Chapter 2644 Rainbow Dharma Wall
The ancient book daddy remotely controlled the "Mage's Hand", pulled out a table of contents prepared in advance from his book page, and handed it to Joan.
Joan took it over and looked at it. Of all the 9-level spells listed above, only 4 aroused his interest.
The first one is the "Rainbow Law Wall" of the Protection School.
Similar to the 7-level spell "Rainbow Jet", "Rainbow Magic Wall" is also composed of radiance corresponding to seven magic attributes, and can be shaped into a colored wall or spherical shield according to the needs of the caster. The latter casting mode is also called It is called "Rainbow Magic Ball". The length and width of the magic wall, the radius of the magic ball, and the duration are all proportional to the level of the caster.
The "Rainbow Magic Wall" can block all attacks and intrusions from the outside. No matter melee or long-range, physical, magical or supernatural attacks will be shielded by this colorful curtain, and the attacker will be counterattacked by all seven kinds of rainbow lights And be blinded by the brilliant brilliance!
Among them, the red, orange, yellow, green, and blue rainbow lights each cause 15 energy levels of fire, acid, electricity, poison, and ice damage, the cyan rainbow light counterattacks to cause petrification, and the purple rainbow light counterattack can force the target to teleport to a random otherworldly plane.
The caster and his designated allies can pass through the "Rainbow Magic Wall" at will without any damage, and can also attack the opposite enemy through the magic wall.
In addition to the powerful defensive function, the "Rainbow Magic Wall" also has some characteristics that are different from other magic.
Below legend, this is one of the few spells that cannot be completely blocked by the "anti-magic field"!
Judging from the configuration of the "Rainbow Magic Wall", Joan found that the radiation method of this spell is actually closer to psionic powers, and it does not need to strictly follow the "pipeline" laid by the magic net. When it is cut off, the "Rainbow Law Wall" can still function, but the length and width of the wall and the radiation radius of the sphere will be compressed to about half of the normal size, and the defense function will not be weakened.
"Dispel" and "Advanced Dispel" also cannot eliminate the "Rainbow Magic Wall", only another protection system 9-level magic "Disintegration" can instantly destroy all seven layers of magic walls.
If there is no "cracking technique", but also to crack the "Rainbow Magic Wall", it will only take more effort, like peeling an onion, cracking layer by layer.
The red light curtain in the "Rainbow Magic Wall" corresponds to the magic power of the fire system, and can be canceled by ice magic of no less than 15 energy levels, such as the 5-ring "ice cone".
The orange light curtain corresponds to acid magic power, which can be countered by "Wind Wall".
The yellow light curtain corresponds to the magic power of the electric system, and only "disintegration" or other attacks with disintegration effects can dismantle it.
The green light curtain corresponds to the poison attribute, but for some reason, it can be offset by the "Wall Piercing Technique".
The blue light curtain is ice-type, and it can also be canceled by fire-type attacks with energy levels above 15.
The cyan petrification light curtain, any spell that can dispel petrification, such as "breaking the barrier" or "ruby reversal ray" can dismantle it with one blow.
The last purple light curtain that was randomly transmitted can be disintegrated by firing a "Dimensional Anchor" or "Dimensional Lock" that seals the transmission.
Looking at the cracking methods of each layer of light curtains individually, it is actually not difficult, but it is necessary to crack all seven layers of light curtains to completely remove the "Rainbow Magic Wall". The seven cracking methods require the use of seven different spells , which becomes very troublesome when added together.
In actual combat, I am afraid that before the "Rainbow Magic Wall" is cracked, the opponent hiding behind the magic wall will have already been bombarded to death.
The only way to crack the "Rainbow Law Wall" quickly and efficiently is to use the "Disintegration Technique".
It's a pity that Joan hasn't learned the most perverted 9-ring magic below this legend, and the library of Midgard University and Papa Ancient Books haven't collected it here either.
"Rainbow Magic Wall" has two spellcasting modes, among which the "Orb" mode belongs to the "Radiation" type, which can be enhanced with "Mythical Radiation", the radius of the radiation is automatically doubled, and the five anti-injury rainbow lights will get the ultimate effect super magic.
One thing needs special attention. Although the "Rainbow Magic Wall" is very strong, it is a protection spell after all, and it cannot be cast directly under the enemy's feet like the "Fire Wall".
The moment the "Rainbow Magic Wall" is generated, it is necessary to ensure that there is sufficient space for expansion. If the area is already occupied by the enemy, the "Rainbow Magic Wall" cannot be generated, and a 9-level spell is wasted.
So, does it mean that the "Rainbow Law Wall" can only be used for defense?
Not really.
There is another detail of the "Rainbow Magic Wall" that is easily overlooked-the size of the wall and the radius of the sphere. The upper limit depends on the casting level, but the lower limit is not fixed.
As long as you want, you can compress the magic wall to be as small as a shield, or shrink the magic ball to stick to the body surface, like wearing a fat colored coat, thus greatly reducing the space required by this spell.
As long as you use your brain a little bit, be willing to throw yourself into the enemy pile as a bait, and grasp the space and timing of "selling meat", this thing can transform from a protective spell to a big killer that instantly kills a lot of enemies!
The next thing Joan transcribed was the "Ninth Level Monster Summoning Technique" of the School of Conjuration, the culmination of this series of summoning spells, which can summon the elite class among the elders of the four elements of water, fire, earth, and wind.
It can also summon all kinds of powerful angels, devils and demons, such as the "Astral Angel" representing the neutral good camp, the "Caleb Angel" of the chaotic good camp, and the "Horn Angel" of the lawful good camp. The lawful evil "Ice Demon", and the representative of the abyss and chaotic evil camps, the "Soul Demon".
Joan hadn't used summoning spells much before, mainly because he disliked that the summoned alien creatures were too weak and the duration of the spells was too short.
"Ninth-level monster summoning technique" did not improve the duration, but the summoned friends from other worlds... If you think they are weak, you are too picky.
With Joan's current spellcasting level, the duration of the summoning spell is as long as 35 minutes. Summoning an angel or a devil or something, there is enough time to release various innate spells, so it is quite practical.
Next, Joan transcribed the 9-ring "Smash Palm" of the Evocation School.
The name of this spell is quite simple, and it has been complained by many magic apprentices, but it is the ultimate version of the series of spells of "Mage × × Palm".
Like other spells in this series, "Smash Palm" also needs to be paired with a special spell-casting material - a diamond worth no less than 1,000 gold coins!
The big hand shaped by the magic power is crystal clear and bright, as if carved from a whole block of diamonds.
Although the cost of casting spells is high, the power of "Smash Palm" is also worthy of the cost. On the basis of the caster's own strength, "Smash Palm" can also increase the strength attribute by 18 points.
Thank you book friend: tce, reward 200 starting coins this week