Mage Joan

Chapter 307 Academic Planning

The first three second-ring spells that Joan transcribed all came from the "sports belt", namely "power of the bull", "toughness of the bear" and "elegance of the cat".

These three spells all belong to the School of Change and have similar functions. They can all temporarily increase a certain physical attribute of the subject, but the specific attributes are different.

"The power of the bull", as the name suggests, improves the attribute of strength.

"Bear's Tenacity" enhances physical attributes.

"Cat's Elegance", of course, is to enhance the agility attribute.

There are also 3 spells similar to it, namely "Fox's Cunning" which enhances the intelligence attribute, "Owl's Wisdom" which strengthens the Perception attribute, and "Eagle's Majesty" which enhances the Charm attribute.

Joan hadn't had the chance to touch the last three spells yet, so he decided to go to the library to copy them after returning to school.

These six "School of Change" spells are self-contained. They are very similar in terms of spell configuration, spell-casting materials, and spell rules, and they all require animal hair or feces corresponding to their names as spell-casting materials.

For example, to use the "power of a cow", you need a pinch of cow hair, or a piece of dry cow dung...

Fortunately, cows, bears, cats, foxes, owls (owls) and eagles are not rare animals, and the materials for casting spells are fairly easy to collect.

In addition, the enhancement effects and duration of these six spells are positively related to the level of the caster.

For Joan currently, when a level 3 mage casts this type of spell, the corresponding attribute can be temporarily increased by 2 points at most, and the duration can reach 30 minutes. As the level increases, the duration of the spell increases year-on-year.

When he is promoted to a level 6 mage, the effectiveness of the spell will also undergo a qualitative change, and the improved attribute will be increased to +4.

At level 9, the qualitative change is again, and the attribute is enhanced to +6, so far reaching the magic power limit of the 2nd level spell.

Afterwards, continuing to increase the spellcasting level can only prolong the duration of the spell, and cannot increase the upper limit of the attribute enhancement.

The fourth level 2 spell that Joan transcribed in the spell book was "Scorching Ray", which was analyzed from a bottle of "Fire-breathing Potion".

The structure and rules of this spell are similar to the 0-ring trick "Frozen Ray", except that the magic ray emitted is of fire attribute, and its power is much stronger than "Frozen Ray", with 4 levels of damage at the beginning.

What surprised Joan was that as the caster's level increased, the lethality of the "Scorching Ray" would not change, but at a certain stage, the number of rays would automatically split and proliferate.

For example, when a level 7 mage casts this spell, he can shoot at most 2 "scorching rays" at the same time. Each ray has 4 power levels, which can hit one target at the same time, or shoot at two enemies separately.

And when the mage level reaches level 11, at most 3 scorching rays can be shot at the same time, so far reaching the upper limit of the magic power of the spell, unless ingenious optimization is carried out, otherwise the power cannot be further improved.

The fifth level 2 spell that Joan transcribed was "Resist Energy Damage", which was also a spoil from hunting "Soul Stealer" like "Scorching Ray".

This spell has four variants, corresponding to the four conventional elemental energies of Fire, Cold, Electricity, and Acid.

The resistance effect of spells also increases with the level. Taking Joan's current level as an example, every time he suffers an attack with the corresponding attribute, the damage of 3 energy levels can be reduced.

The sixth level 2 spell is "pullback weapon", which can turn a melee weapon into a "pullback weapon" in a short time.

The so-called "pullback weapon" is most typical of the magical flying hammer of the old dwarf Flint Anvil in Delin Town.

It can be thrown to hit people, and then it can automatically fly back to the owner's hand.

The seventh level 2 spell that Joan transcribed was "Shape-shifting", which was analyzed from the relic "Shadow-shifting Cloak" of "Son of Devil" Kotal.

This spell can exchange positions with a designated creature within a certain distance. If the opponent is unwilling to change positions, you can try to use your willpower to resist this spell. If the willpower is not strong enough and the resistance fails, you will still have to be forced to change positions.

"Shape-shifting" is very tactical. Take this hunting trip as an example. Joan used "Shape-shifting" to transfer a powerful ferocious wild boar to a tree, causing it to leave the battlefield and throw it to the ground. Cheng was seriously injured, eliminating a major threat to his hunting team.

Not long ago, Joan also used "Shape-shifting" to rescue Edward from the butcher's knife of Little Jack. It can be seen that this spell can often play a wonderful role in reversing the predicament at critical moments, and it is worth spending more energy on in-depth research.

The eighth level 2 spell that Joan transcribed was the "Immortal Flame" that was analyzed from the magic street lamp in Leiden Harbor.

The effects of most spells in the world are temporary, lasting for a few days at most, and a few seconds at the shortest. "Immortal Flame" is a rare exception.

The radiance created by this spell is eternal, making it ideal for lighting public spaces, an investment that lasts forever.

Of course, the immortal brilliance means a high price. Casting this spell requires a certain amount of ruby ​​powder as an auxiliary material.

Measured by the current market price of rubies, the cost of casting a spell is no less than 100 Gold Durga.

Joan does not lack lighting spells, such as the 0-ring "light spell". The casting material is just cheap glowing moss. Unless he has to, he is reluctant to burn expensive ruby ​​powder to ignite a lamp that will never go out.

The second-to-last second-level spell copied from Joan's spell book is the "secondary item activation spell" that Rawls' mentor is best at.

This spell temporarily grants life and intelligence to a small to medium-sized object and obeys the caster's command.

In a sense, the "secondary item activation technique" is equivalent to an upgraded version of the 1-ring "activation rope". The items that can be activated are no longer limited to ropes, as long as they are daily necessities that can fit into a suitcase, such as Clothes, books, stationery, brooms, pots and pans, etc. can all be activated by casting spells.

Master Rawls's famous work "Activating Scarecrow" uses this spell as the core enchanting craft.

Joan has been studying with Rawls's mentor for nearly half a year, and he already has a lot of experience in the art of making activated constructs. In addition, he has mastered the 1-ring spell "Activated Rope" before, which has laid a solid foundation for the arcane knowledge of the Transfiguration School. Basics, then learning the "secondary item activation technique" can be said to be a matter of course, without any difficulty.

Based on previous learning experience, Joan believed that he could basically master this spell within three days.

In this "hunting conference", Joan gained a lot.

The runner-up bonus won by himself, together with the championship bonus presented by Major Vasa and Sister Custis, totaled 5,000 gold duga.

With this rich capital, Joan can try to create - to be precise, to imitate - the magical device that he has never forgotten since seeing it once at Yangbo Trading Company half a year ago.

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