Chapter 136 Three Million Monthly Living Looks Like a Fool! No, Where Did so Many Players Come From?
"What is this?" Park Junxiu was stunned when he saw that his screen suddenly turned gray and black.
The audience in the live broadcast room was even more dumbfounded.
"Xiba, are Chinese people playing games with their mobile devices?"
"Magnetic levitation technology?"
"report!"
"Destroying the game environment is so disgusting!"
"Wait a minute, this game has only been out for a long time, it shouldn't be dead..."
"What is it if it's not cheating? Who designed the game like this to keep people floating in the sky? This is impossible!"
However, when Park Junsu clicked on the death replay.
The entire live broadcast room was quiet.
From the perspective of the Chinese player.
Ji Canghai, who was under his control, was stunned after hitting the level A with a heavy punch.
Directly raise the dragon to lift Demon Sword Girl high up!
Then, the most essential part comes!
Under normal circumstances, every action in "Eternal Calamity" has forward and backward swings.
It is precisely because of this that another new concept is derived, called input-ahead instructions.
That is, you have completed a set of skills and are ready to activate a new command.
It doesn't matter whether he continues to attack or dodges to gain distance, but the backswing of the previous set of skills is not over yet.
Then at this time, your new command will be temporarily stored and released instantly when the back-swing ends.
But one hero stood out from the rest.
Ji Canghai's ultimate move can directly cancel the back shake after it is activated!
If you just cancel the backswing of other moves, forget it.
The difference between them may be only a few dozen frames. Unless the top players, ordinary players really can't feel this difference.
But what if it was Sheng Long’s back swing that was cancelled?
The action of rising to the dragon is one of the necessary attack methods in almost all major action games of Blue Star.
Its core value lies in its ability to knock opponents into the air, thus creating more conditions for pursuit output.
From the time the dragon takes off to landing, there will be a very long window period, which is used to inflict additional damage to the player.
However, this is usually done to keep the game balanced.
Some action game manufacturers will also add some restrictions in the game.
For example, during the period of raising the dragon, you cannot raise the dragon again.
During Dragon Ascension, displacement is not possible.
These restrictions are mainly to inform players.
Just take it easy, don't do so many fancy things, and don't mess with your little heads.
Otherwise, as soon as the final BOSS comes out and I haven’t even used a few skills, I’ll be killed by your fancy combos in mid-air. What a waste!
But the appearance of Ji Canghai directly broke this rule.
He can dodge directly in mid-air and force himself back to the ground in an instant.
That's the situation at this time.
You are on the ground, but the other person is still floating in the air.
Otherwise...
Let’s rise to the dragon again?
Let the other person experience what it feels like to fly!
Park Junsu and the audience in the live broadcast room thought so, and the Chinese player in the replay also thought the same way.
I saw him dodge and cancel the dragon's back swing, and after adjusting the distance slightly, the slender sword made a half circle on the ground, and once again he tapped the ground with his toes and jumped into the air.
Take Sheng Long again!
dodge!
Adjust the angle.
Take Sheng Long again!
Demon Sword Girl's figure at this moment was like a dish in a wok master's big pot, being tossed up in the air again and again.
When it finally landed, the opponent's sword charged up and used the Hundred Splitting Slash to cut off the great crippled demon sword girl.
As the sword slowly closed into the scabbard, it made a weak 'click' sound.
Only then did Park Junsu and the audience in the live broadcast room come to their senses.
Suddenly, a barrage broke out.
"What kind of trick is this? It's so cool!!"
"Is this how Ji Canghai plays?"
"Genius! How did he come up with this kind of gameplay?"
"To be honest, the moment I knew that Ji Canghai could use dodge to cancel Shenglong's back swing, I already guessed the subsequent play style. This is nothing to brag about. But the key is that this player can do it in just a week. It’s really rare to understand this set of gameplay within me!”
"But the question is, will this cause an imbalance in the game? This is an infinite chain! Action games are very taboo about this."
