Chapter 202 Keep the Diviner Skills for the New Year?
[Player No. 10 please speak]
"Don't be fooled, everyone, I am the witch, Ginsui is player No. 2, not No. 11."
"Just now 11 said in the front position that if I want to be a witch, I must repay him with silver water, otherwise, I will jump too hard."
"That sounds nice. In fact, he just wants to charge. Why? Because he knows that he is not Yinshui at all, so naturally I can't retaliate that he is Yinshui."
"And if I don't tell him that he is Yin Shui, he can naturally charge the ticket. After all, he has already promised not to take off Yin Shui's clothes."
Player No. 10 did dance to the witch. To be fair, the atmosphere has been heightened to this point. It seems inappropriate for him not to dance.
The good guys have already tacitly acknowledged that he is going to compete with player No. 8 to dance the witch. With this subconscious mind, even if he doesn't dance, he will probably have to take poison at night or take anti-push during the day.
It's unrealistic to throw a barb. Don't even think about it. The logic of 9 and 10 Double Wolves has been told by so many people. It's obviously unrealistic to ask them to change their minds now.
The most important thing is that the Wolves teammates need him to jump hard.
For player No. 9, if no one jumps to the witch with 8, he will have no choice but to self-destruct. However, if someone jumps to the witch, no matter whether good people believe it or not, they can always argue three points.
If the conversation is good, not only can we push player 8 out of the game in one go, but it can also make the good people not sure that player 1 is a prophet.
And as long as a person lies about his identity as a prophet, some wise man will naturally jump out to question him. Isn't this the anti-recommendation that comes to his door?
Good guys and prophets fighting each other, this is what the wolf most wants to see.
For player No. 3 and Ren Fan, as long as 10 is regarded as a wolf, their status is very high and they are almost unbeatable.
Therefore, player No. 10 has an arrow on the string and has to shoot. If he doesn't jump, the good guys will be unhappy, and the Wolf teammates will be even more unhappy.
Especially player No. 9, why did he wait so long without blowing himself up? Don't you think that 10 can dance witch against player 8?
In a word, whether you are a wolf or a good person, you all need 10 witch jumps. You have to jump whether you are a wolf or not.
If you jump, you will die; if you don't jump, you will die.
In this case, he might as well die with some value.
"What is certain now is that there are 1 and 8 pairs of wolves. Isn't the purpose of player No. 8 to kill the jumping witch to force the witch out?"
"Originally, I thought that as long as I jumped out and shot 8, the good guys would be on the opposite side. But I never expected that someone in the front position had already recognized 8, and even brought us 9 and 10 with a rhythm disk. Two wolves, aren’t you just washing the hair of a good person?”
"Especially player No. 11, he almost has his charge etched on his forehead."
"Player No. 8 jumped into the witch and threw silver drops at him. At first, I thought he was trying to gain favor, but now it seems that my thinking was too simple. He was just throwing silver drops at his Wolf teammates, preparing to forcefully resist the prophecy. Home."
"Oh, by the way, talking about this, I suddenly remembered that although Police Officer 11 was standing next to 9, he was secretly poking and setting the pace, saying that he could not rule out that 9 was a hard-working jumping wolf. Throw Cha and Kill to increase your reputation as a prophet."
"I didn't think much about it at the time. I just thought he was just a good person who was thoughtful and suspicious. Now it seems that he was just paving the way for Pan 9 to be the jumping wolf."
"1, 8, and 11 are likely to be the three wolves, and there is a high probability of one wolf among 3 and 6."
"Player No. 3 has been setting the pace since he was on the police. He said that there will definitely be a wolf under the police. That's not to beat me and Player No. 4."
"The prophets he recognized, including the gold water issued by the prophet he recognized, said that the police would probably not open the wolf, but he insisted on saying that the police would open the wolf."
"With such a huge difference of opinion, why does he side with player No. 1? Didn't he think that player No. 1 was not a prophet and that he was on the wrong side?"
"He would rather play against logic and play against low-probability situations than stand by player No. 9. Isn't this just a charge?"
"Let's talk about player No. 6. I have to admire his mouth. He can come up with anything. There are only three policemen in total, and he can still catch two wolves. It's incredible."
"According to what he said, we 4 and 10 are two wolves, and the No. 9 player gives 8 the fighting strength. So the question is, what is the purpose of the 9 fighting strength? Isn't it just to grab the police badge?"
