Chapter 579: Early Stage
After thinking about the way forward and the long river of fate that is temporarily helpless, the legendary mage must also clarify how to develop in his initial stage.
As the saying goes, a good start is half the battle. Even if legendary powerhouses theoretically have no lifespan limit, the existence of the river of fate still forces any self-motivated powerhouse to seize all the time to become stronger, and of course punk needs an excellent Lay the foundation for the "start".
After all...according to his decision not to obey the "interference of the river of fate", there may not be much time to develop peacefully. It is really necessary to ensure the best initial development!
Joining other legendary organizations is definitely not an option. Punk doesn't like those "cowardly" groups where every legendary professional is required to be in a semi-reclusive state, but even if he wants to create a legendary organization that can help him Punk does not have the corresponding capital and strength.
So, in the end, Punk still decided to control an imperial country step by step honestly, and then make himself a strong protector of the imperial country-I believe that by absorbing the wealth of an imperial country, the initial development problems can be solved, and this... is also The best choice for most ambitious legendary powerhouses.
Generally speaking, there are no more than three reasons for a legendary professional to become a strong protector of a certain imperial country-faith, bond, and wealth.
Most of the legendary priests respond to the needs of their churches to spread their beliefs. After all, even though most of the gods who still have self-awareness are not willing to spread their beliefs, in the face of the long river of fate, they send their church's "trump cards" to do it. Looks are still necessary,
Most of the fighters are because they have a deep relationship with a certain country or even fetters. Most of them become strong defenders of the country because of their own feelings and spiritual sustenance.
In the end, the reason why legendary spellcasters, especially neutral spellcasters like Punk, became strong protectors is basically for the wealth provided by an imperial kingdom.
Don't think that countries with ordinary people as the main body cannot provide wealth to a legendary powerhouse. Perhaps for most fighters, the country they guard cannot return any useful property to themselves. Those who are strong in the country must also use some property to subsidize the country.
But for a spellcaster... especially a spellcaster who is good at alchemy, even a country composed of ordinary people can reap a lot of fruits. After all, the characteristics of alchemy spells that turn decay into magic can never be underestimated.
For example, an ordinary metal like gold can be refined into fine gold, and fine gold, as a relatively high-end magic material, can be used even at the legendary level.
For example, the emotions of various intelligent creatures can also be collected in the hands of legendary mages and then refined into legendary materials. The accumulation of wealth in the early stage cannot ignore these long streams.
And the greatest and most valuable wealth an empire can provide... is that it has the souls left by intelligent creatures every day after death!
As early as the time of Netheril, the Archmages have confirmed that the soul of an intelligent creature is absolutely a mysterious thing, even the most powerful god-level power has never successfully revealed the soul of even the most ordinary intelligent creature. The mystery of the soul, and the souls of intelligent creatures can always bloom with different levels of brilliance in the hands of alchemists of different levels!
A million copies of ordinary souls can be made into a million copies of worthless "soul dust" by a mage apprentice, and can also be refined into out-and-out legendary magic materials by a legendary master Yaori —The spirit of the Austrian soul.
It is precisely because of the fact that the souls of intelligent creatures are "high or low depends on the level of the alchemist", even at the legendary level, the souls of a very large number of ordinary intelligent creatures are still very precious. Hundreds of precious legendary-level magic materials can be made with a large number of ordinary-level intelligent creature souls, and the value of these magic materials is self-evident.
And as a legendary spellcaster who has just been promoted, the only way for Punk to continuously obtain a large number of souls is to control an empire.
An empire has a population of at least one or two billion people, and there is no need for deliberate killing and harvesting. The natural birth, old age, sickness and death of these people every day can provide punk with a lot of soul income, and what the legendary mage needs to do is just spend a little time setting up a The large legendary magic circle is just secretly storing souls. As long as you don't do it too blatantly, this kind of thing that is acquiesced in the circle of legendary powerhouses will not attract nosy good camp gods at all.
Even when there is an urgent need for souls for experiments or transactions, the legendary "Nation Protector" can cause the empire he rules to wage large-scale wars and quickly increase the number of deaths. There is no problem in carrying out "sacrifice". After all, as the "powerful protector" in name and the absolute ruler in fact, the power of a legendary professional is completely unquestionable for an imperial country. As long as you are not afraid of your "farmland" "Crash, if it's absurd, no one will be able to control it!
Of course, the imperial kingdom is basically equivalent to gold mines. Now the imperial kingdom on the plane of Faerun must be occupied by legendary mages, legendary warriors, or certain legendary organizations and churches of gods, and even in a sense It can be said that the reason why an imperial country can always exist as an "imperial country" is because it has strong protectors to rule the country, and the "gold mine" without legendary strong people will fall apart in a short time.
It is precisely because of this that it is impossible for Punk to find an imperial country directly and conveniently and then complete the occupation, so Punk doesn't think he can encounter it if he is so lucky.
And forcibly killing a strong protector of the imperial kingdom, and then snatching the "wealth" of the enemy is too dangerous. Which of the strong protectors of the imperial kingdom is not a real legendary professional. Punk, a "newcomer" spellcaster who has just been promoted to a legend, does not have the capital to fight against an old legend.
Finally, Punk, who kneaded his temples and thought for several seconds, could only come up with the only way:
"Since there is no ready-made cake that can be swallowed in one bite...then just honestly make the cake yourself, find a well-developed kingdom, and then help it to be promoted to the imperial kingdom. Now it seems that this is the only feasible way."
Therefore, for the initial "development", Punk's plan has been preliminarily completed - find a well-developed kingdom, then invest in it, and finally get an empire ruled by him, this is his idea.
He nodded seriously. With the completion of the final plan, the caster's thinking about the three aspects he had to think about in the early days of the legend has finally come to an end. He doesn't know if all his choices are correct, but...
Silently adding a few legendary strong enchantments to his master-level robe, Punk in the dark alchemy workshop whispered to himself:
"Okay, the new world is already calling, and no one knows whether their future will be smooth... Now I just need to "forward" unswervingly... that's enough"!