"Don't be stupid, kid. The skills of other heroes in "Eternal Tribulation" are not for free. If I remember correctly, Canaan's ultimate move can be used while being hit and escape. But after Ji Canghai's ultimate move is over, he can't use it. Is there a way to play like this? So I think it’s okay.”
"Tianhai's golden bell can be used even when it is hit, and then it will turn into a giant Buddha when it lands."
"Yao Dao Ji F3 is also fine."
"Can Ning Hongye's big move interrupt Ji Canghai?"
"If there are countermeasures, this looks a bit interesting! The order in which you put the skills is very important."
"Then here's the problem, Hutao doesn't seem to have any countermeasures!"
"Who's going to help Hu Tao?"
It seemed like no one was going to help Hu Tao.
Instead, everyone went to talk about the designer of this game.
"Good guy, is even skill exchange a part of the game? How detailed is this designer's arrangement when making the game?"
"I've begun to wonder about the designer behind this game. What kind of brain does he have? He can design such a fun game!"
"I agree. I am a deep player of "Reviving the Martial Arts". I have never played "Reviving the Martial Arts" after playing "Eternal Calamity" this week. The gap between the two games is not that big! There used to be no comparison. Who still plays "Reviving the Martial Arts" now? Zhenwulin"?"
"The more I play "Eternal Tribulation", the more I feel that this game has a very high degree of restoration of the Chinese martial arts style! In this game, you can experience flying over walls and walls, and you can also grab the enemy with a hook on the lake shore and sprint all the way to him When you are in front of me, use Qinggong to float on water! Various martial arts schools are full of tricks!"
"The dagger wanders like a ghost, the long sword hides its edge, the tachi dances lightly, the broad sword shows majesty, and the spear is like a wandering dragon! The strengths of each weapon are well interpreted in this game!"
"This is the orthodox martial arts world in my heart!"
"I won't say any more. I'm feeling itchy after hearing what you said, so I'm going to give it a try!"
A good game will naturally reverse the reputation of players.
And good operations will be imitated by the majority of players.
If Park Junsu encountered a Chinese player in the live broadcast room and was stunned by a sword and a spoon, it was just a spark.
Then South Korea’s tiktok is the ‘culprit’ that spreads the fire from one point to another and makes it burn blazingly.
At first, someone just edited out the actions of the Chinese Ji Canghai.
He also found a Chinese BGM that he used during the battle, and used the original soundtrack as the background score.
The final title is "Have you ever seen such a handsome martial arts battle?" 》
In a video of less than a few dozen seconds.
The Chinese player's operation is matched with various lights, shadows and filters.
And the right interweaving of fast forward and slow play.
The raging fire that enveloped Ji Canghai looked particularly cold and handsome under the filter.
The moment the opponent lifted Demon Sword Girl up, the camera slowed down, and the dramatic background music of "The moon is falling, the crows are crying, the sky is full of frost" was also played.
The leisurely drama and the silky combos in the picture complement each other.
Then, he used sliding steps to cancel the rising dragon, forcing him to return to the ground, only to drag out a series of white afterimages.
It’s even more silky smooth!
Since there is no back rocker, the viewing quality can only be described as pleasing to the eye.
90% of all players in the comment area were amazed at this handsome and gorgeous combo.
At this point, the video became an instant hit!
Many Korean game anchors saw the traffic and hot topics and came to hear the news.
Started to follow the trend and make similar videos.
The popularity of "Eternal Calamity" has finally begun to rise at an astonishing speed in the Korean gaming circle!
And because of its excellent game quality and novel game settings.
After the popularity increased, it began to dominate the new game rankings of major game media.
At its peak, it even surpassed "Reviving the Martial Arts", reaching 55,000 daily active users!
As a new game that has only been released for less than half a month, the total number of players in South Korea is only over 2 million.
The daily activity of 50,000+ is enough to illustrate its terrifying potential.
Naturally, the NXON company behind "Reviving the Martial Arts" cannot sit still.