"But there are two wolves among the three police officers. How can this be so exciting? He throws a golden drop to player No. 8 to attract votes. If any of us 4 or 10 give him another vote, he will just take the police badge. Have you got it?"
"Why take the risk to kill player No. 8? Maybe he will be kicked on the iron plate. It's obviously not cost-effective."
"So, the logic of player No. 6 is nonsense. It couldn't be more outrageous. If anyone can believe what he said, then I really have nothing to say."
"His so-called 4 or 10 twin wolves did not rely on listening to speeches or reasoning. They were all his imagination."
"Do you all believe this? I feel that his speech this time on the police officer is very impressive. On the police officer, he was on the sidelines and the conversation was pretty good. Now it seems that he wants to take advantage of the police officer. It seems that the wind is blowing in the right direction. The Wolves teammates are in an advantage and are ready to charge again."
"Anyway, I think there must be at least one wolf among 3 and 6. If player No. 11 hadn't stepped up to join the wolf trap, I might have played both wolves in 3 and 6."
"I hope good people don't try to trick the wolves. They are all on the opposite side. How come they start to get confused in the blink of an eye?"
"Really don't get confused, okay everyone, 9 is the prophet, 1 and 8 are two wolves. Today you don't dare to play 8 rashly, so let's play player No. 1 first, and I will poison 8 tonight. Is this okay? "
"Okay, that's all I want to say in this round. The trump card is the witch. Player No. 2 is Silver Water. Player No. 9 on the sidelines plays 1. That's it. Passed."
[Player No. 9 please speak]
"The police officers are fine, but the police officers are all confused, right?"
"Why did you come back and side with player No. 1? It's not because the witch was killed in the 8th check, but the question is, can he afford the witch card?"
"Comparing the speeches of 8 and 10, who do you think has better logic and whose speech is better? I think you can tell after just a quick listen that 10 talks better, right?"
"The wolf pit he ordered is reasonable and his logic is sound, but what about player No. 8? Think about the wolf pit he ordered for yourselves, right?"
"Besides, I think it's ridiculous that you guys are calling me a wolf jumper. Especially player No. 6 is the most outrageous. I don't know how he said it, but he fired 4 or 10 double wolves."
"If you use your brain a little bit, you will know that three policemen can make two wolves. There is no need for me to take the risk of being investigated and killed. All the magic cards on this board can prove your identity. It will be uncomfortable for me to quarrel with anyone."
"Judging from the fact that player 6 hurriedly recognized 8 as a witch in this round, and then turned around to stand next to player 1 and played the double wolf with the rhythm police, he cannot afford the good guy card."
Player No. 9 pushed Ren Fan to the ground and rubbed him. It is normal for him to be hostile to Ren Fan.
There are three people under the police. His 4 and 10 cards may be two wolves. A good person with an outside position can accept it. After all, his guess is not completely unreasonable.
If it makes no sense at all, how can 1 agree with his idea?
But from the perspective of player No. 9 and No. 10, no matter whether they want to step on their teammates or create opposition, they have to fight Ren Fan.
Just kidding, Ren Fan firing the two wolves under the police is considered a face-saving DPS. It would be too cowardly if the two of them didn't point Ren Fan into the wolf pit.
Of course.
Whether it is player No. 9 or No. 10, a large part of the reason why they fight against Ren Fan is to take advantage of the situation and draw the opposite side into their identity.
It doesn't matter if their identities are exposed, as long as Ren Chaan and Player 3 can survive.
"I'm going to test player No. 12 tonight. It's not just because No. 1 lost a gold drop to him, but the reason why he hit me makes me a little uncomfortable."
"What does it mean to tell him intuitively that I am a prophet with a strong fighting spirit? Isn't it considered a fighting spirit to co-author and throw things to the police? It's simply incomprehensible."
"But if you think about it from another angle, if a wolf wants to hit me, he won't use his instincts, right? So, 12 is a bit too gangster-like to be a gangster."
"But I really can't let him go. He can't speak well. He's also a member of the Wolf Team. He has gathered all the elements of a werewolf. I can't recognize him directly."
"So, we can only go and examine him to see what kind of monster he is. The police officer uses his intuition to maliciously speculate on the prophet's speech and behavior."
"If he is really a good person, I can only say that the Wolves love him to death. If there are more people like him, the Wolves can win."
"For the second police badge stream, let's play player No. 5. I feel that player No. 5 still has the value of a test. Players like 3 and 6 can no longer afford a test."
Player No. 9 changed the first police badge to No. 12, which was expected by the good guys.
