This Text Adventure Game Is Totally Poisonous

Current Panel of the Protagonist and the Effect of Divine Magic

[No.: 2459]

[Identity: Order God Walker]

[Star: 2 stars]

[Faith: God of Order 2 stars; Secondary Faith: God of Blood 10th generation]

[Title: God Slayer (Your damage to divine creatures increases by 100%, and the damage you receive decreases by 50%), Miser' (Your divine gains from refining, killing, treasure hunting, etc. increase by 10%)]

[Strength: 66]

[Agility: 132]

[Intelligence: 198]

[Constitution: 55]

[Life: 76/76]

[Faith in the Blood God Life recovery provided: 1 point per second + 0.5% of maximum health value]

[Energy: 198/198]

[God's power: 24 points]

[God's defense: 19 points]

[Possessing divinity: 750 points]

[God's skin: God of order, number of fused god bones: 2]

[Equipped props (4/4) (portable bag + 1 equipment slot): Omniscience crystal, wind unicorn arm, sunlight affinity (can make blood god believers immune to sunlight), luck dice]

[Existing divine arts (13 types of order system)

Attribute lock (LV6): 1 star divine arts. During the period when the rule is turned on, the basic attributes of all creatures within the range, including four-dimensional attributes, divine power, divine defense, various resistances, etc., will not increase or decrease in any form. At the same time, after the divine art effect ends, the weak effects suffered during the period but not effective will be immediately returned in full, and new "attribute lock" effects cannot be accepted for a short period of time.

Song of Peace (LV1): 1 star divine art. The next offensive magic within a certain range will be invalidated, the attacker will gain a layer of Order Lock, and the attacked person will immediately recover 100% of the real life of the magic damage.

Order Guardian (LV6): 1-star magic. Summon an Order Guardian that lasts for 60 minutes. The Order Guardian will automatically attack the target with the most Order Locks within a certain range.

Any target that attempts to attack the Order Guardian will automatically gain a layer of Order Lock. Every time a target that violates the rules is killed, the Order Guardian's divine power and divine defense are +1.

Between Order (LV1): 1-star magic. Use the rules of order to create an independent and absolutely safe order space, and store the things that need to be sealed in it. The order space can isolate the breath of the sealed things and cannot store living things.

Single Fight (LV1): 2-star magic. Everyone can only fight one-on-one with the selected target. If multiple people attack a target at the same time, all attacks of the extra people will be invalid, and each attack will be imposed with a layer of Order Lock.

Order Destruction (LV1): 2-star magic. Instantly detonate all the Order Chains around. The Order Chain on each teammate will restore a certain amount of life and energy for them. The Order Chain on each enemy will cause high damage and greatly slow down the enemy.

Summon Nemesis (LV1): 3-star magic. When a summoned creature is summoned nearby, immediately cause 100 points of true damage to it and apply a layer of Order Chain to the summoner.

Right (left) first (LV1): 4-star magic. Within the scope of the rule, all actions, attacks, turns, etc. must take the right (left) as the priority direction. If the rule is violated, an order lock will be added.

Turn-based (LV1): 5-star magic. Within the scope of the rule, all people cannot attack the same opponent continuously within three seconds. After attacking, they must wait for the opponent to attack, or the interval time exceeds three seconds before continuing to attack. All continuous attacks of the violator are automatically invalid, and each violation adds a layer of order lock.

Eye of the Sky (LV3): 6-star magic. After activation, an 'Eye of Heaven' will appear in the sky. The Eye of Heaven has two states: open and closed. When it is open, everyone under the Eye of Heaven's gaze must stop any conspicuous actions, otherwise they will be bombarded by the Eye of Heaven and be imposed with a layer of order lock. Only when the Eye of Heaven is closed can they act normally.

Close your eyes when it is dark (open your eyes when it is light) (LV3): 7-star magic. If the environment is at night (day), everyone within the scope of the rules must keep their eyes closed (open), otherwise they will continue to lose their vision, and each time they open (close their eyes) they will be imposed with a layer of order lock.

Ring Hole (LV1): 8-star magic. Collect a non-directional attack into the ring hole. The collected attack will flow in the ring hole without stopping until the hole entrance is opened again and fired in the direction you specify.

Order Judgment (LV3): 9-star magic. Summon the artifact Balance of Order to judge the sins of a target. If the target has 50 or more Order Locks at this time, it will be judged as guilty and killed immediately. 】

【Two types of divine bone and divine arts

Sin of Wrath: When you are attacked at will, you can choose to counterattack with 100% power, with a cooldown of 5 seconds.

Silence: After turning it on, all divine arts effects within the field of vision will immediately become invalid, and targets other than you will enter a silent state and cannot release divine arts. Each activation consumes 20 energy points, and maintaining the activation state will continue to consume energy at a rate of 1 point per second. 】

【There is already 1 blood rhythm.

Presence (LV1): Greatly increase your presence in a short period of time, forcibly attracting the attention of everyone around you. Or temporarily and greatly reduce your presence, making people close to you blind and unable to detect your presence. Each activation consumes 10 real life points. 】

Chapter 597/747
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