From the battle royale in the big category to the martial arts in the smaller category, "Eternal Tribulation" seems to be completely in line with its own games.
As the saying goes, one mountain cannot tolerate two tigers.
A group of senior executives met overnight to discuss and analyze his actions.
The top brass were a little desperate.
They discovered that their game seemed to be completely blown from the inside out!
This is no longer a gap that can be made up by measures such as optimizing the game, modifying the gameplay, and giving more benefits.
"Then there's only one way left!"
"Get it out of our Korean market!"
But what NXON didn't expect was.
Not long after the plan was made.
Three days?
Five days?
Even a week?
No one can tell how long it took.
But the daily activity of "Eternal Calamity" is almost at a terrifying speed that makes the entire Korean gaming circle tremble.
Starting from 50,000 crazily, it started to jump upwards fiercely!
100,000!
200,000!
300000!
Until it’s five days to one month before it goes on sale.
The daily activity of "Eternal Tribulation" in South Korea has reached an astonishing 500,000+!
This number almost makes some Korean phenomenal online games have to raise eyebrows.
After all, the total number of players in South Korea is only about two million.
If a phenomenal online game can occupy 1/4 of the players in the entire game market, this is already a huge amount of wealth.
The suppression plan that NXON was preparing to implement has long been ruined.
When someone is a competitor to you, you can also use the word 'suppress'.
But when this person's strength has far exceeded yours, if you talk about 'suppression' at this time, it's a bit humiliating to yourself, isn't it?
50,000 daily active users versus 500,000 daily active users?
Suppression?
This is just like the Nine-Headed Insect in Journey to the West that sent the soldiers to rush around to kill Sun Wukong. You have to first ask, ‘Me? ’
obviously.
"Eternal Calamity" has just begun to grow into a tiger, and with its terrifying growth rate, it is no longer comparable to "Reviving the Martial Arts".
Mainly, within the Korean gaming circle.
I have never seen a game with such overwhelming momentum before. You have no time to react. In just the blink of an eye, it has grown to the point where it can threaten you with a backhand.
It can only be allowed to grow wildly.
However, what puzzles NXON executives is that.
…
"I'm so confused, where did these bad guys come from?" Ke Jin stared at the rising water in the background, his brows furrowed into the Chinese character "Chuan".
At least on this matter, Kejin and NXON’s top management maintain the same attitude.
Both sides were confused.
Just 25 days.
The first 15 days were relatively peaceful.
Although "Eternal Calamity" seems to have been praised and praised by a Korean local Raff, it has suddenly become a popular new Korean online game.
But in Ke Jin's eyes, it was all a trivial matter and nothing to worry about.
There are more than 50,000 daily active users in total, and the daily gaming revenue is only around a few hundred thousand.
It’s still far away from the 50 million mark!
How to translate this?
Ten days after the result.
Just ten days!
"Eternal Calamity" is like a small blue piece, high and hard! It almost topped the list of major Korean game lists.
Directly hit 500,000 daily active users!
What makes Ke Jin even more incredible is that.
Forget it if you live 500,000 a day.
As for South Korea’s 2 million players, it’s not impossible to get them together.
But, who can explain it to me?
What the hell is 3 million monthly active users displayed in the background of this system? ? ?
Today, "Eternal Calamity" is approaching the full moon mission node.
Ke Jin looked at the real-time statistics of the number of active players this month in the background, 3 followed by a string of zeros, and the expression on his face was extremely complicated.
Damn it, when South Korea compiled statistics at the end of last year, there were a total of 2.13 million players.
3 million monthly living expenses?
Is Korea haunted?
The so-called quiet child means that he is either dead or acting like a monster.
Ke Jin discovered that the gaming industry in China seems to be particularly calm recently!
Even the number of players urging top players to release new games has become smaller.
It was as if overnight, no one liked playing games anymore.
Ke Jin went around the major live broadcast platforms, but didn't find anything strange.
The anchors are still broadcasting a variety of domestic games in an orderly and stable manner, and strictly abide by the regulations of the live broadcast platform.
