Netheril’s Brilliance

Chapter 254 Organization

"Legends, legends, how difficult the road of legends is, even with Netheril's inheritance, you still have to rely on yourself if you want to move forward"!

Looking at the hazy sunshine, Punk silently sighed in his heart.

He doesn't have the strength to establish his own organization yet, so joining a spellcaster organization is imperative.

Gently let go of the bamboo mouse in his hand, and then burned the mouse to ashes with a flame. Looking at the fire that was slowly burning in his hand until it went out, Punk began to think.

Joining an organization is a big deal. This is not a small organization like joining the "Nightcrawler Alliance", but joining a huge legendary organization, and he can't help but seriously consider everything.

The first to be remembered and the first to be excluded is the Mage Union, because the signboard of this organization is the "good and orderly" camp. No matter what his real face is, it is impossible to just think about his superficial reputation. Receive a "neutral chaos" mage to join.

So... Punk shook his head, and put a big cross on "Mage Guild" in his heart.

"Although this organization is the best choice for mages, it is fair enough and there are few wars, but... people don't want me"!

What can I do, I am also very helpless, this is the voice of punk.

Now that good-aligned organizations have been ruled out, the next thing Punk thinks about is evil-aligned organizations.

When it comes to the organization of spellcasters in the evil camp, the first thing that all mages think of is a group of eerie spellcasters in red robes with magic tattoos all over their bodies—yes, the Zhentarim Society, also known as the "Red Robe Society" Mage Guild"!

This is an organization of evil camp mages through and through, specially recruiting evil spell casters, and cultivating evil spell casters is their purpose. Any mages of evil and chaotic camps will be welcomed by them, and it has more than a dozen legends The top legendary organization where the strong are in charge can compete with the "Mage Guild" in terms of power and strength. Although the price of resources is a bit low, they are definitely sufficient and diverse.

However, punk still ruled out the "Zhentarim Society" for no other reason than that the struggles were too frequent.

Punk is not afraid of struggle, and as a spellcaster with a neutral chaotic alignment, he likes to take risks and looks forward to those struggles with lower risks and higher rewards.

But the so-called "too much is not enough", the Zhentarim struggles are too frequent, from the high-ranking Huiyue spellcasters who are in charge of the Zhentarim, down to the "apprentices" who have just been recruited and have not yet become professionals. To be fighting is to be on the way to fight.

All kinds of conspiracies, open and secret fights, alliances and betrayals are staged all the time in this organization, but everyone still firmly believes that such outrageous struggles with high internal friction can cultivate "true mages".

So punks can't accept the Zhentarim. Maybe that kind of life of fighting all the time can indeed cultivate powerful spellcasters, but the corresponding risks are far greater than the benefits in Punk's view.

"Well, both the good camp and the evil camp are a bit too extreme. Although they can expand, one is in the sun and the other is in the dark, and they occupy a very wide range of resources, but... after all, they are still not suitable. I"!

Punk threw away the clump of ashes in his hand and began to continue towards the nearest city revealed by the divination spell.

"It seems that only the organization of the neutral camp is more suitable."

In the end, Punk still set his sights on the legendary organizations of the neutral camp. Although these organizations seem to Punk to be too "conservative and not enterprising", as a spellcaster who is not a legend, Punk obviously has no choice.

Since you want to join an organization in the neutral camp, you can't choose those bogus organizations that pretend to be neutral and do things that are not neutral at all, such as the "Masked Mage Union", which likes to mix things up in the name of justice. The organization of national disputes cannot be wanted.

There are also god pits like the "Council of Sages" that have an unclear relationship with a group of gods, and they have to stay far away.

In the end, Punk, who had been thinking about it for a long time, finally settled on an organization whose power was not too large among the legendary organizations, and whose reputation was not very famous——Thinking of Truth!

According to the evaluation left by Punk's cheap parents in the memory, this organization is a "very orthodox mage organization". reliable.

"Thinking of Truth" is an organization that only recruits mages. It insists on "pursuing the truth wholeheartedly" as its creed, inherits the ancient "apprenticeship" method, and incorporates a large number of cutting-edge classroom teachings. Exchange among apprentices to increase the circulation of knowledge.

"Thinking of Truth" was formed by two legendary morning star-level spellcasters and three ordinary legendary spellcasters. Although the history is incomparable with the "Mage Guild", it has gone through more than 10,000 years of trials and hardships. During this period, the development of "Thinking of Truth" has been relatively low-key, and the recruitment of apprentices has also followed the voluntary principle, and will not arrest people everywhere like the "Zhenta Forest Club".

What punks care about the most is that the organization of "Truth only thinks" is relatively free, and there is a loose degree of freedom for official members. Although it does not mean that you can leave and come if you want, but you don't have to write anything like signing a contract No matter how many years the contract has been served, it will not be blocked when leaving.

Moreover, the mission of "Thinking of Truth" is voluntary. For official members, unless they are in a state of war, there are basically no mandatory missions at ordinary times. The existence of master spellcasters who are the mainstay in any organization is also treated with courtesy. Plus, all kinds of benefits are very generous, except for the troublesome "obligation" that "full members must teach apprentices", all other aspects are in line with punk's selection criteria.

"Teaching apprentices is really a waste of time, but if you don't join the organization, you will definitely not be able to exchange resources. Forget it, if you think about "Thinking of Truth", you won't let the instructor waste too much energy on the apprentices, just choose this one!"

Punk finally nodded silently, confirming his goal.

Joining an organization requires certain obligations. This is the rule of any organization, and almost any organization will not sell precious resources to "outsiders" who are not collaborators, so punks have no choice!

He has not yet qualified to become an "ally" of a legendary organization, so if he wants to exchange "Thought of Truth" resources, joining "Thought of Truth" is the only choice.

I have to admit that it is already a good choice, he really can't expect too much.

Chapter 255/1344
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Netheril’s BrillianceCh.255/1344 [18.97%]