Chapter 542
For a long time, except for occasionally making potions, Joan rarely used the energy stored in "Tears of God".
He has enough spell slots, Sid's mana, and mythic power, and he doesn't need the energy of "Tears of God" at all.
However, the capacity of "Tears of God" is limited, and once it reaches the upper limit, no new "mythical energy" will be generated, so it is undoubtedly a huge waste to keep it for use.
Now that "Tears of God" has the function of making antiviral medicine, Joan can make full use of this long-term idle resource - making a bottle of potion every day and pouring it down, treating diseases when they are sick, and preventing diseases when they are not. So as not to waste.
Qiao An completed the second-level myth trial, not only unlocked the second seal of "Tears of God", but also improved his own myth rank, and was officially promoted to the second-level "Mythological Master", and thus gained 3 benefits.
Joan's "power of myth" is closely related to the myth class.
Originally, he could only use the "power of myth" 5 times a day, but now with the promotion of the myth rank, he has added 2 more "power of myth", and he can use "power of myth" up to 7 times a day, which means that he The ability to cast spells has been further enhanced. After all, the main purpose of "Power of Myth" is to replace spell slots.
In addition, after being promoted to the second-level "Mythological Master", Qiao An also obtained two brand-new mythical path abilities, namely "Mythological Mana" and "Mythological Countermeasure".
The role of "mythical mana" is very straightforward, that is, when Joan casts a spell, if the power of the spell is related to its casting level, then in addition to the normal level of a mage, he can also count towards his own level of "mythical master" Bit, the addition of the two determines the power of the spell.
In fact, the power, range, and duration of most spells are closely related to the level of the caster.
The same spell, released by a high-level mage or a low-level mage, may have very different powers.
For example, the most typical 1st-level arcane spell "Magic Missile" can be easily cast by a level 1 mage, but only one missile can be fired, but when a level 3 mage casts this spell, two missiles can be shot at the same time, 5 The super mage can launch three missiles at the same time.
Before Joan learned "mythical mana", his spellcasting ability was mainly determined by the level of the mage, and had little to do with the mythical rank.
It's different now, thanks to the effect of "mythical mana", when he casts spells, in addition to the 4 mage levels, he can also count as 2 mythic archmage levels, which means that every spell he casts is equivalent to the power from The hand of a level 6 mage!
After the excitement, Joan discovered that "Mythical Mana" also had a fly in the ointment.
This ability can only increase the power of the spells he has mastered, but it cannot allow him to obtain high-level spell slots ahead of time.
He still has to step up his sorcerer level step by step. Only after he is promoted to a level 5 sorcerer can he obtain a 3rd-level spell slot, and then learn and use 3rd-level spells.
The second path ability of the second-level mythical archmage "myth countermeasure" is actually an enhanced version of the skill "counter spell".
If Joan finds that the enemy is casting "Magic Missile", and he happens to have prepared "Magic Missile" today, he can cast the same spell to achieve the purpose of counterattack, and if the countermeasure is successful, the "Magic Missile" of both sides will cancel each other out—— This is the general rule of "counterspell".
In contrast, "Counter Myth" is more free than normal "Counter Spell".
There is no need to prepare the corresponding spells in advance, and it is not even necessary for Joan to learn the spells that the enemy is casting. As long as the number of spell rings that the opponent is about to cast does not exceed his spell-casting ability, he can spend 1 "mythical power" to counter it Hostile spells, and 100% successful countermeasures!
The spell currently mastered by Joan is up to level 2. When he casts "myth countermeasures", he can counter any magic that does not exceed level 2—whether it is arcane or divine.
The power of "myth countermeasures" does not stop there.
What if the enemy casts a third-level "fireball", which exceeds Joan's current spellcasting ability, and normal spell countermeasures are useless in this situation?
In fact, he only needs to spend one more "power of myth", and he can still use "myth counter" to instantly counteract the enemy's fireball technique!
Every time one more "power of myth" is spent, the upper limit of counterspell will be increased by 1 level -- "countermyth" is so domineering!
Qiao An now has a total of 7 "mythic powers". If all of them are used to cast "mythic countermeasures", it can offset up to an 8-level spell.
There are only a handful of spellcasters in the world who have mastered 8-level spells, and they are at least quasi-legendary.
A little mage like Joan is no different from an ant in the eyes of a spellcaster of this level. If he finds that Joan can counter their strongest spell, he will be shocked to the point of doubting his life.
Clark, Shrek, and Casio were still fighting with a large group of owl bears in the valley. Joan couldn't stay in the cave for too long. After checking the upgrade message of "Tears of God" in a hurry, he sent a "wind message" to Clark and others , telling myself that the task has been successfully completed here, and they can retreat.
After casting the spell, Joan left the Mythical Owlbear's lair along the way he came. When he got out of the cave, he transformed into a Jotunheim eagle.
Clark, Shrek, and Casio have been fighting the large group of owl bears so far, and they have more or less suffered injuries.
Fortunately, the mythical owl bear left quietly shortly after the battle started. Without this leader to oversee the battle, the other owl bears would not be able to restrain their madness. They didn't like each other and beat each other, which greatly relieved the pressure on Clark and the others. After receiving the magic message from Joan, they retreated to the outskirts of the valley.
"It's strange to say that the group of owl bears in the valley didn't catch up. It seems that without the command of the mythical owl bears, they couldn't really unite."
Casio described the scene to Joan with lingering fear.
"Mythical Owlbear has been killed by me." Joan looked at the deep valley under the vast night, and said thoughtfully, "No other Owlbear can replace Mythical Owlbear as the leader of this group, and it won't be long , the owlbears gathered in the valley will disperse and seek their own way out, and 'Owlbear Valley' will also become a historical term, losing its original meaning."
"Little mage, did you really kill the mythical owl bear?"
Shrek looked at Joan in surprise, with disbelief on his face.
The Ogre King once confronted the Mythical Owlbear. Because of his carelessness, he suffered a small loss. He was deeply impressed by the strength of the monster, so he couldn't figure it out. With a small level 4 mage like Joan, How could it be possible to kill the mighty Owl Bear King with only one's own strength?
"It's not a big deal, Mr. Shrek, maybe it's just because I have better luck."
Joan didn't want to expose her mythical power, and didn't bother to explain.
Clark saw that he didn't want to talk about his experience in the Mythical Owlbear's Cave, so he interjected with a smile: "Don't worry about it, as long as brother Joan retrieves the 'treasure key' smoothly, it's not suitable to stay here for a long time, let's find someone else Let's talk in a safe place."
Joan nodded silently, turned into an eagle again, and led his companions to fly out of the valley.
It's not easy, it's more than a million words, and the protagonist has finally risen to the second-level mythical archmage!
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