Check out Station B.
The popularity of "Eternal Tribulation" is not too high.
"Isn't this wrong?" Kejin browsed the NAA forum again.
Immediately, I discovered what was fishy!
Popular post this week!
Of course, not the most popular number one.
But it is about to fall out of the 20th place on the popular rankings.
The title of that post is this.
[Still worried about not being able to play the popular foreign online game "Eternal Calamity"? Just click on this post and that’s it! Nanny-level tutorials teach you step by step how to circumvent the wall and how to recharge! You can play "Eternal Tribulation" all day long without any hindrance, so that your drug addiction will no longer occur! 】
"Hiss..." Ke Jin seemed to have thought of something, and his eyelids twitched slightly.
Quickly click on the post.
Finally, he found the answer in this post!
The game capital on Blue Star has developed in an disorderly manner, and card-drawing games have become the mainstream of the industry. This is not new news.
But after capital takes control of an industry, it will inevitably develop towards its final form - monopoly.
Moreover, it is not just about monopolizing and suppressing other peers within the company.
Externally, all major industries will do their best to resist foreign capital from seizing the market cake.
The most hated monopoly is the diamond industry. They not only monopolize it internally and externally, they even monopolize it themselves.
Strictly control the annual diamond output to create a rare and precious product.
In the gaming circle, this trend has not stopped.
Blue Star's three domestic giants are the best example.
Although they keep each other in check, when external game capital wants to enter the game, they will work together in a very tacit division of labor.
In the end, either restrict the other party's entry, or directly buy out/agent, take his game copyright, and use it for your own use.
Otherwise, there is no need to discuss it! Everybody get lost!
That's what Ke Jin learned.
There is also a steam platform similar to steam on Blue Star.
It's just more ruthless than on Earth.
Even if the steam platform is on Blue Star, it cannot enter China!
Unless a VPN is mounted.
But what is more cumbersome than on earth is that the payment option must be bound to a foreign bank.
This step will make countless players shy away from the games they want to play.
And even some free-to-play in-app purchase online games can be played without payment.
It will also be because foreign game companies cannot set up servers in China.
As a result, everyone has to mount the external IP address.
This phenomenon is not unique to China.
In other countries, the same is true.
Look at a bunch of pathetic players.
To play your favorite game.
A group of players who originally only knew how to play games were forced to become senior computer technology nerds.
If you don’t have two VPNs these days, you will be embarrassed to say hello to people when you go out!
And now.
"Eternal Calamity", which became popular in South Korea, naturally spread quietly to the mainland through the mouths of some Chinese students studying in South Korea.
It is not that there were no popular online games in South Korea before, but the elements of other games were not consistent with the aesthetics of Chinese players, so they did not become a big hit in the country.
But what kind of game is "Eternal Calamity"?
It can almost be said that it is a martial arts style completely tailor-made for Chinese players!
‘You know me, I don’t like supporting foreign games, but it talks about martial arts! Then you have to experience it! ’ Ideas like this are quietly spreading in the minds of Chinese players.
Do you want to deeply absorb the orthodox elements of our martial arts?
Do you want to get great guidance from our martial arts veterans?
Come! Let me see if your martial arts development is normal!
Let us players from the Great China Kingdom help you wash away the kimchi smell from your body!
As soon as I got into it.
The Chinese players who smuggled across the border were all confused.
Damn it! !
What the hell? ?
This hand-to-hand confrontation?
This elegance of flying over the eaves and walking over the walls?
The skills of these hundreds of factions?
And the vibrating knife that just can’t stop.
Damn it! Your martial arts taste is too authentic, right? ?
As a generation that has repeatedly read a series of classic martial arts works by Jin Yong, Gu Long, etc., we are actually unable to find any peculiar smell in this game?
Is this a big deal?
Play for me!
Play hard for me!
"Eternal Calamity" instantly began to spread virally in the Chinese player circle.
And quickly pass it to ten, ten to a hundred!
But soon, some calm players quickly stepped on the brakes.
