gun × 1)

Since this aircraft is a "drone", it is only equipped with minimal armor and is not equipped with life-saving equipment such as airbags and emergency escape devices. The "M1A4 God of Destruction" that appears in this game is an autonomous unmanned combat machine owned by the Republic.

However... this is only the official statement.

Since the combat AI under development has never reached the actual combat level, the Republic, seeing the "Legion" approaching the city, made the worst decision.

Based on the diabolical idea that "as long as the pilot is not a human, then it is a drone", the "non-humans" recognized by the Republic, namely the "86", became a community of destiny with the aircraft. 】

In other words, the weapons on the forearms of the God of Destruction mecha currently driven by the protagonist Xinye Nozan can be replaced. If it is equipped with a melee weapon, it can use melee attacks.

If you equip a long-range machine gun, you can attack at a longer distance...

As for what kind of combination to use, it is entirely up to the players to choose. Of course, it also depends on what you have in your reserve warehouse.

After it is equipped, it can be replaced and used, but it will take one round.

In addition to basic numerical values, characters and mechas each have skills.

It is still at level 1, so the current number of skills is relatively small.

The male protagonist has two passive abilities:

Super Perception lv1: Can detect nearby enemy units, including invisible units.

Nani?

When he saw this article, Masaharu Yamada thought to himself, is there something wrong with my brain or is there something wrong with the pokeni designer?

There are actually invisible units among the enemies, so how will we attack them then?

But he soon figured it out——

Either rely on the hero's passive ability to discover enemies, or use AOE to provide fire coverage, which can also destroy invisible units.

However, the person who could come up with this really has a very strange mind.

Undertaker lv1: The basic driving ability has been improved, and as a pilot, the mecha can have a certain chance of evading the opponent's attacks.

When he saw this article, Yamada Masaharu somewhat understood why the M1A4 God of Destruction's armor was so thin.

There are only 150 points in total.

Compared with the armor of friendly troops and enemies, it is obviously much shorter.

After doing this for a long time, this guy lived entirely by dodging.

besides.

In addition to several pilots, there is also a yellow scavenger mecha named Fido on the battlefield.

It has no attack ability, but has quite a lot of health. It can only be used as support and to replenish ammunition, energy, etc.

Fido also has a special function, which is to clean the battlefield. If there is a mecha that is defeated by the player in the game, it will not completely disappear, but will leave some wreckage in place.

If Fido is sent there at this time, the recovery work can be carried out.

Recycling can replenish ammunition and extract energy from Fido's ammunition depot. At the same time, you can also obtain repair tools and equipment, etc., to help other combat units repair mechas.

In other words, the character Fido is actually quite useful. Not only can he be used as a support unit in the game to provide supplies, but he can also clean up the battlefield and clean up residues. Most importantly, he can also serve as a doctor on the battlefield.

The only weakness is that it can't attack.

After understanding the role, Yamada Masaharu said that he would definitely protect Fido.

Fido has no driver and is completely an autonomous intelligent machine.

However, in the first level, players can operate it.

In other words, apart from the hero's God of Destruction, the other unit that Masaharu Yamada can control now is the scavenger mecha Fido.

The male protagonist is the main output unit, and Fido carries out supplies and repairs.

Seems reasonable.

Moreover, Fido may also obtain some important props during the process of rummaging through the wreckage, such as equipment, bonus potions, or certain pieces of information, etc.

The battle officially begins,

According to the novice instructions, he controlled the male protagonist to move to the nearest enemy mecha, so that he could observe that the opponent entered the attack range.

Choose a skill.

In the skill bar, select [High Speed ​​Knife Punching]

Buzz!

A harsh vibration sounded, and the male protagonist's mecha in the game first changed its eyes, and a section of blue flames erupted, followed by the mecha pointing the wave knife on the mechanical arm forward.

A sharp push.

The God of Destruction sliced ​​back and forth across the enemy's body.

The armor on the enemy plane's head shattered, and its durability (health) was wiped out.

Bang bang bang bang...

The explosion sounded, and the mecha in front of me immediately turned into a ball of rotten iron.

Wow.

This effect is amazing, right?

The entire model's movements are actually more handsome than Yamada Masaharu imagined. I originally thought this mecha was so ugly.

But fighting is really not the same thing. When the mecha sprints, there is an inexplicable sense of movement.

How do you describe that feeling?

A bit like a master in a sword duel, holding the katana in his hand tightly with both hands, frowning, and then launching an attack in an instant.

A flash.

Directly KO the opponent.

The destruction effects and explosion special effects of death are also surprising.

It's very exaggerated and looks very impactful.