If 9 is really a prophet, he must be more sensitive to the gold water from Haunting Wolf. What's more, policeman 12 beat him based on intuition, so he is naturally quite hostile to 12.
To be honest, regarding 12's statement, 9 did not call him a wolf, but said that he was a gangster to the extreme and did not look like a gangster. This was considered quite tolerable.
As for the second police badge stream hitting player No. 5, there’s nothing to say, let’s just leave it at that.
9 did not think about checking Ren Fan or Player 3, and then gave them the police badge after he folded the cards. He felt that this would easily arouse the suspicion of good people.
After all, after Diving Wolf gets the police badge, it is a routine operation to put the Wolf teammates into the police badge stream and wait to receive the badge.
In his second badge stream, he played player No. 5. Maybe tomorrow, someone will play the game of 5 or 9 double wolves.
"The wolf pits I ordered now are 1, 3, 6, and 8, and the fault tolerance rate is player No. 11."
"To be honest, the policeman's speech in this round of 11 was really not very good, but his conversation with the policeman was actually pretty good. In addition, the gangsters 3 and 6 are always bigger than him, so I only clicked 11. There’s room for error.”
"Player No. 11, if you are a good person, I hope you will not be blinded by silver water. 8 throws silver water to you, maybe because he wants to win your favor and win your vote. You are unwilling to take off your clothes with silver water. ”
"You even threatened player No. 10 that if you don't throw silver water at you, you'll beat No. 10 for being a wolf that jumps into the witch. When you make such a statement, you are a little bit crazy."
"If you are a good person, just look back. I am indeed a prophet in this round. 1 is a strong jump."
"I know that player No. 8 will definitely not be able to resist the push today. You are afraid that the witch will make a mistake and cause a collapse. In this case, let's play player No. 1 first, okay?"
"Okay, that's all I want to talk about in the last position. I'll say it one last time. The police badge flow is 12 and 5. It won't be 8 today, but player No. 1 will be out. That's it. Passed."
[Everyone has finished speaking and the exile vote begins]
As soon as player No. 9 passed the microphone, the system's prompt sounded.
This round of banishment voting is full of suspense.
Although most of the good guys who spoke to the police would turn around and side with player No. 1, that’s because no one was playing witch against player No. 8.
The conversation between the bottom position 10 and the 8 pair of jumping witches was actually quite good, at least there were no hot spots or problems in their speeches.
And player No. 9 is crazy about logic to wash the hair of the good guys. In this way, it is hard to say how the good guys will get votes in the end.
Ren Fan thought for a while and decided to hook up. He couldn't help player No. 9 vote for him. He was marked as a wolf by player No. 9 and No. 10. It was obviously unjustifiable for him to help player No. 9 vote for player No. 1.
If this ticket is attached to 1, it is almost like recognizing a wolf.
Therefore, he could only hook it to the end.
Werewolves walk together for life, and whoever hits the barb becomes the dog, and if you are a dog, you will be a dog.
Ten seconds of voting time flies by.
The voting results are immediately displayed on the screen.
1, 3, 5, 6, 8, 11, and 12 choose to vote for player No. 9.
2, 4, 7, 9, and 10 choose to vote for player No. 1.
Seven votes to five.
Although player No. 9 had a police badge in his hand, he was still pushed out of the game.
However, judging from the ticket type, there are still three good people on the wrong side. If Ren Fan and Player 3 both rush the ticket, there will be no problem in resisting push 1.
But again, just to resist pushing the No. 1 player, you can’t expose the identity that you worked so hard to achieve. That would be a bit more gain than loss.
You know, the two of them are now the core of the good guys camp, the kind that can be completely recognized.
As long as player No. 1 doesn't come to test them, they will survive until the end.
And there is no guard on this board. The fortune teller can protect player No. 1 for at most one day, but no one can do anything to them after that.
What's more, it's a matter of whether the fortune teller is willing to protect one. Didn't you see that there are three good people on the wrong side?
What if there is a fortune teller among these three good guys?
[Player No. 9 is out, please leave your last words]
"As soon as this ticket type came out, to be honest, I was very angry when I saw it. I was really angry."
"Why can't I persuade you? I have seven tickets hanging on me. Even if the Wolves charge the tickets, there are still three people standing on the wrong side."
"Everyone, this board is not guarded. Do you know what it means when three people are on the wrong side? It means that the Wolves have three anti-push positions."