And he gave an example with sincerity. There was also a game that was very popular abroad before. After it developed wildly in China, it was eventually forced to be blocked and disappeared from the sight of the majority of players because it failed to reach an agreement with Tengjing.
Only a small number of players who can skillfully mount foreign IPs and create foreign bank cards will not be affected.
If you continue to play it openly like this, I'm afraid "Eternal Calamity" will suffer the same fate.
As a result, the Chinese players who had been excited for just a few days suddenly woke up.
And they all moved from the ground to the underground in tacit agreement.
20 years!
Do you know how we Blue Star players have spent the past 20 years?
What are you playing with every day?
After a long time, we finally found a number one player.
But I can’t help but the updates are too slow. It only takes a month or two for a new game to be released.
Do you think this is ridiculous?
Now I have encountered another game that suits my taste.
Although it is from the country next door, it is also made in the martial arts style of our country.
Word spread, and Chinese players secretly played Bangguo games.
The reputation is not very good.
But can I not know whether the reputation is good or not?
Look at the current market, besides eating chicken, where are there any decent online games?
If you think it’s rubbish, I still think it’s rubbish!
Please keep quiet and let us take a sip! Just a sip!
Apparently that’s the core of this post as well.
After teaching in detail a set of circumvention methods that civilian players can quickly get started with, the post also emphasized the rules of circumvention again and again at the end.
【……
1. If you hear some phishing scammers trying to trick you and ask you how you got your VPN and what games you are planning to play on your VPN, don’t answer! Don't answer! Please run now! Serious players will not go fishing!
2. If you are pestered by the other party, please contact the major moderators of the NAA forum immediately. We are absolutely safe and reliable and will help you find a solution!
3. Don’t make any noise everywhere! Don't show off everywhere! If there is a boss who is the class beauty and school beauty who approaches you intentionally and wants you to help her improve her score in "Eternal Tribulation", please pay attention too! We gamers generally do not attract this species, so please be careful and don’t fall into the trap!
4. Just play it secretly by yourself. This game is not popular with others. Later, the Big Three found out about it, and the games we can play were reduced to -1 again. So I emphasize again that no matter how strong the desire to share is, please keep it to yourself!
Final words: The revolution has not yet succeeded, comrades still need to work hard! Our world needs more great games! 】
…
There are also a lot of supportive comments below the post.
“The host is a nice guy!”
"Support the original poster! The original poster gave birth to 108 children in one birth!"
"Ah! I'm addicted to drugs! I'm going to take a sip like Mr. Lou!"
"Brothers, please delete the post voluntarily. Don't make this post too popular. It will be difficult to handle."
"Damn it! The guy upstairs is so smart!/Like it"
"Really fine +10086!"
…
Ke Jin read all the content of the post, including a bunch of popular replies.
I couldn't help but be deeply moved by this group of players who worked together to carry the load forward.
Tell me, how difficult it is for these players.
It's too difficult for them to play a good game...ugh.
"Hey... wait a minute? Why do I feel that something is wrong?" When Ke Jin realized what he was doing, his eyes widened.
The behavior of these bastards looks extremely tragic.
But judging from the results...
It seems like you are here to backstab me, right?
Good guy!
Why don't you leave your millions of troops here to cross the river?
Moreover, the back stabbing in the past was quite dignified, and the stabbing would go straight to the temple.
This sword is better now.
He almost stabbed my perineal point!
The reason is the perineum point rather than the temple point.
It's because Ke Jin's energy has not been cut off at this time.
Before this, after 25 days of being on the shelves, the backend turnover had reached more than 45 million.
This look is so revealing.
Ke Jin had long since given up hope of surviving.
But now.
snort!
Didn't expect it! My playing style has also been iterated!
Quickly bring up the system panel.
Click on the exclusive data page of "Eternal Tribulation".
I quickly found a button underneath it that wasn't there before.
Don’t say anything, just click!
I would like to say that my master’s life depends entirely on his own abilities!
Last Stand buff.
open!