At this moment, just the mecha battle made Yamada Masaharu's blood boil.

After teaching,

Now Yamada Masaharu has been groping for a while and has almost figured it out.

In terms of combat, war chess games are obviously much easier. You just need to walk up to the target, then select skills and attack.

Wait for the enemy to attack in the next round.

Then take action yourself.

It's probably such a cycle.

There is no need for reflexes or anything like that. The main fun of it lies in how to move and if you choose an enemy to attack.

To put it bluntly, it's just like playing chess, where should your pieces go and which of the opponent's pieces should be captured.

The postgraduate entrance examination tests thinking ability.

Yamada Masaharu actually quite likes this feeling.

I have a great sense of accomplishment and I feel like I have become smarter.

At the end of the first round, friendly forces begin to take action.

Several mechas with green health bars moved according to corresponding trajectories.

After a few rounds, two of the friendly mechas were no longer functioning.

But Fido was unable to replenish and repair energy for them.

Yamada Masaharu couldn't help but wonder in his heart, could it be said that it is an independent NPC and cannot supply supplies?

According to the normal routine, these friendly mechas will probably join the camp after the first level. Yamada Masaharu is still looking forward to it.

However, what happened next made Yamada Masaharu doubt his life——

These green friendly mechas are surrounded by each other one by one. However, he only has one mecha that the hero can control, and there is a certain distance between them, so there is no way they can get over within the number of rounds.

The first friendly mecha was quickly scrapped under the enemy's attack.

Boom, crackle...

There was an explosion.

[Alpha Unit 1 has been destroyed]

[Number of friendly machines: 3. 】

Yamada Masaharu remembered that its driver was a rather tall boy with a red mustache.

In the next round, the blood volume returned to zero, and the red-haired sister was defeated by the enemy.

【Ah hey! Why are you so sudden? ! 】

[Ah... there is no other way now, it is about time, you must live with the last hope...]

Two lines of tears rolled down the red-haired woman's face.

Boom, explosion.

[Beta Unit 1 was destroyed. 】

[Number of friendly machines: 2. 】

The next one is the boy who looks very young.

The voices are quite childish.

[There are too many enemies, and it is impossible to achieve a breakthrough. I leave it to you. 】

[What a pity...I haven't been able to grow up a bit...

I really want to go back and live an ordinary and happy life. 】

Boom, explosion.

[Beta Unit 2 was damaged. 】

[Number of friendly machines: 1. 】

At this point, Yamada Masaharu had already noticed something was wrong.

What about the friendly troops you promised to join the team?

Why is this dialogue a bit strange, and the way it was damaged is also strange.

Such a tragic farewell has the feeling of saying one's last words.

Yamada Masaharu had been shaken violently.

But there is no reason.

How can anyone give you friendly troops to sacrifice in the first level?

Yamada Masaharu immediately rushed towards the last mecha, making sure to clear out the surrounding enemies before it was completely destroyed.

However, it is really uncomfortable not being able to add blood to friendly forces in this level.

What's even more troublesome is that the command authority of these friendly forces is not in his hands, and he charges forward completely according to his own ideas.

Therefore, he didn't even have time to clear out the enemies on the battlefield, and the last machine was also exploded and damaged.

The blue-haired girl was sitting in the cockpit, with tears in her eyes and a smile on her lips.

[Leave it to you, Xin.

Mourners. 】

"What's up?"

【Don’t forget our agreement. ] The girl with short blue hair said with a smile.

"Um."

Boom! ! !

explode!

[C1 lost signal. 】

[Number of friendly machines: 0. 】

At the same time, just after the last friendly unit was scrapped, the hero turned on the killing mode.

The God of Destruction is no longer controlled by the player, but can act autonomously.

An animation was played on the screen. The male protagonist drove the God of Destruction, entering and exiting the enemy camp seven times, dodging nimbly, and then hitting the target with every blow.

After his figure flashed, a violent explosion sounded in the screen.

Boom boom boom boom...

All enemy mechas were destroyed in an instant.

It seemed like he was seeking revenge and catharsis for his teammates who had just died.

[End of the first level mission]

Nani? !

What happened? !

Yamada Shoji looked at the screen in disbelief.

It’s hard to believe what I’m seeing. Did everyone except the male protagonist die at the beginning? !

And they didn't revive in the later levels. After the first level, the names that Yamada Shoji had finally gotten familiar with were reduced to cannon fodder? !

This...

Isn't it too unfair?

What is pokeni doing? !

How can you kill people in the first level? !

——————————————

No update tonight

Thank you everyone

See you tomorrow

Chapter 418/715
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Horrible! Actually Playing This Kind of Game!Ch.418/715 [58.46%]