Starting From Zero

Chapter 95 Big Revision

According to the description of the Son of the Night, what has been changed is far more than just attack and defense. They conducted some fighting experiments during my absence. Several players also practiced beating each other. After a while, they experimented with attribute changes. What they found was that the negative attributes caused by injuries were strengthened. .

In the past, leveling teams often consisted of a large group of attacking professions with a priest-type profession that had a certain attack power and auxiliary functions, which meant that medical care and protection were basically ignored. In any case, the injury does not affect the movement. As long as it is not damaged, there is no need for treatment. If it doesn't work, just take medicine. However, because "Zero" is different from ordinary games, things here are relatively expensive, so there are not many things like taking "medicine" to level up like in other games. But now even taking medicine doesn't work.

The new setting places a heavy emphasis on auxiliary and medical occupations, and allows non-combat professional players to level up with the group as a medical practitioner. This modification undoubtedly brings the largest proportion of non-combat players in the world of "Zero" into the combat career sequence, increasing the expandability of the game. It may be impossible to create a monster area alone in the future. Without a medical profession, if you are injured in battle, you will be completely doomed. Jibeiyar went offline and used the phone to check with friends he knew. In the future, medicines will basically be chronic medicines. Medicines that replenish blood and heal injuries all have time limits. After doctors are professionally produced, As long as 12 hours, as short as 1 minute, the medicine will be ineffective. If you don't bring a doctor with you, don't expect to use medicine to heal the injury. Priest occupations will only be effective against trauma in the future. Characters in the game will also become sick in the future. The new virus system in the game has been promoted as a "sexual" performance last time, and most places around the world have been affected by disasters. In the future, This type of virus appears frequently, and the doctor line is the only career line that can treat it.

After explaining the changes in medical attributes, Night Son said to me: "Ziri, look at the attributes of your weapon."

I looked at the eternal attributes with confusion, and found major changes. The entry of attack power in the attributes is missing. And replacing it is an attribute called damage level. The eternal damage level is: "Growth Forbidden Artifact". Behind the attack power should be the attribute of the weapon level, and the attribute of the artifact is originally in the weapon level. Now it seems as if the weapon level and attack power have been merged into one attribute, and it is written not with numbers but with logo text.

There was a question mark behind the forbidden artifact, which seemed to be clickable. I reached out and pressed it, and a help menu popped up. The menu first says that this is a help sheet that appears because it has just been upgraded. After reading this, the greeting will disappear. If needed in the future, you can check it through the system announcement area in any city. You will no longer be able to use this help system in the wild. The content of this help is a description of the equipment level. In the future, the attributes of equipment will not use numbers. Instead, attributes such as excellent, good, and passing will be directly marked like excellent, good, and passing in school homework. There will be no specific classification standards, and attributes will be directly marked in plain and easy-to-understand language. grade.

The equipment with the lowest level is called junk equipment. You know what this means without explaining it. Equipment at this level has no additional attributes at all and has very poor basic performance. This type of equipment will account for 15% of the total equipment, and is generally the main equipment for players before level 150. At this stage, players upgrade relatively quickly, and it is useless to have good equipment. It won’t be used soon anyway.

Above the junk equipment are simplified equipment. Equipment at this level will be the main equipment for low-end players and can meet the basic needs of mid- to low-level players. This type of equipment accounts for about 15% of the total equipment, and its attributes are not high.

Above simplified gear is standard gear, a level of equipment that is like its level name. Really standardization. This type of equipment accounts for 50% of the total equipment, and almost all of its attributes are average. To put it simply, it is just enough, neither amazing nor too bad. Starting from this level, complete sets of equipment will appear. Generally, suits will have some additional attributes.

Above the standard equipment is elite equipment. This level has relatively entered the mid-to-high-end field, and starting from this level, there will be growth-type equipment, which is a type that becomes stronger as the user strengthens it. However, although this level of equipment is mid-to-high-end, there is still a lot of it, accounting for about 10% of the total.

The equipment above the elite equipment began to be used. From junk equipment to elite equipment, all equipment accounted for 90% of the total. However, the category of utensils only accounts for 10%, so you can imagine how precious utensils are.

Weapons and equipment are also divided into subcategories, and all equipment at this level have attributes, but the difference is small.

The lowest one is called a residual vessel, which means a vessel that is damaged or failed to be made. Remnant weapons account for approximately 7% of all equipment, which means that more than half of the equipment category is fragmentary. However, even though it is a incomplete weapon, it is exciting to get it. After all, it is only a 7% rare item.

A higher quality weapon than a broken weapon is called a finished weapon. This category is the complete earth implement. The finished product usually has at least three to five additional attributes. The basic attributes aren't that bad either. The number of completed equipment is about 2% of the total amount of all equipment, which is basically a relatively rare type. However, most of this type of equipment is quite powerful. As long as the general backbone of the guild can get something like this, it's enough to show off.

There are 5 levels above the finished weapon, namely sharp weapon, famous weapon, murderous weapon, sacred weapon and forbidden sacred weapon. At the completion stage, 99% of the total equipment is occupied, which means that the remaining five levels together only account for 1% of the total equipment. Divide this 1% into 100 parts, of which sharp weapons account for 60 parts, famous weapons account for 30 parts, murder weapons account for 9 parts, and artifacts only account for 1 part. Forbidden artifacts are not included in this ratio because the total number of equipment of this level does not exceed , and they are also distributed all over the world, making them a rare item among rare items.

