Lord of the Heavens Fate

Chapter 129: Eight Magic Systems!

If calculated on the basis of six spells per textbook, seven years, seven textbooks, a total of forty-two spells.

It only occupies one percent of the thousands of spells in the Hogwarts library.

The reason why the remaining 99% of the spells are not selected into the textbooks is not because they are not good enough, but because they are not suitable enough.

Simple, practical and extensible.

These are the three major elements that enter the textbook.

Some spells are good, but the requirements for cultivation are too high, ordinary students can't learn them at all, so naturally they can't be selected into the teaching materials.

Some spells are good and simple, but they are outdated, no longer applicable to the current era, and will not be selected into the textbook.

Among the thousands of spells, most of the spells are not suitable for the current era.

Most of them were invented by ancient magicians, and for various reasons, they are no longer suitable for the current era.

For example, some magic spells were invented specifically for the cultivation of a certain kind of magical herb, but in the current era, that kind of magic herb has long been extinct, so this magic spell is naturally useless.

Some spells are very good, very simple, and very practical in the current era, but because of lack of scalability, after comparison, they will not be selected into the teaching materials.

A simple example.

The levitation spell in "Standard Spells, Elementary" contains spells such as flying spells, flying spells, and so on.

After learning a floating spell, you can learn more spells by analogy, which is naturally the first choice to be incorporated into the textbook.

Thousands of spells seem to be a lot, but after such elimination, there is not much left.

About two or three hundred or so.

Hogwarts textbooks are revised from time to time, and forty-two spells are selected from the two or three hundred spells.

For the vast majority of students, learning these forty-two spells is enough.

Of course, if you are talented enough, there is no problem if you want to learn more spells, the Hogwarts library is always open to you.

Get rid of the inapplicable ones, and there are thousands of spells for you to choose at will!

Even if you are a genius and can learn forty-two spells a year, these thousands of spells are enough for you to learn for decades!

Fang Mu is not a genius.

He is a true academic master!

Abbreviated as Fang Xueba!

Wrong word?

Don't worry about those details!

Not only did Fang Mu learn thousands of spells, but he also learned thousands of spells that are not suitable for contemporary times.

Anyway, he doesn't just stay in this world.

A spell that doesn't work in this world, might it work in other worlds?

learned!

It's just a few thousand spells, is this a big deal for our college bully?

It only took one and a half months for Fang Xueba to cultivate all the thousands of spells to LV·3.

Although the day before, most of them were only LV 1 (1/100).

Fang Xueba only wanted to say one thing about this.

Who else······

Pooh!

Give me a few thousand more spells!

After learning so many elementary spells, Fang Mu finally realized the power of Harry Potter's magic system.

There are tens of thousands of magic systems, but in summary, they will generally not exceed these eight major systems.

Protection, Conjuration, Prophecy, Confusion, Evocation, Illusion, Necromancy, Transformation.

One, the protection system.

Needless to say, this system is mostly protective magic.

These spells can create physical or magical barriers, neutralize magical or physical abilities, damage invading enemies, and even expel life from other worlds.

Second, the spell system.

This school of magic is generally subdivided into five sub-factions.

call,

Can teleport creatures from other planes to your plane.

To create, matter can be manipulated to create objects or creatures where the caster specifies.

Medicine, which can heal and even resurrect living things.

Summoning, which can instantly summon a creature or object to a designated location.

Teleportation, the ability to teleport one or more creatures or objects a great distance.

Third, the prophecy system.

Divination magic allows you to know long-hidden secrets, foresee the future, find hidden things, and see through deceptive magic.

Fourth, the confusion control system.

Such magics affect the minds of others, controlling their behavior, and they affect the target creature in two ways.

Charm, which changes the target's perception of you, typically seeing you as a good friend.

Coercion, forcing a target to behave in a certain way, or to change his way of thinking.

Fifth, the evocation department.

Such magic manipulates energy or draws upon unknown sources of power to produce desired results, as if created out of nothing.

Simply put, it is elemental magic.

Sixth, the illusion department.

This type of magic tricks one's senses or mind into seeing things that aren't there and blinding them to what's right in front of them.

There are mainly six types.

False hallucinations, creating illusions.

Hallucination of the five senses, altering the target's sensory perceptions.

Psychic hallucinations, like false hallucinations, this type of magic creates visible illusions, but psychic hallucinations can also affect the minds of those who see or feel them.

Phantom hallucinations, creating mental images that only the caster and the recipient can feel.

Phantom illusion, which can use the energy of different dimensions to create semi-real things, this kind of illusion can produce real effects.

Saving Throws and Illusion A creature encountering an illusion does not receive a saving throw to see through the illusion unless it is examined closely or interacted with in some way.

Seven, Necromancy.

Such magic manipulates the forces of life and death.

Eighth, the Department of Change.

This type of magic changes the nature of a creature, thing, or situation.

In most magical worlds, there are only two or three lines of magic in the eight major systems, but the world of Harry Potter has all eight systems of magic!

Although some are strong and some are weak, it is undeniable that all eight systems of magic exist in this world, and the inheritance has not been cut off.

This is rare!

Among the hundreds of millions of constant sand worlds in the heavens, there are definitely not a few worlds that have eight systems of magic without severing their inheritance, but most of those worlds are very strong!

Such a low level of power is rare in the world of Harry Potter.

The level of power in the world of Harry Potter is extremely high, which is the middle and late stages of extraordinary.

Of course, this refers to contemporary times.

As for the more distant unknown age, that is another matter.

Judging from some leftover magic items, the world of Harry Potter probably once had an extremely prosperous magic civilization.

"Perhaps this is also the reason why the magic system in this world is so sound."

Fang Mu secretly thought in his heart.

A lot of magic, if you fail to reach a certain level, you are not even qualified to connect to touch!

For example, space magic.

Another example is time magic.

Chapter 134/1012
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