"Originally, I was pushed out of the game, and the good guys were behind in the turn, and the witch was also on the table. In this case, the Wolves still have three counter-pushing positions. Please tell me, how can the good guys win? Win with the head. .”
Player No. 9 is a little more excited than when he just spoke. Everyone can hear the anger in his words now.
From this point of view alone, he really looks like a prophet who was pushed out of the game.
Especially when he said that the good guy wins, a wave of questioning made everyone take a deep breath.
As 10 said, if he is really a prophet in this game, the good guys will most likely lose. It is not terrible to stand on the wrong side and push the prophet out of the game on the first day. What is scary is that the good guys on the wrong side will become the Wolves' resistance. Push position.
It would be fine if the magic card on this board could chase the rounds, but in fact the only one who can chase the rounds more stably is the witch.
Although hunters can shoot and lead people, you must also have the opportunity to shoot.
If the wolf doesn't give you a chance to shoot, isn't the gun just a decoration?
As for the fortune teller, theoretically you can force the werewolf to kill himself, but this kind of operation should be ignored if you think about it, and you can't take it seriously. If you rely on the fortune teller to turn the tide, I'm afraid a good person is not crazy.
"You asked me to be a fierce jumping wolf, but I was holding a police badge in the last position, and I couldn't push the prophet. Is this common sense?"
"Look at the people who put their votes on me, Player 3 and Player 6. Can their speeches hold up the good guys card?"
"Officer 6 recognizes 7 as a good guy, so is his status lower than 7? If you want to know that 6 is a good guy, you have to recognize 7. 7 is not in the Wolves."
"Player No. 2 lost silver water to 10. In this case, if 10 is a wolf jumping into a witch, do you think he will throw silver water to his wolf teammates and make them the focus?"
"As long as you don't get into trouble, hard drive 2 and 10 are two wolves, I think you can definitely recognize 2."
"In this way, my wolf pits will not be filled up? And the remaining 4, 9, and 10, how can the three of us be wolf teammates? It is impossible to think about it even if you think about it."
"This is what makes me angry. I thought that since I killed player No. 8 and got the police badge, the game was most likely stable. But what happened?"
"The wind direction of the police officers suddenly changed, and they all started to beat me for jumping up and down. They counteroffered 9 or 10 pairs of wolves. No, you didn't even listen to 10's speech. Why do you think he is a wolf jumping witch?"
"The more I think about it, the angrier I get. What was supposed to be a sure win has been turned into this horrible mess by you."
"Can the fortune teller protect player No. 10 tonight? This can also correct the perspective, right?"
"You just mark the outside position, and then see who is going down between 8 and 10. If it's 8, 10 must be a witch, right? If it's 10, it means 8 is a witch."
"The fortune teller can't let go at this time. This is the only way to give good people a correct perspective. If you wake up the next day and you don't even know who the fortune teller is, then you are completely gone."
"The last click on the Wolf Pit is the same as what I clicked before, 1, 3, 6, 8. The fault tolerance rate is for player No. 11, and at most another 12."
"Originally, I wanted to test player No. 12, but I hit him with the first police badge. He couldn't wait to push me out, for fear that he would be tested. This makes him more like a wolf."
"But I still think that 3 and 6 are more likely to be gangsters. The reason why player No. 1 threw money at 12 is because he took advantage of 12's hostility and doubts about me. He wanted to completely drag 12 down, so he threw money at 12. "
"I hope that player No. 12 will not follow the wolf just because he received the so-called gold water."
"Okay, that's all my last words. The police badge is given to player No. 10. Fortune teller, whether you still have a chance to win this game depends on how you operate at night. That's it. Let's pass."
[Please ask the police chief to choose to hand over or tear off the police badge]
The system's beep sounded in everyone's ears.
Player No. 9 gave the police badge to Player No. 10 without hesitation.
In fact, his identity with player No. 10 will be exposed soon, if the fortune teller does what he says.
For example, if the fortune teller marks the outside position, the wolf knife cannot kill player No. 8 or player No. 10 at night, but the witch's poison will not be affected in any way.
When you get up the next day, as long as player No. 10 folds the cards, the good guys can even use their toes to figure out that 10 is a poisoner and 8 is a witch.
In this way, wouldn’t the perspective be correct?
Player No. 9 seems to have shot himself in the foot, but in fact the purpose of No. 9 is to let the fortune teller use the skill early, and also to let the big bad wolf know that the fortune teller has used the skill.