Regarding the classification of growth type, the system description shows that this is not a special classification. Items of any level have growth type equipment. Equipment with this attribute will have this name added in front of the level, and equipment without it will not. add. Generally, growth-type equipment can be added to an ability that is one level higher than your own. For example, if a piece of standard equipment is a growth-type equipment, it will reach the ability equivalent to elite equipment after it grows, but the level will only show the level of standard equipment.

The only equipment I have is the Eternal Forbidden Artifact in my hand, and the Magic Dragon Suit is an artifact suit. A little more powerful than ordinary artifacts, but not as good as forbidden artifacts.

Ye Zhizi estimated that I had probably finished reading the attributes and explained to me: "The basic attributes of attack and defense are now integrated into the levels. You can see the approximate attribute levels but no specific numbers. The attached revenge magic or special damage can only be seen by category, but there is no specific level. Like my staff, it just says it adds black magic damage, but I don't know how much it adds."

Jibeiyar said: "The mage profession is nothing, but the warrior series has no attack power display, which is really terrible."

Archer sister Adepana said to me: "We killed a few monsters just now when you were away. The monsters now don't show anything, and you can't figure out what level the opponent is, unless you have seen similar species. Otherwise, it’s impossible to judge the other party’s level.”

Ye Zhizi said: "I guess the system did not cancel the monster level, but hid the level. Ziri, go and try to fight a monster. Doesn't your star pupil claim to be able to see the opponent's attributes?"

"Then let me try."

There are many monsters in the forest. We only walked around for a few minutes when we encountered an unknown monster. It rushed towards us before I could get over. This little thing moves quickly. But without fighting, it will be over in a few strokes. Xing Tong has indeed acquired attributes, but it's just different from before.

There are only three areas and one monster name displayed on the monster attributes. The name of this monster is the Forest Badger. The title of the area below the name is Monster Standard, and the displayed content is "Insignificant Little Monsters". The lower area shows rows of horizontal lines. What is written on the title is the attribute scale. The length of the line probably represents the attribute, but there is no specific number displayed. There is text in front of each line to indicate what attribute the line represents. The Demon Badger's speed bar is relatively long, and its attack and defense bars are both short. Other attributes are average. The bottom area title is special abilities, and this little guy only has two special abilities, one is poisonous and the other is digging holes.

I reported the attributes to them. Everyone thought that the system might have canceled the monster level, but there seemed to be something wrong with the "irrelevant" displayed by the monster standard. I fought a few other monsters, and one of the standard columns displayed was "Insignificant" and the other was "Slightly Dangerous." Those that show slight danger must be more difficult to deal with.

The Son of the Night suddenly thought that maybe the monster standard was specific to individuals, so he borrowed my Star Pupil to fight some monsters. Among them were the three types I killed. At first, the demon badger showed up as being of no importance to me, but when I brought Star Pupil with me, the display showed that it was "somewhat dangerous". The monsters I killed later that showed no importance were still seen as being somewhat dangerous, but the monsters I killed that showed slight danger were shown as "highly dangerous".

Later we encountered a worm-like creature with fangs, and the display the Nightborne saw turned out to be "potentially fatal." I took the ring back and swatted the bug again, which showed that it was dangerous. Obviously, the attribute display is personal. The same monster may be ordinary to me but deadly to others.

Jibeiyar looked at my ring and seemed to want to try it on, but she didn't say anything. After all, it's an artifact. Others are not too embarrassed to borrow it casually. Of course I wouldn't give it to her. We are not acquaintances, so we should be careful.

The Son of the Night said to me: "That's about all the changes that can be felt at the moment. The system says there are a lot of changes, but we can't feel them. Anyway, it doesn't affect our mission now, so we'll ignore it for the time being."

Jibeiyar immediately intervened and said, "So Ziri, do you agree to our request?"

"What's the request?"

"Help us with our mission."

"Oh, it's the mission where you have to go to a temple to get the treasure, right?"

Jibeiyar said: "Our guild is one of the larger guilds in France. We are all the backbones of our own guild, and our combat effectiveness is all top-notch. Originally, we thought that the five of us should be the best. We can go to the temple, but after we got in, we found that the actual situation was very different from what we imagined. If you help us, we may not be able to complete the task."

"What is the content of your mission?" I am not completely uninterested in their mission, but it just depends on whether I have time.

Jibeiyar knew there was a way out as soon as she heard what I asked about the content. She explained happily: "The mission was received by Santa Mafiana. It was originally a job transfer mission for her, but then a branch mission appeared. Among them You can get a piece of equipment for guild battles through the series of tasks. Since you are also the guild leader, you should know how valuable the equipment for guild battles is. And as long as you bring this equipment back this time, in addition to the equipment itself, it can be used as a reward In addition, you can also get additional rewards from the European Temple of Light. We don’t want these rewards to come to nothing.”

Santa Marfiana also said: "Actually, my personal job transfer task has also been mixed into it. If I can't complete it, I won't be able to get the dual-career reward. Dual-career is simply the biggest advantage in this game, and I can't give up." Please do help us.”

"Do you know how to get to the temple?" This is what I care about most. If you don't know the way, finding a ruined temple in the forest is not much different from finding a needle in a haystack.

Lauder held his holy swordsman's sword and said in a voice that sounded like a crow: "We know that the temple is located in the mysterious magical forest area in the big forest, but we don't know where this forest area is, and we don't know the god." Where is the temple in the forest? We don’t even know where we are now.”

The Contract Goddess, who had been silent until now, suddenly asked: "You said that temple is in the mysterious magic forest? Are you going to the temple of a pagan god?"

"Temple of pagan gods?" I looked at Jibeiyar in surprise. "Are you going to the temple of a pagan god?"

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Starting From ZeroCh.609/3436 [17.72%]