Chapter 131 The Game Setting that Shocked Everyone! Netcom Employee: I Do! Enlightenment!
"Although "Eternal Calamity" is similar to other battle royale types in terms of setting."
"But there's a core to it that no other battle royale game has."
"Guessing is the absolute core of this game."
This was the first paragraph Ke Jin said after closing the plan book.
If you just listen to these words, the whole audience will probably be confused.
mora?
I'm afraid this isn't even a puzzle game...
When you incorporate this element into the game, do you intend it to be played by young children?
Preschool education, right?
Netxun maternal and child care company!
But when Ke Jin dismantled the logic behind the guessing game, all the employees in the audience were all bright-eyed and trembling!
The guessing game itself is not that interesting.
A gameplay that cannot be traced back to is nothing more than the three transformation processes of rock, paper, scissors.
The gameplay is not new and even very monotonous.
But it has been passed down for hundreds of generations and is still alive and well.
There must be a reason for it.
The reason behind this is gaming.
Everyone has a competitive mentality.
Even if there is no reward, I will feel happy if I just beat you in guessing.
Why be happy?
Because I won this game, it proved that at least within this time period and in this incident, I was strong.
This kind of feedback makes people feel confident and happy.
It is a kind of positive feedback.
One shot to the head of an AI zombie, and one shot to kill the player on the opposite side.
The sense of accomplishment you get is completely different.
The pleasure of the latter is significantly greater.
This is also the key reason why competitive games have a place to survive.
The explosion of the battle royale genre has undoubtedly elevated the game theory from one-on-one to one-to-many, one-to-tens, or even one-to-hundreds.
Your opponents come in all shapes and sizes, with different moves and styles, but you are able to fight your way out of them and finally win the first place.
This supreme pleasure is something that 1v1 battle games cannot provide.
But this kind of game is actually powerless.
There is an invisible natural barrier - the gap in strength.
It is very likely that you happily searched for resources for more than ten minutes, and got some level 3 armor and level 3 heads, Geely server, and AWM.
As a result, he was shot in the head by a master from a distance.
This kind of depression may make players not want to play similar games again for a long time.
Because the bullet is too fast, the player has limited reaction space.
Many players have not experienced the feeling of gaming, and only feel frustrated after being defeated.
"So, can we slow down the time of the game?"
"Give players a chance to react to it, make corresponding changes, and even take advantage of it."
"Yes, guessing." As soon as Ke Jin finished speaking, he heard a network employee in the audience shout loudly.
"Mr. Ke, I have a question. The guessing game you mentioned should be just a variant of the move, right? For example, I have an offensive skill, then you have a defensive skill, and then the third player has a special skill. Skills can assist attack or strengthen defense. The collision of the two creates a game, but our previous "Reappearance of the Sun" was designed based on this idea, but the result was still a violent death."
Some employees also echoed this.
"Yes, we have actually discussed gaming internally before. The final answer is that a game cannot allow players to gamble all the time."
"Including the "PlayerUnknown's Battlegrounds" that you designed before, as the pioneer of battle royale, the proportion of gaming is obviously not as high as the gold content of technology."
"Although everyone knows that if the game can be embedded into the game, it will definitely improve the game experience, but it is really difficult to implant... It feels like it is difficult to grasp this balance point."
Everyone was talking about it.
Before "Reappearance" was modified by the devil, although it was not a martial arts-style game, the group of planners from Net News were not just doing it for free.
Some of the essence similar to Ke Jin's statement was also extracted from "Jedi".
For example, game theory.
Therefore, we tried to add some skills to the game that allow players to compete with each other.
But the effect is not obvious.
Before the server was on the verge of being shut down, the most common feedback from players was this.
The skills are flashy and the learning cost is too high. Although they restrain each other, there is always a strange smell.
"Because, you didn't give every character the ability of scissors + rock + paper. Instead, you divided the guessing game into three different positions, so that the person who uses scissors can only use scissors, whether it is an optimized version of scissors or a perverted version. The only one he can control is the role of Debu." Ke Jin replied calmly.
"If the player chooses the scissors character, then his position for the entire game has actually been locked. He can only find the paper characters to hammer and avoid the fist characters. The game he experiences is actually incomplete. It is also unbalanced. After killing the cloth character, the joy of victory will be reduced due to the natural attribute restraint. Being defeated by the fist character, and because he is naturally restrained, he will be even more unconvinced, thinking that he has achieved the ultimate, but I just can’t beat it, and then I get angry at the game itself.”
