409. Significance of Force Damage Special Effects
"Cough, cough... I'll go!"
"How is this possible? It's completely unscientific!"
After a few seconds, the big pineapple crawled out of the sandpit in a disheveled manner, with a look of hell on his face!
The damage of Feng Luo's kick with the power of the charge did not seem to be high at all, it only added up to "1650".
But the problem is, this is kicking him!
You must know that he is a heavy armor fighter, and in the same situation that he does not use defensive skills, he can almost get 50% extra damage reduction compared to other heavy armor fighters.
That is to say, if this kick hits another heavy armored warrior who also didn't activate defensive skills, the damage value will be doubled, becoming "three thousand three"!
No, to be precise, it's not just doubling.
Because the big pineapple has a full set of rare equipment. Although the attributes are not very high-end, they are definitely much higher than ordinary heavy armored fighter players.
The damage received by heavy armored fighters with ordinary equipment should be increased by at least another 50%!
That is to say, the damage value will be... five thousand!
Feng Luo's kick, which used the power of the charge, would cause about 5,000 damage to a level 50 heavy armored warrior with ordinary equipment.
And taking all the level 50 heavy armored fighters with exquisite equipment mixed with an average HP of only 15,000, this kick can directly kick out one-third of the HP of an ordinary heavy armored fighter!
A gunner (light armored warrior) wearing damaged equipment, without using a weapon, kicked a heavy armored warrior to one-third of his blood with one kick?
What kind of harm is this?
The most important thing is that this refers to the situation of kicking a heavy armored fighter, the heavy armored fighter with the highest physical defense in all professions.
If this kick was on a crispy profession like a controller or a gunner, then the result... Needless to say!
"Cough, what's going on? The damage of this kick is so high...cough, Lao Feng, you won't cheat!"
After Big Pineapple climbed out of the bunker, he walked towards Feng Luo.
It's just that the walking speed is a bit slow,
At the same time, he couldn't help but half bent over and covered his chest, and coughed twice in succession!
Hanging up, in a sense...Feng Luo seems to be...
But the damage of this blow is completely the actual value calculated by the system. Because this kick was under the addition of the original force skill "Master Fighting Technique".
【Master Fighting Technique】
"The melee ability is greatly improved, and the melee attack comes with a certain degree of force damage effect, and the melee attack is subject to a certain degree of damage reduction!"
There are only three sentences in the description of this origin skill promoted by the enhanced fighting technique, which respectively indicate the usefulness of the three aspects.
The first use is to "significantly improve the melee ability"!
Melee ability, this is a very general term.
In fact, it can be understood as gaining some additional effects of attributes such as "strength, agility, and constitution" and increasing attack damage during melee combat!
In "War Discipline", players can obtain some additional attribute effect bonuses in the process of using some skills, such as the signature skill of the heavy armored warrior - shield strike!
When heavy armored warriors use "Shield Bash", compared with ordinary swinging shields, alloy shields will receive a "strength and agility effect" bonus, so the speed and impact power will be greatly improved. This makes a heavy armored warrior capable of shooting very powerful even with poor equipment, but with high skill proficiency!
Another example is that the level 40 skill "Mountainless" of a heavy armored warrior is a substantial bonus to the "Physical Effect".
This is why, after using this skill, the heavy armor warrior can not retreat under the impact of monsters that are much larger than himself!
Of course, this "effect bonus" is not a real basic attribute, so it will only work during the use of skills, and will not increase additional attributes such as blood volume and defense like basic attributes. The rare attribute of "Thunder Suit" is the same.
However, as long as there is this attribute bonus effect, it will be fine!
You know, the suv suit on Feng Luo's body itself has 30 strength attributes, and with the "full attribute + 20" of the awakened force, his strength is actually not inferior to some lightly armored fighters.
In the game, speed can also be transformed into impact and damage. With the ridiculously high agility and the bonuses of fighting skills and violent charge, Feng Luo's speed has reached a terrifying level.
Coupled with the rare attribute of SUV combat boots - "it can accumulate strength when moving, and when using combat boots to attack the enemy, it can be converted into a certain degree of impact and additional damage"...
All these factors together made Feng Luo's full-speed blow even untenable without Daboluo's skills, and was kicked out pitifully!
At the same time, he received explosive weak point damage!
Yes, two damage values, one of which is still yellow "weak point damage"!
"Cough...and the strange thing is that my chest still feels very painful...cough...it feels almost the same as after being hit in reality..."
Big Pineapple coughed while checking the system prompt in his field of vision.
"Fuck, the biochip actually reminded me that I was injured internally. The internal organs were injured by concussion. In theory, it would take five minutes to expel the congestion and recover. During this period, the upper limit of HP will drop by 5%!"
"Special damage effects! Lao Feng, not only does your skill have ridiculously high damage, but it also comes with special damage effects?"
Big Pineapple couldn't help crying out.
Yes, the master-level fighting technique also comes with a 'force damage special effect'!
The second attribute of strengthening the fighting technique is to add "original force damage effects". Feng Luo was interrupted by the giant eagle leader when he just completed the fusion before, but he didn't understand what this meant. But after looking carefully later, I found out that this may be the most powerful part of "Enhanced Fighting Technique"!
The original force damage effect is a more advanced damage effect than ordinary attack damage characteristics!
Where the "high" is, it is a point, and this attribute is also effective for players!
You must know that the player's body is different from that of an NPC, and it is difficult to suffer substantial injuries when attacked. Even if you are hit in the eye by a sniper bullet, you will be blind for a while at most, and then you will be able to return to normal!
But the force damage effect is also effective for players, which means that when the player is hit by a skill with this effect, the player will have the same reaction as the NPC!
The big pineapple was kicked so far by Feng Luo, even with the heavy alloy armor on his body to slow down the shock, the impact could not be completely offset.
Therefore, under the effect of the original force damage effect, his internal organs were concussed, and part of his HP limit was directly deducted!
And more importantly, his uncomfortable cough and chest pain will not disappear, at least until he recovers, or the biochip in his body restores his body to a certain level!
This will undoubtedly have a great impact on the PK battle between players, and this is also what makes Feng Luo most satisfied with "Master Fighting Technique"!
However, this also made him a little wary.
You must know that since this "Master Fighting Technique" will have a special effect of force damage, other force skills may also have this effect. When dealing with force skills in the future, it must be different from ordinary skills.
However, he doesn't seem to need to worry too much about this.
Because his additional attribute of the original force is "self-healing", which can "quickly heal the damage and disability effects caused by the attack on the body"!
As for the force attribute of "self-healing", he always felt that only the second half of "recovering HP and stamina" was useful, and the healing attribute in the first half was not very useful for players who were rarely affected by the character's body!
But now he feels that when there are more players awakening the original force in the game, and there are more skills with original force damage.
The first half of the force attribute of "self-healing" may be more important than the second half of restoring HP in some cases!