In this way, the big bad wolf doesn't have to worry about using his skills to collide with the fortune teller.
The earlier the Diviner uses his skills, the Wolves will have less to worry about. The later this card's skills are used, the greater the threat to the Wolves.
On the third or fourth day, when the diviner uses skills, it is no different than using a knife.
It is almost equivalent to marking whoever the wolf has to help him kill him. This is simply a trump card for some players who are looking for a powerful wolf.
This is what Player No. 9 is afraid of, so he tricks the fortune teller into using his skills to correct his perspective.
[Player No. 9 chooses to hand over the police badge to player No. 10, and player No. 10 becomes the police chief]
The system beep sounded again.
[Please close your eyes when it gets dark]
at the same time.
The official live broadcast room of the tournament league.
"It feels like the Wolves have collapsed. At night, the fortune teller will mark the players outside the position and limit the wolf knife. As soon as the witch opens the poison, the good guys will know that 9 is the jumping wolf."
"The collapse will definitely not break down. Ren Fan and Player No. 3 have made their status very high, haven't they?"
"Isn't this a trick to sell teammates to gain status? Players 9 and 10 were beaten by Biaolang, and player 3 and Ren Fan took advantage of the situation to hook into the prophet team."
"Now just looking at the situation, there is no doubt that the Wolves are the better team, but if you look deeper, the good guys are in danger, unless someone can figure out that Ren Fan and player No. 3 are the hook."
"I can only say that player No. 9 is unlucky. He throws it at the police and kills it, but also throws it at the witch. It's really a bit bad."
"Isn't it his own fault? There is a player No. 10 under the police. If he throws a gold drop to 8, the police badge will basically be stable. But in the end, he insists on committing suicide to kill 8."
"..."
[Big Bad Wolf, please open your eyes, please choose whether to activate skills]
The system prompt sounded in Ren Fan's ears.
He chose to give up. It was definitely not the right time to activate the skill tonight, because the fortune teller would most likely use the skill to correct his perspective.
If they hit each other, his and Xiaolang's knives would be limited to a small position, making it easy to re-slash.
And this is also the situation that the Big Bad Wolf is most afraid of encountering. Knowing that the fortune teller will most likely use his skills tonight, he will naturally not hit the gun.
The night operation was quickly over.
After dawn, the system announced that the ones who died last night were Player No. 1 and Player No. 10. They died in no particular order and without any last words.
1. 10 double deaths.
This is a bit beyond the expectations of good people. Did the diviner use no skills last night?
If you use skills, it is impossible to have 1 or 10 double deaths.
Normally, if the fortune teller used his skills last night, he would definitely ensure that 1, 8, and 10 would not take a knife.
Then wait until the next day to see who has folded the cards, who is the poisoned one, and the poisoned party is undoubtedly the wolf.
But now there are 1 or 10 double deaths, and something is wrong.
Either the fortune teller doesn't know how to play, or the fortune teller has no skills at all.
If it's the latter, the Wolves will feel uncomfortable, because it shows that the fortune teller is a ruthless person who deliberately reserved his skills to force the wolf to kill himself.
[Please ask the police chief to choose to hand over or tear off the police badge]
The system beep sounded again.
Player No. 10 tore off the police badge without thinking. His identity had been completely exposed and there was no need to hand over the police badge again.
[Player No. 10 chooses to tear off the police badge, and there will no longer be a police chief in this department]
[Randomly speaking starting from player No. 11]
[Player No. 11 please speak]
"Now all good people should know who is the prophet and who is the jumping wolf, right?"
"Both players 1 and 10 died last night. It's obvious that player 10 took poison, while player 1 took a knife. I don't know if the fortune teller used any skills. I think it's most likely useless."
"If the fortune teller uses skills, 1 or 10 people will not die. Speaking of this, I don't know what the fortune teller thinks. Why not protect player No. 1."
"If 1 has a police badge in his hand, he will not be insured if he is not protected. Anyway, he can still show off the police badge. The problem is that 1 does not have a police badge, brother, then we should protect him and let him report for another day for personal examination. If Why don't you keep your skills for the New Year?"
Player No. 11 felt that the diviner did not use skills last night. If he had used skills, how could there be double deaths of 1 and 10?
It must be that the fortune teller has no skills, and the wolf can kill him at will, so he kills player No. 1 who does not have a police badge so that he cannot report for inspection. As for player No. 8, after using the poison, he is no longer a threat to the wolf.