Before coming, Ke Jin also analyzed the game "Reappearance of the Sun" and did his homework.
Its positioning is a bit like the FPS version of "Eternal Tribulation" without the core game.
The characters have their own skills, and there seems to be a restriction.
But in fact, when it comes to playing, there will still be an extremely strong gap in strength.
Moreover, the strength gap will be widened due to insufficient balance in skill design.
"Impossible! How is this possible? If every character had the ability of scissors + rock + paper, wouldn't it all look the same..." Someone else asked unconvinced.
"Zhen Dao." Ke Jin answered the words in an understatement, and when the audience was slightly stunned, he quickly said: "It can restrain the characters' hegemonic attacks after charging up, and shoot down their weapons."
"The hegemonic attack can make the character immune to the stiffness caused by ordinary attacks."
"Normal attacks can stun enemies in a vibrating state."
"The three perfectly follow the principle of guessing, and each character has this complete offensive and defensive system."
When this passage was first expounded.
The audience was a little confused.
But when everyone began to think about it carefully and rehearsed it in their minds.
Everyone's eyes are getting wider and wider!
The discussion exploded instantly and echoed throughout the conference hall.
"If I successfully vibrate the sword, the weapon in your hand will fall off, and my threat to you will increase exponentially." Some employees began to talk on paper and tried to carefully dismantle the entire combat system.
"So when I use the charged attack, I have to think about whether you will vibrate the sword... Let me go, it's already a game from here on!"
"And the vibration of the sword will also be countered. According to the combat system described by Mr. Ke, if you keep vibrating the sword, then I can use basic attacks to continuously stun you! Therefore, there is a price to pay for the vibration of the sword. ! Can’t be used blindly!” An employee’s eyes became brighter and brighter.
"More importantly, what if you want to use normal attacks to break my vibration sword, but I keep using charged attacks? Mr. Ke just said that charged attacks will not be interrupted by normal attacks... In other words, if you encounter a player who likes to slash without thinking, you can easily restrain them by just charging up!"
"If it is such a combat system, then there is no single routine. The three are interfering with each other. After the players meet, they must compete every moment!"
"F*ck! When you put it like that, it seems that if you put this system into "Eternal Tribulation", how the hell can a game appear that allows players to gamble all the time?"
"Wouldn't that be boring?"
"I don't think so... If the final process of the game is to reduce the opponent's health and kill the opponent, then the moment I kill the opponent, I will feel very happy!"
"And the game itself is interesting enough, right? After the game is successful, you will have a feeling of IQ occupying the high ground, which is different from the pleasure brought by purely relying on technology."
"Yes, even if I am a pure novice, I will be happy if my prediction succeeds in knocking off the master's sword."
"Indeed, this feeling is not the same as shooting randomly and accidentally killing a master."
"Grass! I understand! I understand!"
"Interesting! Just listening to this setting makes me want to play..."
After everyone had a heated discussion.
Discover……
Damn it! The idea behind setting up this combat system?
It’s fucking amazing! !
The combat system is logically self-consistent and interlocking!
And the most awesome thing about it is.
It actually allows players to experience the excitement of the game throughout the game, as long as it involves combat, and the refreshing feeling that comes after a successful game!
This is a design idea that countless manufacturers of competitive games dream of!
Everyone knows what it feels like to play a full-on game.
Up here!
Extremely superior!
Knowing the result and whether it can be achieved are two different concepts.
It's like everyone knows that the Dyson Sphere is awesome. Once it is really surrounded by the sun, the energy will be inexhaustible.
But the key is that it can’t be done!
But now I have actually made it!
In the past, so many people racked their brains and scratched their heads at our own website news, but they couldn't think of a solution.
The number one player, Mr. Ke, was standing on the stage, and he just threw out this setting in a few words? ?
The shock it brings is almost impossible to describe in words!
At this moment, when the Netcom employees looked at Ke Jin, their contempt and disdain had long since disappeared.
Only the deep tremor and admiration are left!
It is precisely because I know the difficulty that I am even more shocked by the perfect solution that was simply thrown out in a few words!
Ke Jin had a panoramic view of the expressions of the group of people, walked quickly to the podium, and continued to open the plan book.
"OK, let us now delve into the detailed settings of "Eternal Calamity" in detail."
This was in sharp contrast to the initial disdainful expressions of Netcom employees.
At this time, it was still this group of people.
But one or two of them listened extremely seriously.
On the contrary, Cheng Bage yawned at the side, which aroused the dissatisfaction of the Netcom employees who had just argued with him.
"Brother, can you please lower your voice? I'm bothered to hear what Mr. Ke is talking about!"
Looking at the Netcom employee who had looked down upon Mr. Ke just now, now he became the one who listened to Mr. Ke’s speech most seriously.
This result made Cheng Bage dumbfounded and didn't know what to say.
I could only scratch my head.
However, it was precisely because Ke Jin came up with a setting that made everyone's eyes brighten.
He explained the following game design ideas without anyone interrupting him.
Because of recognition, everyone paid full attention and listened carefully.
From time to time, some ingenious details will cause the audience to gasp softly or admire in a low voice.
Moreover, Netcom has more than a thousand employees involved in the research and development of new games.
The more I listen to it, the more I realize that Ready Player One’s lead designer is really fucking awesome!
From scenes, maps, weapon mechanics and balance, martial arts-style moves, character definitions, character lines, and even sketches of modeling!
You can find corresponding detailed plans in his thick planning book!
It’s so precise that it’s jaw-dropping!
It can even be said that as long as he sends the plan in his hand, the employees will not need to discuss it, and work can start immediately!
It also made a group of employees at Netcom even more convinced.
Before experiencing Mr. Ke's speech, they thought of the plan document - an outline sketch discussed by senior management. It only customized a general direction. Sometimes the words were even the same as the prescriptions prescribed by old Chinese medicine doctors. don't know.
After that, what they saw was that the plan was in perfect order! No matter the details! Perfect! Almost all the workload is handled by one hand.
No wonder the number one player can produce frequent hits in a short period of time.
The level of detail in this plan is awe-inspiring.
Mr. Ke, who is this powerful person from another world who came to our Blue Star OL to experience life?
It’s open, right?
No, he might not have passed it!
…
Since this is an away game, it is also the first time to cooperate with these Netcom employees.
Therefore, Kejin explained in a slightly more detailed manner, and the entire meeting lasted for more than two hours before it ended.
"...Okay, the above are the design details that need to be paid attention to in "Eternal Calamity". For other more detailed aspects, after the copies of the planning document come out, your departments can distribute them and look at them."
"I hope this game will be available on the shelves in a month. Is that okay?" Ke Jin said with a smile.
"no problem!!"
“Don’t worry, Boss!!”
"Just do it! Leave it to us!"
The enthusiastic answers from the Netcom employees in the audience almost shook the roof, and thunderous applause ensued, which even made Jia Kuiqian mistakenly think that he was on the wrong set.
Good guy...are these my employees or yours...
Jia Kuiqian is a manager who controls the overall situation of the company. He mainly controls the decision-making of the company's development direction and uses big data to customize detailed plans.
Although he usually loves to play games, he can only be considered a layman and has only a superficial understanding of specific game development.
But he still knows quite a bit about Wangxun, a group of students from prestigious schools.
They all have a arrogant attitude, and no one is convinced.
On weekdays, even if they go on stage to speak, they may only applaud symbolically.
But right now, the excited faces are flushed red, the enthusiasm of wanting to start work right away, and the scene where the slaps are about to create sparks.
This is the first time Jia Kuiqian has met...
Looking at Ke Jin again, his eyes were filled with a bit of surprise.
Immediately, it was joy!
What does this mean?
This shows that Mr. Ke’s new tour plan is really popular!
You bet on the right person!
"It seems that after the game is almost developed, we have to have an unprecedented announcement in the Korean branch! Let those gangsters see what the authentic Chinese martial arts style is!" Jia Kuiqian secretly thought in his heart. Say something.
Mr. Ke, don’t worry!
Since you are so devoted to our network news, you don’t hide it.
Then I’ll show off my cards too! I won’t pretend anymore!
This time, the leaders above have allocated 300 million in publicity and distribution funds for me, and asked me to take care of it.
Looking at it?
What a fart!
Stud! Stud directly!
I will not let this excellent game be buried in the Korean market!
I haven’t played Eternal Tribulation for a while, and I almost forgot some settings. Because I have to write a book, I went back to play a few games today. I wanted to find out the feeling, but after playing it, I got over it...three chickens in a row! snort!
It seems that there is not enough time to write the second chapter. The quality of hard writing may deteriorate, so I will update it today...
I’ll read and write more tomorrow, brothers!