But once 1 is allowed to survive until the next day and then report for inspection, the Wolves will lose one anti-push position, so the sword prophet must be given priority, and the witch is not important.
In fact, if the wolf was bolder, it could have killed player No. 8, and then the wolf jumped in the first game, but they did not do this, probably because they did not want to be tough with the prophet.
Anyway, the identities of Ren Fan and Player 3 have already been established. The good guys side with Player 1. Their identities are infinitely high, which is not a bad thing for the wolf.
The key is to cut off the prophet so that he can't come out to test people. The Wolves' survival space will be particularly large, and there will be many targets that can resist pushing.
"Yesterday, the vote for player No. 1 came out with 9, 10, and 2, 4, and 7. The three of them were ranked according to the size of the bandits. They should be 4, 7, and 2."
"Player No. 4 is the biggest gangster. He has been doing gangster things from beginning to end. Whether it's speech or ticket type, he is just like a charging wolf."
"I really can't find him to be a good person at all. Sometimes I wonder if he is so gangster that he no longer looks like a gangster. How could a wolf be exposed so completely?"
"I'm afraid that he is a staunchly good person, but his speech and vote type are so explosive. It's not true that he is a good person."
"Let's wait and see if Player No. 4 can identify himself in the photo."
"It's fine if 4 is a hunter or fortune teller. Otherwise, you can only use resistance to push. I don't think 4 is necessarily a wolf, but there is a saying that it is better to kill a mistake than let it go. 4 definitely cannot be left on the field. "
Player No. 11 is a little confused about the definition of 4's identity.
Judging from his speech and behavior, 4's gangster side is definitely the biggest, most like a charging wolf, but a wolf charges so hard and leaves no room for himself, which is a bit unreasonable.
Although it is not certain that player No. 4 is definitely a wolf, in this situation, if the identity of the player No. 4 cannot be revealed, he will have to fight against the push.
No matter what, it is impossible to keep such a wolf-like person on the field.
To put it bluntly, if 4 is a good guy, he can be forgiven for making a mistake, but if 4 is a wolf, keeping him will mean that the good guy deserves to lose.
Comparing the two, anyone with a little bit of brain would choose the former.
Even if Player No. 4 is not a wolf, he can't blame the good guys for betraying him. After all, he himself has made his status infinitely lower.
Yesterday, after player No. 8 jumped the witch, most of the good guys turned around and sided with player No. 1. Only he insisted on side with player No. 9, and finally put his vote on player No. 1. Can you blame the good guys for calling him a wolf? ?
If he is really a good person, it can only be said that he is doing his own evil and will not survive.
"The gangster aspect of Player No. 7 is that his words and deeds are inconsistent. He feels like a werewolf trying to get tickets."
"The police said he was siding with player No. 9. After seeing the 8-jumping witch, he was inclined to side 1, but in the end he still chose to side 9 with player No. 1."
"How can I describe his behavior? The police officer was in the last position to instigate the wolf teammates and set the pace. The police officer looked at the 8-jump witch and didn't dare to charge so hard."
"But in the end, player No. 10 forcefully jumped into the witch, and number 9 went crazy to vote for player No. 1. This made him unable to help but vote, and his identity was exposed with this rush."
"What do you think of player No. 2? I think he is a good person who was canvassed for votes. He was on the wrong side when the police were on him. Although the police on the other side said he would turn around and stand on side 1, he was still dragged into the wolf pit by 1. Then he will inevitably be Player 1 is hostile."
"In this case, it is undoubtedly a good choice to throw money at him to win his favor."
"Furthermore, he stood on the wrong side of the police, but he recognized the No. 12 player and did not think about taking the lead to beat the 1 and 12 wolves. From this point of view, his mentality is still relatively good. Well done.”
"I hope the remaining two wolves are player 4 and player 7. If there are good people among them, this game will be in trouble."
"To be honest, I always feel that the wolf pit is not that simple. With 4 or 7 pairs of wolves, the entire wolf team is charging, and it is still under circumstances that are not conducive to rushing votes. The more I think about it, the more I feel something is wrong."
"Actually, I have some doubts that there are Deep Water Barb Wolves among 3, 5, and 6, especially 3 and 6. On the surface, these two people are unlikely to be wolf teammates with 9 and 10, but who knows what the actual situation is. Woolen cloth."
"Anyway, let's take out player No. 4 first today, if his identity cannot be revealed."
"Okay, that's all I want to say in this round. Good guy with a good card. Come out with 4. That's it. It's over."